Hey guys, lately i haven't been having problems with most zergs as i would go ffe/1 gate expand into a 6/7 gate all-in with +1 attack. However this time i decided to go for a 3 gate expand into robo with collosus and blink stalkers transitioning into ht tech.
I reviewed the replay myself and i think i played turtle a bit too much as even though in one of the major fights i managed to kill his roaches with storm + force fields but due to my turtling, i gave him time to build up some brood lords, and everything went downhill from there despite trying to focus fire them down with stalkers blinked right below them.
Late game PvZ has been a problem for me despite being on even bases, thus it would be nice if someone could give me some help?
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.