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Unread Thu, 5th-Jan-2012, 7:10 PM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 341
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Wow. Absolutely Amazing Analysis.

MrFool perfectly picks out my mistakes and what I should do better, and it's an amazing advice.

Huge thanks for the analysis, and you have all my regard and respect, MrFool.

(p.s. btw change your name coz I don't want to call you MrFool! Your a MrGenius! LOL"

Last edited by PulseSPR; Thu, 5th-Jan-2012 at 7:13 PM.
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Unread Thu, 5th-Jan-2012, 7:15 PM Race: Location: Brisbane Australia  Total Posts Made: 134 # 342
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IMO, scouting is the biggest hole in your gameplay at the moment.
cheers man, appreciate the effort. I kinda got into the habit of not scouting because I came to the conclusion that unless I scouted cheese, it didn't ever change what I was doing.
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Unread Fri, 6th-Jan-2012, 7:03 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 343
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Excellent work again MrFool. Thanks a lot for helping me with that work.
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Unread Fri, 6th-Jan-2012, 7:35 AM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 344
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cheers man, appreciate the effort. I kinda got into the habit of not scouting because I came to the conclusion that unless I scouted cheese, it didn't ever change what I was doing.
Anytime, submit as many replays as you like.

If you don't feel comfortable changing your build order or unit composition when you scout your opponent, that's cool.

Being aware of things like if your opponent is being greedy and taking extra expansions, or rushing DTs, or has his army out of position are all valuable, and don't require you to change your gameplan. Start scouting a bit more, keep up those baller upgrades, and you'll probably find your ladder matches a bit easier.
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Unread Fri, 6th-Jan-2012, 7:42 AM Race: Location: Brisbane Australia  Total Posts Made: 134 # 345
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Originally Posted by Apth View Post
Anytime, submit as many replays as you like.

If you don't feel comfortable changing your build order or unit composition when you scout your opponent, that's cool.

Being aware of things like if your opponent is being greedy and taking extra expansions, or rushing DTs, or has his army out of position are all valuable, and don't require you to change your gameplan. Start scouting a bit more, keep up those baller upgrades, and you'll probably find your ladder matches a bit easier.
NYE resolution is to scout more

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This man has his priorities straight.
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Unread Tue, 10th-Jan-2012, 7:02 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 346
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Sup, just need some help with general feedback on my game please

I played 5 games today and although I won 4 of them, I know I suck... I can easily analyse other peoples games when I watch them but I'm too in my own head when I watch my own... sooooo

here they are.

Please tell me when where and why I suck.

p.s. I am terribad @ terran I know, they are my least favoured race because A) I hate them and B) I've never solely played them and probably have sub 50 games played with them ever.

Replays:
http://terranimba.com/replay/HGWktWoxf
http://terranimba.com/replay/AOtkHa247KlD3
http://terranimba.com/replay/NP53kSqlzQrr5tgau
http://terranimba.com/replay/2V3SzOySoT7O
http://terranimba.com/replay/1MLRWqfy0xT1sqmdBIn

cheers dewdz

edit: no need for super indepth stuff just a few pointers etc. would be sweet. cheers
The game on Emtombed Valley have been analysed there : http://www.twitch.tv/nemoulysses/b/305007852

I hope my voice is understandable. I'm still quite noob with Xsplit, sorry.

Most important thing. Make a valid build order. First for the moment don't gaz first. Just make 4 reactor hellions and then Marine tanks. It will be the best for you to learn how works.

The second game your opponent is not good enough to be a real test. Only post game you loose.
Don't make that gaz first though anyway and battle for the Xel'Nagas.
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Last edited by Nemo; Tue, 10th-Jan-2012 at 7:48 AM.
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Unread Tue, 10th-Jan-2012, 9:02 AM Race: Location: Brisbane Australia  Total Posts Made: 134 # 347
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Originally Posted by Nemo View Post
The game on Emtombed Valley have been analysed there : http://www.twitch.tv/nemoulysses/b/305007852

I hope my voice is understandable. I'm still quite noob with Xsplit, sorry.

