Seeding is a difficult issue: it's not like there's a quickfix and I understand why the current system is in place - at first glance it makes sense to seed ACL events based on ACL points and it's clearly unbiased. That said (and as my previous post made clear), it's not fair. there are a couple of problems with the "just play in the online rounds" argument:
* Many players do not play the online qualifiers, whether it's because they don't plan to attend the LAN that far in advance or simply that the time doesn't work for them.
* A good player having 0 ACL points doesn't just hurt them, it hurts other good players who hit them in the brackets.
I've seen OSC points recommended as a solution but I'm not sure that entirely works either - there are many good players who don't play online tournaments. Even just drawing the line at NA GM would have been a lot better than what we had, but once again not everyone ladders on that server. I can't actually think of an objective metric that would produce totally fair seeds, but I feel like this tournament was a shining example of why something more than just ACL points is probably appropriate.
Thanks to Brad, Dale, Todd and anyone else I'm forgetting for keeping everything together - you did a great job overall, and this is obviously the kind of procedural issue that needs to be fixed between events, not during them.
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