SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > Someone please help me ( I just cant beat Toss)
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
Reply
Display Modes
Thread Tools
View First Unread View First Unread
Unread Fri, 13th-Apr-2012, 9:01 PM BnetId: MaTterJunKie.819  Race: Location: Bangkok  Total Posts Made: 24 # 1
MaTterJunKie
MaTterJunKie's Avatar
Tourneys Joined: 5
Someone please help me ( I just cant beat Toss)

I don't know what i did wrong in this game, I did pressure the guy, and still the protoss wins, and he doesnt even micro. I know this sounds like I'm complaining about protoss, (and i am) but i really dont know what else to do. Someone please watch the replay and give me some tips.

Thanks to anyone who helps
Attached Files
File Type: sc2replay Tal'darim Altar LE (2).SC2Replay (40.7 KB, 14 views)
MaTterJunKie is offline Send a message via MSN to MaTterJunKie Send a message via Skype™ to MaTterJunKie   OLD POST Reply With Quote
MaTterJunKie
View Public Profile
Send a private message to MaTterJunKie
Visit MaTterJunKie's homepage!
Find all posts by MaTterJunKie
Unread Fri, 13th-Apr-2012, 9:52 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 2
Zanderax
Zanderax's Avatar
Tourneys Joined: 29
To infinity and beyond!SC2SEA Supporter!
Achievements (2)
Analysis yourself before anyone will look at it

Quick Comments
 mGGAequitas:  
has a point, you should make at least some effort
___________________________________
DT rush. The only good strategy.
Clan ToR
Zanderax 611
Zanderax is offline   OLD POST Reply With Quote
Zanderax
View Public Profile
Send a private message to Zanderax
Find all posts by Zanderax
Unread Fri, 13th-Apr-2012, 10:16 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 3
Zanderax
Zanderax's Avatar
Tourneys Joined: 29
To infinity and beyond!SC2SEA Supporter!
Achievements (2)
Ok, I looked at the replay (It's a slow night) and I saw one major problem.

You sucked at scouting. Badly. You didn't hold towers for a large portion of the game, you only got your starting scout into his base and because of that you missed many things.

The first was the DT's. They raped you and were the main reason you lost that game. Now if you scouted you would have only seen 3 gates of two bases. That should sound alarm bells in your head and you should be searching for what is going on. Maybe a ninja expand, maybe DTs, maybe bloody carriers, the point is you need to know what is coming if you have any chance of winning

The second was you missed opportunities to attack. When he was on two bases and teching to DTs he was barely making units. You could have used that time to win the game or at least kill his expo.

Yes you played well but unless you scout what your opponent is doing then you lose.

Good luck in the future.
___________________________________
DT rush. The only good strategy.
Clan ToR
Zanderax 611
Zanderax is offline   OLD POST Reply With Quote
Zanderax
View Public Profile
Send a private message to Zanderax
Find all posts by Zanderax
Unread Fri, 13th-Apr-2012, 10:22 PM BnetId: MaTterJunKie.819  Race: Location: Bangkok  Total Posts Made: 24 # 4
MaTterJunKie
MaTterJunKie's Avatar
Tourneys Joined: 5
Quote:
Originally Posted by Zanderax View Post
Analysis yourself before anyone will look at it
I did take a look, but i dont see anything critical i did wrong, maybe i missed something big?
MaTterJunKie is offline Send a message via MSN to MaTterJunKie Send a message via Skype™ to MaTterJunKie   OLD POST Reply With Quote
MaTterJunKie
View Public Profile
Send a private message to MaTterJunKie
Visit MaTterJunKie's homepage!
Find all posts by MaTterJunKie
Unread Fri, 13th-Apr-2012, 10:29 PM BnetId: MaTterJunKie.819  Race: Location: Bangkok  Total Posts Made: 24 # 5
MaTterJunKie
MaTterJunKie's Avatar
Tourneys Joined: 5
Quote:
Originally Posted by Zanderax View Post
Ok, I looked at the replay (It's a slow night) and I saw one major problem.

You sucked at scouting. Badly. You didn't hold towers for a large portion of the game, you only got your starting scout into his base and because of that you missed many things.

The first was the DT's. They raped you and were the main reason you lost that game. Now if you scouted you would have only seen 3 gates of two bases. That should sound alarm bells in your head and you should be searching for what is going on. Maybe a ninja expand, maybe DTs, maybe bloody carriers, the point is you need to know what is coming if you have any chance of winning

The second was you missed opportunities to attack. When he was on two bases and teching to DTs he was barely making units. You could have used that time to win the game or at least kill his expo.

