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Unread Sat, 2nd-Jun-2012, 9:38 PM BnetId: LennX 941  Race: Total Posts Made: 380 # 41
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Quote:
Originally Posted by yongming View Post
http://us.battle.net/d3/en/forum/top...0834615?page=1
Basically, the D3 Dev team are sorry for writing the games codes in a way that makes it hard for them to edit/change. How do you mess up from the old bnet to the new bnet 0.2? I thought the sc2 chat system was bad enough but the D3 chat system is just.... I wish they will remember "If it ain't broke, don't fix it."

As for numbers cluttering, just make it an option to see those numbers like what they did with damage numbers and party members hp.

Patch 1.00 to 1.02 seems like the actual first open beta to me. With the complete game maybe coming out on 1.1. I'm hoping 1.03 will fix a lot of things. I don't mind giving them time to work out the kinks. It's just I'm not too optimistic about the changes so far.
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You mean there are Terrans on the ladder?
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Unread Thu, 7th-Jun-2012, 12:01 AM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 42
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I didn't want to make a new post as I deemed it unnecessary.
Maybe the mods can clean this post up or compile the list of patch changes, both made and upcoming ones.

http://us.battle.net/d3/en/blog/6262...-6_6_2012#blog

Key points include

- Re-tuning of Inferno Act 2, 3 and 4.
- Graveyard zerging is going to be a lot more expensive by increasing repair costs
- Attack Speed changes
- Gem and Blacksmithing changes
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Unread Thu, 7th-Jun-2012, 12:03 AM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 43
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Quote:
Originally Posted by Cyanide View Post
Graveyard zerging is going to be a lot more expensive by increasing repair costs
Just read that stuff before... what is graveyard zerging?
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Unread Thu, 7th-Jun-2012, 12:05 AM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 44
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Quote:
Originally Posted by Asrathiel View Post
Just read that stuff before... what is graveyard zerging?
Basically trying to burst a mob down as much as you can before dying, and then wait for your rez timer and do it again, until you manage to kill it.

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 Asrathiel:  
Ah, gotcha, thanks :D
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Unread Thu, 7th-Jun-2012, 12:23 AM Location: Singapore  Total Posts Made: 283 # 45
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lets see how it goes. a step in the right direction towards balance.
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Unread Thu, 7th-Jun-2012, 12:47 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 46
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The change to rare drops sucks, its fun getting a 5 stack and killing a boss. Hunting down Elite packs does not seem fun. Wouldn't be so bad if every single pack wasn't 'Reflects Damage' -_-

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 crAzerk:  
i know right, i kill myself before I know what happens
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Unread Thu, 7th-Jun-2012, 12:57 AM BnetId: AsGScience.941  Race: Clan: AsG.  Location: Perth  Total Posts Made: 73 # 47
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My issue with D3 as it stands now are the ridiculous special mobs, even D2 didn't have ridiculous shit like Waller Mortar Shielded Molten enemies. Eventually it just gets very stale.
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Unread Thu, 7th-Jun-2012, 1:11 AM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 48
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Quote:
Originally Posted by Cyanide View Post
I didn't want to make a new post as I deemed it unnecessary.
Maybe the mods can clean this post up or compile the list of patch changes, both made and upcoming ones.

http://us.battle.net/d3/en/blog/6262...-6_6_2012#blog

Key points include

- Re-tuning of Inferno Act 2, 3 and 4.
- Graveyard zerging is going to be a lot more expensive by increasing repair costs
- Attack Speed changes
- Gem and Blacksmithing changes
I'll do that maybe tomorrow or sometime soon, kinda lazy to do anything of that sort after spending literally the whole day compiling that hacker thread.

Dislike the Attack Speed nerf! Let us keep our uber attack speed! And repair costs zomg. How else do you kill elites!

Well, at least they're not nerfing Tyrael (I hope)...
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Unread Thu, 7th-Jun-2012, 9:17 AM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 49
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Seem like good changes, hope they don't go overboard with the coop scaling nerf but I like that they're erring on the side of coop being the better way to play. Attack speed nerf could go wrong but I see why they're doing it especially for rings, it seems better to be using significantly worse rings than you have as long as they have attack speed on them. I'm interested to see how the blacksmith costs change for non-learned recipe and if the changes are significant enough to compete with the auction house in terms of gold per item gained. Repair cost is an interesting change but if the content comes more in line I think i'm on board.

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 Dox:  
wise
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Unread Thu, 7th-Jun-2012, 10:00 AM BnetId: tbhInsom.320  Race: Clan: 2bh  Location: Sydney  Total Posts Made: 117 # 50
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If they change the mobs so certain abilities dont spawn together, then it'll be fine

(Invulnerable Molten Fast Shielding???)

DAFUQ

EDIT: from this post

Quote:
Yeah, I mean, that's kind of just an issue of placement and projectile aim. We think Invulnerable enemies are a bit ridiculous right now anyway, but I wouldn't say this suggestion is probably needed if we just make some overall changes to them.
So it appears they're looking at tweaking mobs anyway, phew. Some combo's are just plain stupid
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Last edited by Insom; Thu, 7th-Jun-2012 at 10:04 AM.
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Unread Thu, 7th-Jun-2012, 2:26 PM BnetId: FaDeAbSTrACt.306  Race: Location: Singapore  Total Posts Made: 58 # 51
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Cant wait for PvP =) although barbarians will probably jsut get kited all day

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Unread Thu, 7th-Jun-2012, 4:40 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 52
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Quote:
Originally Posted by xGKingBenji View Post
The change to rare drops sucks, its fun getting a 5 stack and killing a boss. Hunting down Elite packs does not seem fun. Wouldn't be so bad if every single pack wasn't 'Reflects Damage' -_-
Oh god how I'm glad I've got life on kill and hydra spam now. It made reflects damage mobs one of the most frustrating to a pointless attribute on monsters now, its amazing
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