Interesting. He uses the exact same opening that Goody used to use when he still Meched. The point of difference was that he took an extremely fast 3rd CC (there was a massive window where I feel the protoss could have punched through, however he didn't), and used A LOT more Hellions than Goody ever did.
When he took his 3rd it was 2 tech labbed facts and 3 reactored. His Hellion harass was exemplary and he nailed about 40 probes before he ever pushed out.
This is an interesting idea.
The reason Mech stopped working (yes it once worked, despite it's many flaws) was the blue flame nerf. Immortals/Archons/Voids etc aren't you real problem when you mech. They're all very counterable with good EMP usage. Zealots are the problem.
Zealots eat tankshots for breakfast and bathe in blue flame. The fuckers just don't die to mech, and the protoss will be re-spawning these bastards 20 at a time late game while you wait an eternity to remax. Hack in the Ohana game was able to forge an economic lead and grind it out with simply ridiculous numbers of Hellions. So I guess it can still work.
Worth noting, however, was that despite his probe kills and excellent use of PDD and EMP the Units Lost count was pretty much even all game. It's not the highly efficient deathball it is Vs. Zerg and Terran.
If you ever are waiting an eternity (more than 2 production rounds) to remax as mech you've lost unless you are way ahead on eco (like Hack vs Lure). This hellion style allows you to remax faster than other more turtley-tech styles, but those styles trade better also (assuming you don't **** the engagement).
With the turtle style you replace you losses (generally hellions and couple of banshees) with things like ghosts/ravens/BCs while keeping your tank count around 10-12 on your 'remax' (which is generally just 1 round of production as with most 200/200 battles you lose like 50 supply while they upwards of 100). Eventually you get something similar to the GSL finals game on Metropolis, but you don't let them vortex you! (Well to be honest I don't make THAT many BCs (20) and still have several tanks while having the ghost/raven/banshee/1 or 2 thors mixture/vikings iff needed)
The hellion style seems more reliant on doing economic damage during the midgame, but also has the potential to do that, unlike the turtle style, which just sits there and acquires a balanced army which trades super well.
I can guarantee that mech works up to (including) diamond as I've been doing it for 2 seasons. So anyone who wants to try mech (for whatever reason... sick of bio vP lategame) but is used to bio should try Hacks style as it is a lot more 'like bio' than the turtle styles, which is more like playing the campaign mission where you just try to survive for 30 (blizzard) minutes. I just chose to share this (the hack games) as it's definitely the highest level tourney mech vP that I've seen in a while.
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