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Old Thu, 12th-Jan-2012, 12:03 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 11
crAzerk
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I'll look at System's one. Dibs!

Editing this post after I'm done


1) Opening is pretty standard, the earlier depot to wall-in is a cute mindgames trick.

2) You get supply blocked multiple times (and you don't have that many Production Facilities)
How is this linked? Well firstly, I'm surprised you stayed on 3 Barracks the entire game. Even if you make additional Barracks and don't produce off ALL of them, it's going to help you reinforce your army after you lose it. (Like in this game)
Next, with more Production Facilities, you will be more likely to get supply blocked since you will 'suddenly' be training 10 supply at once, etc, instead of just 6 supply at once on let's say 3 Barracks. Not sure if you get my point here I'll clarify if you don't.
Thus it's probably a macro area you can work on, paying more attention to your supply count and putting down those depots in advance. I haven't watched many games of you where you go past 3 bases to know if you still get supply blocked in the mid-late game, but supply management will be a bigger issue with more production buildings down.

3) Multi Prong drops
The drop at 12:00~ was a good idea but did little damage. You could have tried to double drop him - his expo was quite undefended with no cannons. And MANY Protoss players are pretty bad at splitting their army up, you would have done considerably better with a 2nd drop (simultaneous at his expo)

4) The clash
16:00 ~ ish was when you had that engagement
I don't really think it was a terribly inferior position, it wasn't ideal of course, but wasn't TERRIBLE. His colussus got some good splash hits off your infantry ball, and your army supply wasn't as strong as you think -
You were 25 food ahead, but 16 of those are SCVs, and 20 of that were Vikings. After his Colussus died, your ground army was overstimmed/damagedbyColussus and it wasn't a surprise that you lost to his ground army. If he had Charge it would have been even more one-sided.

You finally put down the additional Barracks you needed, but you can see how much you're floating now. Your lack of Barracks meant a slow replenishment of your army.

5) The premature quit
WHAT? I seriously doubt you would have lost the game then.
You just took out his 3rd base.
He's pushing but you have 2 Bunkers on your ramp and 6 barracks with 4 medivacs popping out.
And the last point which you wouldn't have known - you had a 14 SCV lead over him.

Why did you leave? I really think if you fought him from your ramp and even place some units in your base on the cliff, you could have held his push off easily, considering you have defender's advantage as well (his closest pylon was outside his natural -_- )


Summary
  • Improve on your supply depot timings. Watch your food count more.
  • Get more Barracks earlier. I like to sit at 5-6 Barracks eventually on 2-3 bases, even if I don't produce off all of them when my 3rd gets saturated I will. Or when I'm fighting and my resources float, I will. I'm not sure of the precise timing to add on Barracks, but perhaps about when you're saturated on 2 base?
  • Double Engineering Bay? This is a preference thing but I've always gone two Engine Bay just because of how strong upgraded Infantry are. You could try this out and see how this works for you.
  • Earlier 3rd Base. It seemed that your 3rd was abit delayed. At about 11-13 mins you were constantly floating above 400 minerals and instead of expanding you chose to queue up a 2nd Marauder in your Barracks, which is a macro error imo. As you probably know, queuing up units is generally not ideal.
    I'm not sure of the specific timing of 3rd Base in TvPs, but perhaps more experienced Terrans can help here? (My personal gauge is simply when I'm floating minerals, which is usually an indicator that I'm saturated and/or I've not enough production buildings. (Of course this can only be an indicator for you if you constantly produce stuff, and you do))
  • Multiprong drops > Single drops
  • Don't leave prematurely

It could be my Zerg mindset to have alot of larva banked up from extra Hatcheries to remax quickly that carried over to my T play, but I don't think I'm wrong here in saying that you need more production facilities earlier! And don't quit so quickly!

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 Nemo:  
Help from everywhere ! Thanks !

Last edited by crAzerk; Thu, 12th-Jan-2012 at 11:03 PM.
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