Think about 4 full energy sentries in a warp prism vs zerg...with hallucination. You hallucinate as many zealots as you can and when the zerg player pulls back to defend...you send in your main army and get the zerg player out of position, with no losses involved in drop.
It would probably only work in low-level play as it is easy to spot hallucinated stuff not doing damage. Also, once players are notified they are getting attacked by the sentries, they will just look there and see stuff is being hallucinated.
i think it would be better to send a small army to the natural while dropping sentries at the top of the ramp and then either blinking up stalkers or warping in stuff from the prism, instant win, so long as the queen doesnt shoot the prism out of the air
a better idea is to load 1 sentry in a warp prism and use one round of warp in to attack the zerg main while forcefielding the ramp.
There you go. Way better. Another would be just forcefielding the mineral line. Its possible to prevent drones from escaping and lings from flooding in with just 4 forcefield. With 4 full energy sentries, it is possible to killl the entire mineral then pick up and just leave
You would probably be better off spending that 200minerals that would be spent on a warp prism on 2 zealots and add them to your army then use the robo bay for immortals (if the zerg is going heavy roach) or colossus (if the zerg is going heaving ling).
maybe when the warp prism buff comes out it will be more stable to use regularly but right now its too fragile to risk carrying around 4 sentries (or 4 of anything really) unless you are already ahead and want to do some harass to keep your lead.
While hallucinating would prove to be a distraction in many cases, an actual drop while forcefielding the ramp and having real units will actually do damage while also being a distraction. Not much point in exploiting their lack of multitasking if one of your points of pressure is actually a wet noodle of floppiness.
drop 4x chargelots (400+200 on prism)->micro like a boss->kill 8+workers
-400 mins to replace workers
-200 min in mining time loss,
-200 min by forcing 1-2 spines out.
Option B:
Endanger a prism-load of sentries (400 gas ffs)->do 0 damage->lose a major battle with sentries out of position
-400 gas in dead sentries
-respect from opponent for bad choice of drop combo.
I see a winner.
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
KISS
Keep It Simple Stupid
Don't do it unless you have crazy APM (I assume you want to save the sentries and attack at the same time)
Or just use Hallucinated Phoenix. Much better, cheaper and less expensive
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DT rush. The only good strategy.
Clan ToR
Zanderax 611
drop 4x chargelots (400+200 on prism)->micro like a boss->kill 8+workers
-400 mins to replace workers
-200 min in mining time loss,
-200 min by forcing 1-2 spines out.
Option B:
Endanger a prism-load of sentries (400 gas ffs)->do 0 damage->lose a major battle with sentries out of position
-400 gas in dead sentries
-respect from opponent for bad choice of drop combo.
I see a winner.
Ok good luck getting robo and twilight council while researching charge off one base before zerg gets some speedlings or roaches to subconsciously beat the build without knowing it
drop 4x chargelots (400+200 on prism)->micro like a boss->kill 8+workers
-400 mins to replace workers
-200 min in mining time loss,
-200 min by forcing 1-2 spines out.
Option B:
Endanger a prism-load of sentries (400 gas ffs)->do 0 damage->lose a major battle with sentries out of position
-400 gas in dead sentries
-respect from opponent for bad choice of drop combo.
I see a winner.
Obviously Option B:
Drop a prism load of sentires. Land 4 perfect forcefield preventing lings from coming in and drones from escaping. Warp in 4 zealots,Kill 10-20 drones, throw another 4 forcefield. Pickup sentries and go home.
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