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Old Thu, 21st-Jun-2012, 9:56 AM Total Posts Made: 48 # 21
AvMyuu
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Posture with your units, be active with them, it all comes down to control, if your going to attack from one angle your probably gonna lose but if you waste as many forcefields and delay the attack for long as possible, go for a surround, youll most likely crush it with roach ling
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Old Thu, 21st-Jun-2012, 10:41 AM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 22
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Originally Posted by judgementxmyuu View Post
waste as many forcefields and delay the attack for long as possible ling
Yep, baiting and forcing your Protoss opponent to put up forcefields is absolutely key in holding off this agression. Sniping pylons go a long way as well as they have to warp in from their secondary pylon which is often halfway across the map
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Old Thu, 21st-Jun-2012, 7:18 PM BnetId: DarK  Race: Location: Sydney  Total Posts Made: 239 # 23
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Derp*** Don't forget roach warren timing or you're SOL :X

Last edited by DarKcS; Fri, 22nd-Jun-2012 at 1:12 PM.
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Old Tue, 26th-Jun-2012, 10:55 PM Race: Total Posts Made: 8 # 24
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Mass lings and spines. Have around 50-75% of your lings on some other place on the map to flank. Once they push up to your natural, you should have enough lings and spines to defend the front while flanking from the back. Immortals and sentries are horrible against lings, so just continue to pump lings out.
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Old Tue, 26th-Jun-2012, 11:15 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 25
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Quote:
Originally Posted by Masterfuzzy View Post
Mass lings and spines. Have around 50-75% of your lings on some other place on the map to flank. Once they push up to your natural, you should have enough lings and spines to defend the front while flanking from the back. Immortals and sentries are horrible against lings, so just continue to pump lings out.
I 100% guarantee you that lings dont beat immortal sentry, even if you get a 360 degree surround forcefields will ruin your day.
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Old Tue, 26th-Jun-2012, 11:17 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 26
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Quote:
Originally Posted by SatuSPR View Post
I 100% guarantee you that lings dont beat immortal sentry, even if you get a 360 degree surround forcefields will ruin your day.
Need 360 degree with BOTH roaches and lings
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Old Wed, 27th-Jun-2012, 5:24 AM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 27
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spines and basetrade and if a zerg says 10 spines dont do anything to a mid game toss army i think thats just stupid zerg.
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Old Wed, 27th-Jun-2012, 5:27 AM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 28
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Quote:
Originally Posted by Shieldz View Post
spines and basetrade and if a zerg says 10 spines dont do anything to a mid game toss army i think thats just stupid zerg.
you're gonna need more than 10 spines to cover every single attack path. and if you're basetrading then having only spines to defend won't work.
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Old Wed, 27th-Jun-2012, 5:42 AM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 29
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u dont have to save ur third when hes 2 base all ining just cover ur whole natural and also hes only on 2 base ofc u can base trade him and just kill his econ and production then come back and defend with muta ling ofc not roaches...
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Old Wed, 27th-Jun-2012, 8:11 AM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 30
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Machine covered defending it in a chanman pro corner (using roach ling)its very difficult and requires great baiting of forcefields and positioning.
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You can go hydras and you will roll the push, like if he fights he just... dies... but if hes good he'll run away (hydra pretty slow) and switch to colossus, if you go for a hydra defense your gonna have to hit a solid timing with your army (behind it you can even switch to muta ling). Then theres the muta ling way, you mass spines at ur nat while saccing your third and basetrading. This way works best if your going nestea style 10:30 mutas but vs the REALLY early push it will have issues and technically he can beat you in the basetrade if he goes for your natural before your third. Lastly you can go ling bane and intercept the push on the way out and you beat it. If he delays his push you have drop out and crush it even harder, ling bane is probably the best counter to this all in.

Good luck!

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yup :)
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Old Wed, 27th-Jun-2012, 8:31 AM Who's Who:   Race: Location: Central coast, Australia  Total Posts Made: 163 # 31
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If they hit the 10:00-10:30 timing the only real way to hold it is roach ling with micro, flank + bait forcefields, pull back and do it again like tigey said standard 3-4 gas 60 drones at the most.
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Old Wed, 27th-Jun-2012, 8:36 AM BnetId: IrisFlaunt.148  Race: Clan: Iris  Location: Christchurch, New Zealand  Total Posts Made: 100 # 32
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something i've picked up massing zvp is that you really want to tech a lot faster vs protoss now. you must also know that the 3immortal all-in is coming by the 8min mark. i've been playing with 0 evo and going for the fast tech with hydra. you need spines, lings and raoches to support. you want to defend it off of 63 drones - 15 per hatchery and 5 geysers.