Yes you played well but unless you scout what your opponent is doing then you lose.

Good luck in the future.

Thanks a lot for the reply, that does help me a lot
MaTterJunKie is offline Send a message via MSN to MaTterJunKie Send a message via Skype™ to MaTterJunKie   OLD POST Reply With Quote
MaTterJunKie
View Public Profile
Send a private message to MaTterJunKie
Visit MaTterJunKie's homepage!
Find all posts by MaTterJunKie
Unread Fri, 13th-Apr-2012, 10:30 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 6
mGGAequitas
mGGAequitas's Avatar
Tourneys Joined / Won: 19/3
Golden Glory 2 times!Golden GloryUnearthed Talent
Achievements (3)
hey there,

first of all your opening 2 rax; usually with a 2 rax you get a reactor first and then the tech lab and research consussive shell. Concussion is better than stim that early because as you saw the protoss can have zealots which are pretty hard countered by concussion since they can't reach your army if you stutter step well (which i saw you can do really well). With stim you can run faster than the zealots but only for 15 seconds after that you have to stim again and waste more health. so while you are kiting the zealots you end up getting owned by the stalkers which can shoot you when you stop to shoot the zealots.

next thing is your worker production is pretty erratic you have lots of gaps in your workers (including a 2 minute gap from 6 minutes to 8 minutes).

after your opening aggression you need to get your factory a lot earlier so that you can get medivacs a lot sooner. your next push at 10 minutes(ish) would have worked a lot better if you had a couple of medivacs to heal up your force.

final thing; although you didn't actually lose to dts (you were way behind before they came), when you scout a lot of (unupgraded) zealots and a bunch of stalkers (both units that take little gas) you have to wonder what he is spending all he's gas on, it's ok to just assume dts since the counter (a missile turret in each mineral line) only costs 200 minerals. so you can blindly get the turrets when you see gas-cheap units or you can spend a scan or two to find out what he is spending his gas on, if you can't scout it, get the turrets (two most likely things are voidrays or dts, which are both countered by missile turrets).

+ [tl;dr] +

2 rax opening = rax rax reactor tech concussive
make workers constantly
stim + medivacs = good


Quick Comments
 MooZfY:  
 MaTterJunKie:  
thanks man, the tips you gave helps :)
 Ruski:  
good advice there
 breadfan:  
mGGAequitas is offline   OLD POST Reply With Quote
mGGAequitas
View Public Profile
Send a private message to mGGAequitas
Find all posts by mGGAequitas
Unread Fri, 13th-Apr-2012, 10:59 PM BnetId: Criven 751  Race: Location: Perth, Australia  Total Posts Made: 93 # 7
Criven
Criven's Avatar
Tourneys Joined: 7
Hey man! good on you for sharing.

You didn't start +1 upgrades until the end of the match. They are very handy vs the shielded Protaws

*Worker macro.
*Upgrades
*Sheild over Stim vs Toss IMO. Makes early game pressure a lot more painful for them
Criven is offline Send a message via Skype™ to Criven   OLD POST Reply With Quote
Criven
View Public Profile
Send a private message to Criven
Find all posts by Criven
Unread Sat, 14th-Apr-2012, 9:01 PM Race: Clan: QED  Location: Mount Isa, Australia  Total Posts Made: 232 # 8
Bloodmyst
Bloodmyst's Avatar
Tourneys Joined: 5
OK, I watched it and tbh I stopped watching once I saw your opening. There is no point looking at the rest of your game if you are screwing things up from the start.

When you build those 2 raxes, I honestly thought you were going for some super early marine pressure. When I seen the tech lab and reactor go down, this was when I pretty much just closed the replay down. First of all, if you want to execute the 2 rax Pressure, you need to learn the build. Here is it;

10 - Depot
12 - Rax (1)
13 - Gas
15 - OC
15 - Marine
16 - Rax (2)
16 - Reactor on rax (1)
17 - Depot
21 - Tech Lab on Rax (2)
21 - Supply Depot
27 - Concussive Shells

Then there are many follow ups to this such as expoing behind the push, or even transitioning into a 1-1-1 build. Also 2 things when doing this build;

1. After watching many pro replays of this build, it doesn't seem so important to send such an early scout. That game you send your depot scout, I suggest sending a scout out at 13 for larger maps and 14 for smaller maps such as Korhal. This particular build, sometimes I don't even scout at all since I will be pushing so early.

