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Unread Mon, 2nd-Apr-2012, 3:02 PM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 11
Apth
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Quote:
Originally Posted by NXZ View Post
Guys I need help . My Zerg vs Terran is pretty solid vs Marine Tank (I play a ling/infestor style with the occasional incorporation of speedroaches) however last night i played 2 practice games with DaNoSauR who went mech both games.

http://www.sc2sea.com/replays.php?do=viewreplay&id=704
Things I Liked
There were some reasonably sexy techswitches in there, and your mechanics are solid as hell. Creep spread wasn't bad either.

Macro Hatch
You could probably have thrown down a macro hatch around the 12 minute mark. You had a decent bit of bank, you wern't saving for anything particular as Hive tech was still a ways off, and all your injects were spot on. If Resources > Production, More Production.

Econ Advantage
Most of that game you spent taking the economic advantage - for example, your response to your opponent taking a third was to expand, rather than any sort of aggression.

When you take an economic advantage over your opponent, you should look for opportunities to trade armies. This is because proportional to economy, your opponents units are worth more than yours - you have a better economy, so you're able to replenish your army easier.

Once you get to high pop/200v200 engagements, this advantage fades quickly.

Immobility of Mech
Mech suffers from deathball syndrome - a mech army sticks together, or it dies. Because each element of mech relies so heavily on the others (Hellions and tanks need Thors protection from air, Thors and Tanks need Hellions to protect from lings, etc) your opponent is unable to divide his army.

So put your opponent in a position where he has to do the one thing he can't do.

There was a decent bit of harassment in the late-late game, with roaches hitting your opponent's outlying expo's, but this could have happened a *lot* earlier.
Zerg has a huge mobility advantage over mech, which you didn't really utilise. This flows nicely on to my final point:

Immobility of Brood Lords
The moment you tech'ed to Broods, you lost your mobility advantage, and it forced you to engage your opponent head on or risk a base trade. This is a decent position to be in the lategame, but the entire game leading up to that you should have been taking advantage of your mobility.

Overall
IMO, you played this match far too passively. Yes, your opponent let you sit back and macro up a storm, but that doesn't mean you should let him do the same. Your opponents unit composition gave you the opportunity for aggression and harassment - you didn't necessarily need to try and kill him, but he was able to expand uncontested until the very late stages of the game.

You want your opponent to feel penned into his base. You want him to feel like expanding is an exercise in futility. You want him to feel like you're taking the rest of the map while he sits in his corner making sure his siege tanks are neatly overlapping.

./2c, hope that helps. ggwp

Quick Comments
 xGKingdelete:  
 SLCN.NXZ:  
thank you!!!!
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