few tips:
i've been playing 0 evo play but i've seen zergs experimenting with 9min speed and getting an early upgrade b4 the tech.
you want to tech to lair at around the 8minute mark.
you MUST never attack forward into him unless it's for baiting purpsoes. you need to micro A LOT by constantly spreading and baiting.
delaying the push is basically impossible. i've seen pros do this but recently protoss players have worked out great ways to simcity their bases and knowing how committed zergs are to the baseraces/delaying you.
stay off the the macro hatch IMO. i've been playing around with a lot and it really doesn't help at all UNLESS you're going for the bane ling drop approach.

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 SLCN.NXZ:  
I assume you mean 9 min, 8 mins is like before first immo even finishes
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Old Wed, 27th-Jun-2012, 5:51 PM BnetId: FaDeAbSTrACt.306  Race: Location: Singapore  Total Posts Made: 58 # 33
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yeh base trade seems most reliable vs this lol
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Old Thu, 28th-Jun-2012, 12:45 AM BnetId: PhoenixA  Race: Clan: pX  Location: Newcastle Australia  Total Posts Made: 277 # 34
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ok now that i know how to hold it.. how do i identify that he is doing this build like will he take 3 or 4 gas 1 or 2 robo tell tale signs hes doing this build
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Old Thu, 28th-Jun-2012, 10:39 AM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 35
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ok now that i know how to hold it.. how do i identify that he is doing this build like will he take 3 or 4 gas 1 or 2 robo tell tale signs hes doing this build
Position your overlord at their natural. If they don't take gas past 7-8 min mark expect an all-in coming. To verify it is an immortal sentry all in, fly overlord into main at around 6:30 minute mark to look for his tech path
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Old Thu, 28th-Jun-2012, 12:40 PM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 36
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You have to scout him going robo tech, from there you can assume either a third or this all in. Basically you keep going with your strategy if you dont see an atempt for a third by 9:30 you can safely prepare for this all in. Thats whats a bit annoying about this build is it is very difficult to identify (He does have a few more gates so if your sacrificial overlord sees that then you can prepare). Keep in mind you have to use YOUR strategy to defend, you cant go roach ling, scout this THEN go mutas as you WILL die or go ling bane then switch into roaches, again easy loss. You base your defense off your normal macro play. (Maybe only the hydras can be done reactively, off roach ling)

Good luck!
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Old Thu, 28th-Jun-2012, 1:06 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 37
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I've been having success lately against this push by going 3 base muta with 1/1 upgraded lings and a baneling nest in case he reactively starts warping in a lot of zealot stalker. Just need spines at your 3rd and maybe nat and decent creep spread to slow the push/see which angle he's coming in from so you can flank. And try to use your first pack of lings to bait ff as he crosses the map and threaten counter attacks.

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 ROCCAT_Savior:  
Can't go muta and bane, have to commit to one, personally prefer muta and base trade
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Old Thu, 28th-Jun-2012, 1:43 PM Total Posts Made: 77 # 38
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The best thing you can do is stop somewhere around 55 drones on roach-ling, like someone above mentioned. Getting a fast lair with your first 100 gas (2 gas taken at 6 minutes on 3 base), then +1 Ranged attack (Evo+Roach Warren at 7:00), followed by roach speed asap. With this style, you should be able to engage his army pretty close to the middle of the map, before he has a lot of stalkers and zealots on the map to defend them -- it's the force fields that are the scariest part of this push!

I have a few VoDs if you need them detailing this a lot more explicitly.
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Old Fri, 29th-Jun-2012, 1:03 AM BnetId: ToROmallie.636  Race: Clan: ToR  Location: Perth  Total Posts Made: 12 # 39
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In the GSL code S ro16 group b matches today Symbol dealt with this attack by using overlord ventral sacs to negate the force fields. As I am not a zerg I don't know how viable this is normaly but i thought this was an elegant solution.
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Old Fri, 29th-Jun-2012, 9:00 AM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 40
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Quote:
Originally Posted by Omallie View Post
In the GSL code S ro16 group b matches today Symbol dealt with this attack by using overlord ventral sacs to negate the force fields. As I am not a zerg I don't know how viable this is normaly but i thought this was an elegant solution.
It seemed that the push came later than usual which gave him time to get the upgrades, but having said that, maybe zergs can figure ways to get the upgrade in time for earlier attacks... maybe not.
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