2. When executing this build, if you can deny scouting of the second rax or even in some cases also deny scouting of the reactor on your first rax.... this puts you in great shape. So with your first marine, don't be afraid to be bold with him to kill that probe before he gets up your ramp.

I actually recently uploaded a replay where I did a 2 rax and transitioned into a 1-1-1 build. You may want to check it out as it's exactly the same opener. However, I do transition into a 1-1-1 cutting SCV's when my factory goes up. Instead of doing this you can just expo behind the 2 Rax pressure if you like.

Here is the link to the replay if you would like to check it out;

http://www.sc2sea.com/replays.php?do=viewreplay&id=707

Once you learn the opener, it's a good idea to download replays from pros and study all the different transitions. But until you actually learn the opener, no one can really help you with stuff that is like 10 minutes onwards into the games until you can actually execute the build decently.

PS - God this is shi^^ing me off! how many times do I have to refesh the page and login again to make a post! Grrrrrr!
___________________________________
Stream: http://www.twitch.tv/torzorba
"A players best successes come after their disappointments"
Team QED | Website | YouTube | Stream

Last edited by Bloodmyst; Sat, 14th-Apr-2012 at 9:20 PM.
Bloodmyst is offline   OLD POST Reply With Quote
Bloodmyst
View Public Profile
Send a private message to Bloodmyst
Find all posts by Bloodmyst
Unread Sat, 14th-Apr-2012, 10:11 PM BnetId: XiXNe. 440  Race: Clan: QED  Location: Hong Kong  Total Posts Made: 60 # 9
Goldie
Goldie's Avatar
Tourneys Joined: 1
i am pretty sure that you get your tech lab first then reactor. So that you have concussive shells vs early zealots.
___________________________________
"Oh protoss has death ball now, guess i lose."

OFFICIAL QED [LEADER OF LEGIT]
Goldie is offline   OLD POST Reply With Quote
Goldie
View Public Profile
Send a private message to Goldie
Find all posts by Goldie
Unread Sat, 14th-Apr-2012, 11:54 PM BnetId: MaTterJunKie.819  Race: Location: Bangkok  Total Posts Made: 24 # 10
MaTterJunKie
MaTterJunKie's Avatar
Tourneys Joined: 5
Quote:
Originally Posted by Bloodmyst View Post
OK, I watched it and tbh I stopped watching once I saw your opening. There is no point looking at the rest of your game if you are screwing things up from the start.

When you build those 2 raxes, I honestly thought you were going for some super early marine pressure. When I seen the tech lab and reactor go down, this was when I pretty much just closed the replay down. First of all, if you want to execute the 2 rax Pressure, you need to learn the build. Here is it;
Thanks for the feed back, but I was going for "my own" version of a 2 rax fe.

http://www.sc2guidereviews.com/2-rax...ild-order.html
___________________________________
It's not easy to split marines and macro under pressure MaTterJunKie. 819
MaTterJunKie is offline Send a message via MSN to MaTterJunKie Send a message via Skype™ to MaTterJunKie   OLD POST Reply With Quote
MaTterJunKie
View Public Profile
Send a private message to MaTterJunKie
Visit MaTterJunKie's homepage!
Find all posts by MaTterJunKie
Unread Sun, 15th-Apr-2012, 12:34 AM Race: Clan: QED  Location: Mount Isa, Australia  Total Posts Made: 232 # 11
Bloodmyst
Bloodmyst's Avatar
Tourneys Joined: 5
Quote:
Originally Posted by MaTterJunKie View Post
Thanks for the feed back, but I was going for "my own" version of a 2 rax fe.

http://www.sc2guidereviews.com/2-rax...ild-order.html
I'm not sure if I'm missing something here or if I just don't understand. But is that link meant to be the build you were trying to execute? Because if it is, your gas went down at 13 instead of 14 and you also threw down your second Rax before getting your Orbital Command. So you still were not following the build order.

After comparing both openers I paused the game at 6:10 to see how both your and my builds compared.

You had @ 6:10

- 19 SCV's
- 3 Marauders
- 5 Marines

I have @ 6:10

- 22 SCV's
- 2 Marauders
- 9 Marines

What I also found interesting was;

- You had stim finsihed by 6:44, I'm not sure how effective that was on your push considering you didn't really have it in time for your first engagment. It's also probably debatable wether or not if it was useful to have it that early for your 2nd engagment, I'm not sure we would have seen much of a different outcome if you didn't have it at all.

