the attached docunebt did asked two question though
1. List 2 exisitng groups that is similar to the proposed group.
2. How is your group different from the above listed.
THe case hinges on how these 2 questions are answered. but first need to find out more of the exisitng group. anyone knows anyone from nuseg?
anyway those who are interested to chip in. add me on msn or skype (pm). easier to discuss stuff.
is this an issue with them not being able to differentiate between anything computer related?? quite fail on their part. On what basis do you guys intend on making the case?
What I posted earlier (maybe):
Quote:
Originally Posted by dKiWi
well, we can create an e-sports society and make it clear in our manifesto/proposal that we concentrate on games that can be clearly defined as e-sports which usually come from the rts, fps and fighting game genres. I believe that a clear distinction is possible, because gamers like to play a variety of games while cyberathletes only focus down on one game, which to most gamer types is hypeless and pretty boring since you can't really talk to cyberathletes about the latest development in games and the plots of latest games. Which frankly speaking, i dont really care that much about. Gamers on the other hand wouldn't have ever watched gsl.
Also, I added u alr yongming, im ckw_vs_ckt@hotmail.com Dunnoe whether u added me yet :/
we concentrate on games that can be clearly defined as e-sports which usually come from the rts, fps and fighting game genres. I believe that a clear distinction is possible
Isn't this exactly what the current e-gaming society does ?(or is supposed to do, regardless of whether they're lame and only play dota)
Ok lar after thinking abt this for awhile and deleting a few typed replies, I realise can take a few paths...
1. Having a main team and a recreational team. We can work towards collaborating with SMU/NTU/SIM to come up with regular tourneys. Weekly trainings like any sports team. This might work if there are enough willing players, but it is less social and require time sacrifice which I'm not sure how many would want to realistically. Carries some level of risk, unless we can safely identify enough players on these forums or bnet forums.
2. Focus on having regular on-the-ground e-sports screenings to have presence on campus, and come up with a team of writers who have knowledge about e-sports to push for newsletters/blogs and stuff like that. Not so much on actually playing games together competitively as a team. This is a very good differentiation factor. And quite importantly it is much more social than option 1. When we secure our status we can push other things.
3. Both together, but that would be a lot more work.
#1 is close to my line of thoughts. the differentiation lies in making e-gaming more of a sports/competitive activity rather than the casual get together setting currently portrayed by nuseg.
Just went for matric fair yday, tagged along with some of my Arts camp freshies. There was only this girl who didn't speak proper Englsh at the NUS E-gaming society booth.. and she didn't know anything. But from their signs there.. they play everything BUT Starcraft2!! What is this!! Absolutely nonsense.
Hello people, long time since i've posted something.
Read through everything in the posts, looks like my brief introduction to get the sc2 NUS guys together has evolved to a discussion to propose an esports club in NUS! Great work guys! Will be really nice to have a tertiary lvl competition (regular event) organized to bond the sc2 community together! On a side note, i'm no longer in NUS. =) Engineering not my cup of tea, currently in SIM.
Just went for matric fair yday, tagged along with some of my Arts camp freshies. There was only this girl who didn't speak proper Englsh at the NUS E-gaming society booth.. and she didn't know anything. But from their signs there.. they play everything BUT Starcraft2!! What is this!! Absolutely nonsense.
Funny, I was looking around and didn't even see the booth. Really sad.
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