Ok im a diamond Zerg who is having alot of trouble holding the sentry immortal all in. Ive tried going muta's and i can never get enough out in time to kill the force or i go roach/ling and get forecefielded out any advice?
Once I'm sure the Protoss isn't going for a gateway pressure/all in, i mass lings from about the 8:30 mark, whilst piling up gas, once lair finishes, spire -> force base trade, just charge lings into their base as soon as they push out a decent amount.
edit: If they are gateway allinng I mass roach ling as per usual
60 drones, 3 base, 3 gas, roach speed, ling speed, +1 range, macro hatch, 3 queens and then pump units ling heavy. Gotta be right on with your injects and try engage in an open place as possible and bring units in from 3 or 4 angles to get a surround.
60 drones, 3 base, 3 gas, roach speed, ling speed, +1 range, macro hatch, 3 queens and then pump units ling heavy. Gotta be right on with your injects and try engage in an open place as possible and bring units in from 3 or 4 angles to get a surround.
Yeap i found that the stephano fast max helps alot against the sentry immortal all in
all sounds very base tradey/could put u behind on econ... T.T guess i haft to learn how to base trade xD
"behind in econ"...it takes his first units a while to kill bases, so if your initiating a base trade straight away their going to be mining on 1 base whilst your on 2 ect. Just don't forget to have drones on the map for extra hatches/evos ect.
This is the way to go if you have already gone mutas. If you went roaches, mixing some lings in to soak damage is not a bad idea, and get Infestors when you can.
From personal experience I've found hydra is okay at defending immortal sentry all in, but not as good as muta. It's actually really good against immortal into 3rd base though, but if toss scouts hydra and stays on 2base til colossus tech I seem to be screwed from there.
From personal experience I've found hydra is okay at defending immortal sentry all in, but not as good as muta. It's actually really good against immortal into 3rd base though, but if toss scouts hydra and stays on 2base til colossus tech I seem to be screwed from there.
I assume you mean that muta is better at winning you the game via counter attacks, not actually defending the all in... though if you've got enough spines already you can hold but that really depends on the time of the attack which can vary due to skill.
I assume you mean that muta is better at winning you the game via counter attacks, not actually defending the all in... though if you've got enough spines already you can hold but that really depends on the time of the attack which can vary due to skill.
I guess it's map dependent. Sometimes with hydra spine I'll lose because protoss has enough forcefields to kill all the spines separately and then segment my army once or twice until they have overwhelming numbers that hydras don't cut it any more. However I find with mutas you can run in front of the spines with lings and mutas, then when ff'd you can back the mutas up, stockpiling your muta count while constantly adding more lings to buffer the spines. And yes, defending with mutas means basically an instant gg instead of a more drawn out game.
But then again I still don't have a clear definitive answer to immo/sentry all in atm, I usually bounce around between different styles.
I'm pretty sure mass spines don't do anything vs mass immortals other than waste minerals :P
The immortal all in isnt really MASS immortal, more like a few immortals mixed in with like 6/7 gates worth of units, upgrades and the odd guy that goes blink . It's just to slow them down anywho, not stop them from being able to base race.
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The immortal all in isnt really MASS immortal, more like a few immortals mixed in with like 6/7 gates worth of units, upgrades and the odd guy that goes blink . It's just to slow them down anywho, not stop them from being able to base race.
you're right... no where in this thread does it actually say mass immortal!
no sleep = confused state of mind lol
Last edited by foxmeep; Thu, 21st-Jun-2012 at 8:31 AM.
It seems slightly easier when I do fast maxout, but it's still the best choice imo to just basetrade - 2 base zerg vs 1 base toss limits his production so much. Especially when the main is half mined out. Spines imo are just to delay, they dont actually dent toss armies in any way.
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