FFE into sentry drop + 1/1 collosus timing attack.
This has brought me many great wins on the NA server against high master players and even top 8 GMs! Like RGNSlush!
It's quite easy to execute and can transition into a macro game so I thought I'd share it with the SEA community.
14forge
17nexus
~cut probes
17cannon
17gateway
17pylon
~start probes again
assim x2
(standard ffe)
@100% gateway build cybernetics core keep chronoboosting probes in the meantime.
@100% cybernetics core start 1 sentry and WG research
3rd assimilator at natural
keep building sentries until you have 4
after your second sentry has started build a robo
after your third sentry get your 4th gas and 2 more gateways
Once your robotics finish you want to chronoboost a warp prism out followed by an immortal. With your warp prism you want to load the 4 sentries into it and try to avoid overlords. Drop behind the mineral line forcefield all escape routes + routes where lings can get it and kill tons of drones, you can usually kill between 6-10. Some key things to take note of: hold position on sentries is good otherwise aggro can get in the way. Also, it is crucial that you don't lose your sentries, you should be hitting before mutas come out, if you feel like you can't drop then just simply DON'T! The same goes for if an overlord spots your prism, don't be greedy, just kill the overlord and back off whilst clearing watchtowers and scouting for more free overlords.
Whilst all this is happening be sure to build a maximum of 60 probes, 55~ is preferable.
Okay, whilst the immortal is busy and your prism is flying out you want to add a robotics bay , que an observer and add another 5 or so gates bringing you to a total of 8 gates. You also want to start +1 armour and start building a pylon where your third will be. Make sure to chronoboost collosus production and thermal lance from here whilst warping in mostly stalkers and some zealots if you don't have enough gas.
Move out with your army once your collosi count hits 2 and you have 1/1 upgraded. With your observer be patient and kill creep, you can't get flanked on creep or it could be deadly. Keep your warp prism near for instant reinforcements. Here you should win the game if your sentry drop was successful, but just incase it doesn't work you should build a 3rd nexus whilst moving out and a twilight so that you can start blink and upgrades if things go bad.
From here its just a standard macro game.
Some extra information:
Mutalisks: Don't get contained by these things, leave 6~ stalkers and some cannons to deal with them and move out with your entire army. You want to kill spines slowly but surely with thermal lance and make sure to use guardian shield in every engagement. Control + click your stalkers and focus fire mutalisks, they are the things that need to die the most. Forcefield lings away from your army. It's good to bunch up in the engagement so that you can ff around your army and so that guardian shield protects everything. Mutalisks are honestly the weakness of this build, but it is still a fairly even game nonetheless. Demuslim plays zerg in a replay and thats a good way of handling it the decisions I made IMO.
Roaches: You should be auto win against these, I don't actually have much advice just land some good ffs and make sure your collosi are kept safe at all times.
Hydra: autowin for you
Ling Infestor: Spread your units out tons fungles really hurt, try to aim infestors with collosi as they melt really fast, seperate some stalkers to try to snipe infestors. It should be an easy win too.
So yea I will give you a small replay pack now consisting of 6 replays:
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