I'm not sure if I'm missing something here or if I just don't understand. But is that link meant to be the build you were trying to execute? Because if it is, your gas went down at 13 instead of 14 and you also threw down your second Rax before getting your Orbital Command. So you still were not following the build order.
After comparing both openers I paused the game at 6:10 to see how both your and my builds compared.
You had @ 6:10
- 19 SCV's
- 3 Marauders
- 5 Marines
I have @ 6:10
- 22 SCV's
- 2 Marauders
- 9 Marines
What I also found interesting was;
- You had stim finsihed by 6:44, I'm not sure how effective that was on your push considering you didn't really have it in time for your first engagment. It's also probably debatable wether or not if it was useful to have it that early for your 2nd engagment, I'm not sure we would have seen much of a different outcome if you didn't have it at all.
- I had Concussive researched by 5:50, you had it done by 7:44... I also found that by the time you had this researched, it also didn't really help you when pressuring as you had already lost most of your units. I also had Combat Shields finished by 7:41.
Maybe when doing this opener of yours, you may want to move out when stim is complete? You may be pushing too early. I don't know it just seems a little yukky though considering the units Protoss would have by that time anyway...
Each to their own builds and everything, but would you rather have combat shields + concussive "or" concussive + stim? I don't know, it just seems to me concussive + stim seem to clash with each other when going for this early pressure since you don't have medivacs to heal your bio.
The comparison of builds was more of a curiosity thing for me (if I can ever find a more efficient opener then the 1 I'm currently doing then I'm over the moon lol)... but I'll say it again, you need to go back and look at your opener buddy, refine it down to a point where it's 2nd nature and go from there.
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