Hm Statix, I hate to sound disparaging, but if your pool goes down at the same time whether you 6 drone scout or not you're definitely doing something wrong >.< 10 drone scout and 14/14 is perfectly normal against random.
ah yeah sorry forgot i was posting on forums, got to say every single word, cant imply that its pretty close to normal not more than 10 seconds difference. The point im trying to make really is that in my league not one single player has constantly probed up and at 8 mins im always ahead on drone count, what the 6 drone does (well its not really 6 cos i make a worker at start, send others to mine and may get another made before i send! . . he may return his 5 minerals) is make sure that you follow ur normal build and its in this us lower players can keep our consistency and our heads in the game.
its pretty poor to open a 15 hatch against a protoss on a gamble, ive been trying to get the 15 hatch lately working against p with different pool times . . .10pool seems to be quickest as for how much this damages econ well, im not noticing any major differences really. so yeah if you want to be sure i go 6-8. Most of the time they scout you anyway . .no need to send a drone 90% of time, ive noticed their scout gets to me before a 14 pool
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EU Statix.501 SEA Statix.501
Likee ?? Im kinda curious to find out what are your safe builds .
I'm guessing things like 14gas14pool would be considered "safe builds". It lets you be prepared for most, if not all, the early aggression and still lets you expand at 20~ supply.
Half the time I'm jst cbf and do ling bling roach all-in. No joke lol
I probably win 3/4 games vs random with this except protoss,,,, forcefield good unit QQ
DEM BANELINGS DONT STAND A CHANCE
Last edited by FsDronesInJail; Wed, 27th-Jun-2012 at 11:23 AM.
I like all the Terran and zerg comments - "oh I just do a safe opening I can do against all races and react after I scout"
... Protoss "oh, I just leave the game cause what ever I do is a coin flip and I'm usually fucked" OR "I just cheese him"
The worst when I was Protoss was vs Random on TDA... I just learnt to veto that...
As Terran I go 12 rax 13 gas in vT/P anyway, so if it's a Zerg I just go reactor hellion expand instead of 1 rax expand. I'll always scout with SCV that built the depot (at the wall).
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ah yeah sorry forgot i was posting on forums, got to say every single word, cant imply that its pretty close to normal not more than 10 seconds difference. The point im trying to make really is that in my league not one single player has constantly probed up and at 8 mins im always ahead on drone count, what the 6 drone does (well its not really 6 cos i make a worker at start, send others to mine and may get another made before i send! . . he may return his 5 minerals) is make sure that you follow ur normal build and its in this us lower players can keep our consistency and our heads in the game.
its pretty poor to open a 15 hatch against a protoss on a gamble, ive been trying to get the 15 hatch lately working against p with different pool times . . .10pool seems to be quickest as for how much this damages econ well, im not noticing any major differences really. so yeah if you want to be sure i go 6-8. Most of the time they scout you anyway . .no need to send a drone 90% of time, ive noticed their scout gets to me before a 14 pool
If saying "I'm silver so I only have to try to macro at a silver level" is how you enjoy playing the game, then sure, keep thinking that way. Change that attitude though, and a promotion is surely coming your way. I also think that for just about every other low league player on this thread who is interested in this information, they are interested in improvement, and getting it right, so for the purposes of this thread your opinion is wrong, and rather than being indignant and argumentative, perhaps be thankful that you are getting sound advice from someone who knows what they are talking about?
You should note that as a percentage of overall income, a lost worker that early is a pretty huge impact, much bigger than at say 8 minutes or for that matter 15 or 47. It doesn't just correct itself either - it has a ripple effect that lasts for the entire game. Even if the rest of the game is riddled with mistakes, you would have still been in a better position if you scouted properly. Does that mean you would otherwise win every game you lost? No. But it does go a ways to improving your overall mechanic set.
I like all the Terran and zerg comments - "oh I just do a safe opening I can do against all races and react after I scout"
... Protoss "oh, I just leave the game cause what ever I do is a coin flip and I'm usually fucked" OR "I just cheese him"
I like all the Terran and zerg comments - "oh I just do a safe opening I can do against all races and react after I scout"
... Protoss "oh, I just leave the game cause what ever I do is a coin flip and I'm usually fucked" OR "I just cheese him"
1 gate opening with the ability to either expand or transition into 3 gate robo after scouting seems pretty versatile to me. Less than ideal against Zerg, but still safe and flexible, no? Of course this doesn't apply on maps like TDA where you can't hold a lot of builds, but in that circumstance you can pretty much get away with opening defensive 4 gate.
I could be totally wrong about all of this - it's just my limited understanding.
I open with 1 Rax FE, and scouting after rax (if a two player map) or after depot (4 player map) then if zerg or terran I play with lots of marines and make them regret plauing radom, if protoss I hope/pray it's there off race otherwise it's GG WP :]
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