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Unread Sat, 30th-Apr-2011, 9:37 PM BnetId: PapaBigBelly.588  Race: Location: Kuala Lumpur,Malaysia  Total Posts Made: 167 # 1
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Infestor ling vs TOSS???

So i heard about infestor ling army compo vs toss and i was really shocked!
i then began to see spanishiwa use infestor ling during his midgame zvp then transitioning into ULTRAS

I was so surprised it worked!
so do you guys go infestor ling?

personally i like mass buried movement roach and CORRUPTERS as my ideal compo against toss
I feel infestors get sniped by blink stalkers and collosi.
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Unread Sat, 30th-Apr-2011, 11:07 PM BnetId: WakingLife. 159  Race: Location: Sydney  Total Posts Made: 24 # 2
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on a map like shattered in cross positions i do this, because i can take the tower with infestors fungal then surround his army, personally i only use this strat depending on the map, otherwise i play standard roach hydra corruptor. more strats/unit compositions u kno the better
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Unread Sun, 1st-May-2011, 2:27 AM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 3
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Shattered Temple and maps where you have a big blank area of battle and no ramp for colo to go up and down is the best for it. It's a strong build, the only thing you can really lose to is if your macro slips, or they go DT or Voidray Rush, but Spanishwa's opener is good with proper spine placement and micro. I absolutely love this build so much.
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Unread Sun, 1st-May-2011, 4:20 AM BnetId: aLtCure.171  Race: Clan: aLt  Location: Singapore  Total Posts Made: 342 # 4
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This build certainly is getting more and more popular, some enjoy going banedrops with it, you kinda instantly demolish a deathball >_<
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Unread Fri, 6th-May-2011, 8:09 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 5
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Nice and potent middle-game combo. Had a zerg go ling infestor against me recently. Hard counter is HT. Since most protoss mechanically go robo tech nowadays, can do some terrible damage. I'd definitely gave it a try if I were zerg.
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Unread Tue, 10th-May-2011, 8:23 PM BnetId: VOJ.157  Race: Location: Auckland, New Zealand  Total Posts Made: 13 # 6
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It's all fine and dandy till he has more than 1 colossus and you don't have neural :/. Ling infestor is good but hard to control.
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Unread Wed, 11th-May-2011, 9:57 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 7
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ling infestor also works really well against Terran Mech although the transition should be into brood lords rather than ultras as Ultras aren't really worth their investment in my opinion.
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Unread Wed, 11th-May-2011, 10:25 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 8
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Quote:
Originally Posted by SiF View Post
ling infestor also works really well against Terran Mech although the transition should be into brood lords rather than ultras as Ultras aren't really worth their investment in my opinion.
I think most terrans that spot Infestor Ling will go a more heavy Tank/Blueflame comp over a heavy Thor comp, and that will pretty much negate your army.

This is for mech btw. vs Marine/Tank, it depends wether you can get fungals hitting marines imo.
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Unread Wed, 11th-May-2011, 11:25 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 9
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Quote:
Originally Posted by Benji View Post
I think most terrans that spot Infestor Ling will go a more heavy Tank/Blueflame comp over a heavy Thor comp, and that will pretty much negate your army.

This is for mech btw. vs Marine/Tank, it depends wether you can get fungals hitting marines imo.
Yeah I agree that sieged tanks equals >< for ling/banes. Solution I've seen is to catch the T while moving, throw down a fungal on the hellions and then run in with banes and then lings to clean up the tanks.

Check out this: HuT vs tbhAzure - http://replayfu.com/r/VmHbRp
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Unread Wed, 11th-May-2011, 11:31 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 10
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Catching an army out of siege is quite simply something you cannot rely on. You'll hardly ever catch good terrans non sieged.
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Unread Wed, 11th-May-2011, 11:34 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 11
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Hows about some solutions for teh other Z playaz then Benj?
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Unread Wed, 11th-May-2011, 12:24 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 12
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Is there even a proper way for a zerg to beat a terran mech army without sacing his whole army? Against any army with a bio composition in it, the standard ling and bane works fine with roaches (not including the tier 3 units) but against a mech army, even when unsieged, the helions alone rape your lings in a terran ball. Infestors..... if you use neural on their thors, they'll have to late siege a couple of tanks and focus down your infestors to negate that move. This is just in low plat/gold level play. I play zerg the way it's traditionally played by being reactionary from my scouts but even broodlords weren't able to do much because they were scouted.... :S I don't trust ultras against a ball of tanks and thors. The helions forced me to get roaches and ling/banes (ling/banes because I had the 3/3 up for melee....) Any advice on this would help. More effective surround on a helion/tank/thor ball? Macro-wise, I'm fine.... I just need to know how to deal with a terran ground mech army. :S