Most important thing. Make a valid build order. First for the moment don't gaz first. Just make 4 reactor hellions and then Marine tanks. It will be the best for you to learn how works.

The second game your opponent is not good enough to be a real test. Only post game you loose.
Don't make that gaz first though anyway and battle for the Xel'Nagas.
Thanks heaps Nemo appreciate it Yeah I'm terribad with Terran, but believe it or not that was a platinum zerg I was playing... I don't really do a build order with them because I don't know any, and I just basically do things like "get stim and push" then just do whatever I feel the need to do... That game I wanted to go rauder heavy because banes just shred marines and I didn't want to get tanks straight away..

I can understand your shock and horror at my complete and utter lack of doing anything normal hahaha. Thanks once again I'll open reactor with 4 hellions then go marine tank from now on. Thanks
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Unread Tue, 10th-Jan-2012, 9:24 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 348
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Quote:
Originally Posted by Rockstar View Post
Thanks heaps Nemo appreciate it Yeah I'm terribad with Terran, but believe it or not that was a platinum zerg I was playing... I don't really do a build order with them because I don't know any, and I just basically do things like "get stim and push" then just do whatever I feel the need to do... That game I wanted to go rauder heavy because banes just shred marines and I didn't want to get tanks straight away..

I can understand your shock and horror at my complete and utter lack of doing anything normal hahaha. Thanks once again I'll open reactor with 4 hellions then go marine tank from now on. Thanks
The worst part is that banes would still have destroyed you because you stimmed right up the zergs ramp with the marines in front of the marauders. If the point is not to die to 3 banes, then you need to pre-split those units a bit, and have the marauders in the front to tank damage.
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Unread Tue, 10th-Jan-2012, 10:40 AM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 349
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Finally caught up. o_O'

That was a lot of replays that were analysed over the break. Welcome back to Apth, and welcome to MrFool and delete as well. More people doing these analyses is only a good thing.

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Awesomeness appears in a puff of green smoke.
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^ wht he said :)
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Unread Tue, 10th-Jan-2012, 9:48 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 350
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Hi there Need a replay analysis for a friend He has recently run into problems with which I find a little bit strange since he plays (). Both of us are in the same league though he's Top 8 whereas I'm climbing my way to Top 25 one game a day I decided to play him to see what's up.

http://www.sc2sea.com/downloads.php?do=file&id=686

Anyways, a quick recap of what happened on my end is that I decided to do my usual TvP opening (which I think most of my clanmates would recognise) but with a twist as I decided I wanted to play a little bit more safer this time around. Please ignore the blatant !@#$ed up macro, lack of buildings and lack of drops (which is something he has a problem with too)

It was a constant to-and-fro battle with me almost losing if it weren't for upgrades kicking in and some luck on my side.

So, yeah. Looking forward for the analysis. I'm sure he would like get past this recent block

GLHF and Thanks
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Unread Wed, 11th-Jan-2012, 12:50 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 351
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Quote:
Originally Posted by Rockstar View Post
Thanks heaps Nemo appreciate it Yeah I'm terribad with Terran, but believe it or not that was a platinum zerg I was playing...
Oo You would think that a would have more than 14 drones at 6 minutes.

Quote:
Originally Posted by Rockstar View Post
I don't really do a build order with them because I don't know any, and I just basically do things like "get stim and push" then just do whatever I feel the need to do... That game I wanted to go rauder heavy because banes just shred marines and I didn't want to get tanks straight away..

I can understand your shock and horror at my complete and utter lack of doing anything normal hahaha. Thanks once again I'll open reactor with 4 hellions then go marine tank from now on. Thanks
It's OK to make 3 barracks like that. It's a old build, but it can be done. The real problem is making gas first as you are rushing gas in expense of a lot of minerals (late OC) without using it totally.

Hellion opening into marine tank is good for you not because it's the better opening (it is but that's not the problem), but because you will learn a lot in using it. It's very solid and not gimmicky.