- I had Concussive researched by 5:50, you had it done by 7:44... I also found that by the time you had this researched, it also didn't really help you when pressuring as you had already lost most of your units. I also had Combat Shields finished by 7:41.

Maybe when doing this opener of yours, you may want to move out when stim is complete? You may be pushing too early. I don't know it just seems a little yukky though considering the units Protoss would have by that time anyway...

Each to their own builds and everything, but would you rather have combat shields + concussive "or" concussive + stim? I don't know, it just seems to me concussive + stim seem to clash with each other when going for this early pressure since you don't have medivacs to heal your bio.

The comparison of builds was more of a curiosity thing for me (if I can ever find a more efficient opener then the 1 I'm currently doing then I'm over the moon lol)... but I'll say it again, you need to go back and look at your opener buddy, refine it down to a point where it's 2nd nature and go from there.
___________________________________
Stream: http://www.twitch.tv/torzorba
"A players best successes come after their disappointments"
Team QED | Website | YouTube | Stream

Last edited by Bloodmyst; Sun, 15th-Apr-2012 at 12:45 AM.
Bloodmyst is offline   OLD POST Reply With Quote
Bloodmyst
View Public Profile
Send a private message to Bloodmyst
Find all posts by Bloodmyst
Unread Sun, 15th-Apr-2012, 1:39 AM BnetId: eZra.897  Race: Location: Perth, Australia  Total Posts Made: 26 # 12
Fraser
Fraser's Avatar
Tourneys Joined: 1
Another way that helps me improve against a certain race is look at popular build orders and even play as that race and see if there is a time of vulnerability from it. also a huge problem i had in the past was scouting! i used to just do my standard 9 scout (if its a 4 point spawn location) or my 13 scout (if its a 2 point spawn location) and that was it! sacrificing a few lings to see what the opponent is doing is easily worth it!

anyway thanks for your time! ;D
Fraser is offline   OLD POST Reply With Quote
Fraser
View Public Profile
Send a private message to Fraser
Find all posts by Fraser
Unread Sun, 15th-Apr-2012, 12:51 PM BnetId: MaTterJunKie.819  Race: Location: Bangkok  Total Posts Made: 24 # 13
MaTterJunKie
MaTterJunKie's Avatar
Tourneys Joined: 5
@Bloodymyst
Your analysis is interesting, I'll be sure to take it into consideration.
I guess I'll try to clean up my build, with some of yours. We'll see how it goes.
___________________________________
It's not easy to split marines and macro under pressure MaTterJunKie. 819
MaTterJunKie is offline Send a message via MSN to MaTterJunKie Send a message via Skype™ to MaTterJunKie   OLD POST Reply With Quote
MaTterJunKie
View Public Profile
Send a private message to MaTterJunKie
Visit MaTterJunKie's homepage!
Find all posts by MaTterJunKie
Unread Sun, 15th-Apr-2012, 2:23 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 14
mGGAequitas
mGGAequitas's Avatar
Tourneys Joined / Won: 19/3
Golden Glory 2 times!Golden GloryUnearthed Talent
Achievements (3)
Quote:
Originally Posted by Bloodmyst View Post
your gas went down at 13 instead of 14
this is clearly the main reason that you lost. If you put down a building one supply late you should just leave the game because there is no way you can win.

Last edited by mGGAequitas; Sun, 15th-Apr-2012 at 2:26 PM.
mGGAequitas is offline   OLD POST Reply With Quote
mGGAequitas
View Public Profile
Send a private message to mGGAequitas
Find all posts by mGGAequitas

Reply

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode


Similar Threads
Thread Thread Starter Forum Replies Last Post
Would this build work as toss? asdfSchnitzel Strategy & Improvement 14 Tue, 13th-Sep-2011 8:39 PM
Tank Heavy vs TOSS??? PapaBigBelly Strategy & Improvement 9 Thu, 2nd-Jun-2011 1:26 AM
Infestor ling vs TOSS??? PapaBigBelly Strategy & Improvement 19 Wed, 18th-May-2011 1:33 PM
I just beat a Diamond, why? Zanderax Strategy & Improvement 20 Wed, 20th-Apr-2011 1:12 PM
How to beat Protoss Deathball?! NDG.Stitch Strategy & Improvement 11 Sat, 5th-Mar-2011 9:12 PM

Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com