Only way I can think of is to sac my first 200/200 army into the ball that is moving out and hope to god that I clean up enough of his army to remacro up a 200/200 ling army to deal with the remaining forces seeing that it takes a terran ages to remacro his army up. Note that the terran has turrets guarding his entrance and his mineral line (I hate mass mutas. ) so infestors with the fungal in my case couldn't deal any dmg to their scvs.

Last edited by pikk0n; Wed, 11th-May-2011 at 12:27 PM.
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Unread Wed, 11th-May-2011, 1:07 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 13
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@pikk0n,

Not exactly experienced i TvZ, but judging by streamed games, Z has to be constantly exchanging armies with T, but keep infestors alive. Check out Dimaga vs Strelok, or Dimaga vs QxC games, he does an amazing job with map control and positioning. He plays ling -> infestor -> ultras.
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Unread Wed, 11th-May-2011, 2:30 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 14
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Thanks, next_rim but how would people my level without the level of macro/micro of those guys deal with that build effectively. I mean in terms of unit composition. I just find it hard for infestors to be that effective against a mech army even with neural mainly because the tanks outrange your infestors. Well, there's always the option of a very early bust with banes and lings. ;P I'll definitely be working on my micro (to use infested terran to force them to deal friendly fire) but it's kinda bad if I'm just making the wrong units and sending them in to die regardless of how good my micro is.
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Unread Wed, 11th-May-2011, 5:06 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 15
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@pikk0n,

I haven't noticed any amazing late-game micro from Dimaga. In general, what Dimaga does is he shits creep all over the map, then sneaks small groups of units into corners in the center and waits for terran to push out. Even if terran discovers one unit group (or is baited into a group), there is always some sneaky infestor behind some grass to rain chaos on T ball. Then he usually lets T kill all his lings just to replace them with unstoppable wave of ultras.
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Unread Wed, 11th-May-2011, 8:51 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 16
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kk. Thanks, next_rim. I play random so with the other races, I try my best to keep my units alive for as long as possible. I'll need to be a little more ballsy with throwing the lings in. I hate watching my units die. HAHA! Without causing my enemy significant pain. But what you said about the lings made sense anyway. More cost effective than roaches.
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Unread Sat, 14th-May-2011, 2:05 PM BnetId: Duan:342  Race: Location: Singapore  Total Posts Made: 48 # 17
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The buff in infestors has made people start using them all over again.
Infestors are so good in haressing mineral lines with 2 fungals.
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Unread Tue, 17th-May-2011, 10:11 PM BnetId: Decapitation  Race: Location: Penola, Australia  Total Posts Made: 1 # 18
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idk bout you guys, but this just suits me a lot better then roach corrupt, and because im only in silver the type of map doesnt mater as much
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Unread Wed, 18th-May-2011, 12:08 PM BnetId: PapaBigBelly.588  Race: Location: Kuala Lumpur,Malaysia  Total Posts Made: 167 # 19
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Im a 900 diamond and recently protoss have been just going zealot stalker archon :O
hahahha
i laugh when they come in with archons against my roach army!

Then later they transition into storming HT which is pretty powerful but i stick with my MASS BURIED ROACHES!
it seems really good vs archons/zealot/stalker/HT

p.s. zerg should do more roach drops, not the all in mass drop type but the little drops like roaches in 1 or 2 ovies just like MMM drops
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Unread Wed, 18th-May-2011, 1:33 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 20
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Quote:
zerg should do more roach drops
Baneling drops are much more viable, imho. You can clear a small roach drop with a hadnful of stalkers/DT and a cannon in mineral line. Can't do it with banelings. Even if I spot OL coming, I still have to pull all probes and halt mining until I clear the threat. And if OL just hangs there loaded with banes out of range, it is straight-out scary.

Quote:
Then later they transition into storming HT
Why would you ever go HT against zerg, who has no infestors or muta? Seems like a poor strategic choice.
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