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Unread Thu, 28th-Jun-2012, 8:49 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 61
inFeZa
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As Protoss -
Forge first, If you get vs Zerg you luck out and play it standard.
Vs terran you can hold stuff, Might have to play risky midgame.
Vs protoss you can cannon rush or play defensively, but it will be hard to hold all ins.
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Unread Thu, 28th-Jun-2012, 2:13 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 62
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Unread Thu, 28th-Jun-2012, 8:22 PM BnetId: nRvDolo.188  Race: Clan: ToR  Location: Adelaide  Total Posts Made: 143 # 63
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Not sure if this is the best way to approach it, but as a Z I go 10 scout. On 2 player maps you'll usually be at their main by the time you're at 15 supply with 200ish minerals, and can go pool/hatch depending on race or what you scout. If I don't get a scout on the 4 player maps with the 10 drone I just go 15 pool 16 hatch usually, as you can use this build against all races to a degree. The game usually stabilises and I get into my usual compositions for each matchup, but I wouldn't say the way I approach it is perfect at all!
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Unread Thu, 28th-Jun-2012, 8:22 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 64
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Cry...

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Unread Thu, 28th-Jun-2012, 11:33 PM BnetId: JungleNed.629  Race: Clan: FS  Location: Benalla, Australia (Victoria)  Total Posts Made: 44 # 65
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14 pool or 16 15, both of those builds I refer back to usually in every match up.

I think you're mostly safe if you stick to any EvE builds.. ex. hatch first, 14/14, 1/1/1, 3 gate robo...

I also guess it comes down to what my opponent is doing. Is he all-inning me? Everything I was planning to do? Throw it out the window, focus on holding and maintaining a stronger economy and then counterattack. If it's ZvP I'm going to send my lings straight to his base to threaten a base trade. If it's ZvZ I'm going to tech up to roaches and push, if I have the drones. If it's ZvT I'm going to go for a macro game, it's fairly common knowledge that it's extremely difficult to kill a Terran early game. Sure, you can go for a bane rush, And maybe that will work, but I rather play safe, go for that +1/1 and deny that second. If he goes for mech, bane roach muta festor broodlord... Strange unit comp but the way I'm thinking this through is basically..

1. Banelings are surprisingly good against mech, however, so my mutalisks can get a good sweepthrough I'm going to have to target the thors..

2. But the thors and tanks will demolish my banelings, so I'll use my roaches as a meat shield as well as to finish any possible thors that are in the way.

3. The infestors burrow and attack first. Spawning many infested terrans, then the banelings and roaches follow.

4. Broodlord and Mutalisks to do the cleanup, reprod everything else and continue attacking.

BASICALLY, if you play vs random, DON'T PANIC, SCOUTING IS YOUR FRIEND. Forgive the last part of my post, I'm very tired so take it for what you will, lol.
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Unread Fri, 29th-Jun-2012, 12:37 AM Who's Who:   Race: Total Posts Made: 964 # 66
nGenLight
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Gateway scout at 13 and not give a damn?
(Pylon and Gateway right next to the Nexus, so you can "zone" the lings if you get 6pooled or something)
Adjust builds from what you scout thereafter.
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Unread Sat, 30th-Jun-2012, 3:00 PM BnetId: zodiayu.141  Race: Total Posts Made: 35 # 67
ayuruji
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Scout... of course.
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Unread Sat, 30th-Jun-2012, 3:25 PM BnetId: Zeratul.523  Race: Clan: mGG  Location: Seoul, Korea  Total Posts Made: 236 # 68
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9 pylon - scout - 13 gate then either gateway expand if terran or zerg and go into usual game if toss.
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