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Unread Tue, 22nd-Jul-2014, 6:45 PM BnetId: NaMeK.869  Race: Clan: ETL  Location: Newcastle, Australia  Total Posts Made: 257 # 1
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Quote:
Originally Posted by fray`FLuX View Post
I'm no expert on tournament seeding, but when there's a huge bracket **** up like we had this ACL, you should re-generate the brackets
So you are saying they should rig the brackets so all the good players make it? That actually sounds dumb to me, as Maynarde said they had 6 online rounds to play in to qualify, if they couldn't make it for various reasons that is no fault to ACL at all.

Its just like saying oh Barcelona are one of the best teams in Spain so they don't have to play any games at all during the year to earn the points needed to win the La Liga, they only have to play the real important games and that's it.

Yes it sucks for the good players but it is what it is RNG good unit nothing you can do about that

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 FLuX:  
lol ok
 ThatGuyDoMo:  
I actually tend to agree with NaMek, good point.
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Unread Tue, 22nd-Jul-2014, 6:55 PM Race: Clan: ToR/SYF  Location: Canberra, Australia  Total Posts Made: 436 # 2
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Quote:
Originally Posted by ETL.NaMeK View Post
So you are saying they should rig the brackets so all the good players make it?
Yes. This is known as "seeding".
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Unread Tue, 22nd-Jul-2014, 7:09 PM Who's Who:   BnetId: Soundwave.916  Race: Clan: ETL  Location: Canberra, Australia  Total Posts Made: 1,228 # 3
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Quote:
Originally Posted by ToRPox View Post
Yes. This is known as "seeding".
But if there's a player who is essentially a blank slate in terms of whatever seeding system you're using but still very good you can't just mega micro manage everything or else bias will start creeping into the brackets.


I agree with your idea from earlier that maybe just have a list of NA GMs+ with no points and seed them above the others who don't have any ACL points.
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Unread Tue, 22nd-Jul-2014, 7:11 PM Race: Clan: ToR/SYF  Location: Canberra, Australia  Total Posts Made: 436 # 4
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Quote:
Originally Posted by ETL.Soundwave View Post
But if there's a player who is essentially a blank slate in terms of whatever seeding system you're using but still very good you can't just mega micro manage everything or else bias will start creeping into the brackets.
Yeah, this is why some thought needs to go in to a fairer seeding system - I'm not specifically advocating an ad-hoc approach (though it has worked pretty well for local LANs in the past).
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Last edited by Pox; Tue, 22nd-Jul-2014 at 7:14 PM.
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Unread Tue, 22nd-Jul-2014, 11:08 PM Who's Who:   BnetId: FlashRevz.721  Race: Clan: Flash  Location: Emoland, Singapore  Total Posts Made: 515 # 5
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Quote:
Originally Posted by ToRPox View Post
Yeah, this is why some thought needs to go in to a fairer seeding system - I'm not specifically advocating an ad-hoc approach (though it has worked pretty well for local LANs in the past).
I wouldn't say it isn't a fair seeding system. Opportunities to get better seeds were provided throughout the year(four online rounds were set up AND they rewarded those who did well in ACL Brisbane). Many players gave up a few weekend plans just to try and earn more ACL points, it isn't cool for the others if someone puts no effort into trying and actually gets a good seed.

However, I do agree that Open Bracket B was too stupidly stacked as compared to Open Bracket A, the RNG Gods were too stronk on this.

Edit:

As for feedback, I loved how the tournament was set up. Was extremely cool SC2 had a stage all to ourselves. The only issue I had was being told to register at 12pm, but only able to play at 7pm(Despite it being written that Group A would start at 1pm, Group C at 4pm, etc etc) Some players even wasted a whole day waiting(https://twitter.com/fray_Wally/statu...79052948398080). That's just harsh . To improve on the situation, it would be nice to strategically calculate out how long the open brackets would run, and then only ask the Group stage players to report say 30minutes(in case Open Brackets end early) before their group stage starts.

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 ACL VaNzR:  
This would be possible if we forced pre-payment, but NOT if we continue to allow walkups and non prepayment.
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Last edited by x5.Revenant; Tue, 22nd-Jul-2014 at 11:19 PM.
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Unread Tue, 22nd-Jul-2014, 11:28 PM Race: Clan: ToR/SYF  Location: Canberra, Australia  Total Posts Made: 436 # 6
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Quote:
Originally Posted by x5.Revenant View Post
Many players gave up a few weekend plans just to try and earn more ACL points, it isn't cool for the others if someone puts no effort into trying and actually gets a good seed.
This seeding system can actually screw those people over! Take for example MightyKiwi - he played in enough online rounds that he was 1st seed for the entire open bracket, but came very close to being eliminated early on by good players that didn't have high seeds. There is some merit in rewarding participation but I think there should be a balance - perhaps seed based on an aggregate of ACL points and something else.
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Unread Tue, 22nd-Jul-2014, 11:32 PM Who's Who:   BnetId: FlashRevz.721  Race: Clan: Flash  Location: Emoland, Singapore  Total Posts Made: 515 # 7
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Quote:
Originally Posted by ToRPox View Post
This seeding system can actually screw those people over! Take for example MightyKiwi - he played in enough online rounds that he was 1st seed for the entire open bracket, but came very close to being eliminated early on by good players that didn't have high seeds. There is some merit in rewarding participation but I think there should be a balance - perhaps seed based on an aggregate of ACL points and something else.
That is very true, OSC points could be used to second-seed(if that's even a word) those players with 0 OSC points. You could imagine that that would be very would be very tough on the under-manned Admin crew, though.

Also, the players that almost knocked him out or were potential championship bracket players were seeded; 1st-4th in the open bracket(MightyKiwi, iaguz, Blysk and FIGHTO)
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Last edited by x5.Revenant; Tue, 22nd-Jul-2014 at 11:36 PM.
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