Quote:
Originally Posted by Bugalugs McScruffin View Post
Finally caught up. o_O'

That was a lot of replays that were analysed over the break. Welcome back to Apth, and welcome to MrFool and delete as well. More people doing these analyses is only a good thing.
Indeed ^^

Want to try ? Begin with The Pandarine game to postulate for the "Analysor Team".
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Unread Wed, 11th-Jan-2012, 6:53 AM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 352
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What? Me try an analysis?!? Hahaha. My game knowledge is average. Analysis is probably alright, but it would end up being more general stuff than specifics like you guys can do.
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Unread Wed, 11th-Jan-2012, 7:25 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 353
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Quote:
Originally Posted by Bugalugs McScruffin View Post
What? Me try an analysis?!? Hahaha. My game knowledge is average. Analysis is probably alright, but it would end up being more general stuff than specifics like you guys can do.
Just try, you will see that you will indeed increase your game knowledge doing it.

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gooooooooo Bugs!
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Unread Wed, 11th-Jan-2012, 7:35 AM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 354
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Haha. Okay, you won me over. I'll give Pandarine's game a try. Though it would be good if someone analysed my analysis.
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Unread Wed, 11th-Jan-2012, 7:17 PM BnetId: ToRMaverick.466  Race: Clan: ToR  Location: Bundaberg, Qld, Aust.  Total Posts Made: 373 # 355
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Quote:
Originally Posted by ThePandarine View Post
Hi there Need a replay analysis for a friend He has recently run into problems with which I find a little bit strange since he plays (). Both of us are in the same league though he's Top 8 whereas I'm climbing my way to Top 25 one game a day I decided to play him to see what's up.

http://www.sc2sea.com/downloads.php?do=file&id=686

Anyways, a quick recap of what happened on my end is that I decided to do my usual TvP opening (which I think most of my clanmates would recognise) but with a twist as I decided I wanted to play a little bit more safer this time around. Please ignore the blatant !@#$ed up macro, lack of buildings and lack of drops (which is something he has a problem with too)

It was a constant to-and-fro battle with me almost losing if it weren't for upgrades kicking in and some luck on my side.

So, yeah. Looking forward for the analysis. I'm sure he would like get past this recent block

GLHF and Thanks
Panda.... you posted this game? Ohhhh noooooo

To be honest it was very bad on my part.... there were so many mistakes made (ones I am aware of anyways) that I’m not sure if an analysis will actually help. No dramas if you would like the analysis for yourself but to be honest I didn’t end this game wondering why I lost. I really know I had bad macro / bad build / no scouting / no aggression / no micro... was pretty lazy on my part actually. No disrespect to you of course, I love you man!

I would rather have a game analysed where I have asked myself "HOW DID I LOOSE THAT?" If you know what I mean...

I am happy to see my own clan genuinely trying to help! Thanks man….
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Unread Wed, 11th-Jan-2012, 9:27 PM Total Posts Made: 2 # 356
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ZvP

Lost to a FFE into 7 gate +2 blink stalkers on Tal'Darim that I knew was coming but still couldn't hold.

http://drop.sc/89012/d

Couple of things that may have been mistakes:

- Roach Warren & Evo Chamber before Lair. I had too much excess minerals waiting for the rocks to go down on my 3rd. Should I have built a macro hatch instead?

- I defended with Roach/Ling. Should I have gone for infestors as well? Watching the replay, there doesn't seem to be enough time to get them. Should I have gone Lair quicker?

Been losing to this lately and I'm having problems seeing what I'm doing wrong. If anyone can help that would be great.

Thanks!

Last edited by nonsequitur; Wed, 11th-Jan-2012 at 9:40 PM.
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Unread Thu, 12th-Jan-2012, 9:46 AM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 357
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Originally Posted by nonsequitur View Post
ZvP

Lost to a FFE into 7 gate +2 blink stalkers on Tal'Darim that I knew was coming but still couldn't hold.

http://drop.sc/89012/d
Protoss 2base timings are brutal, but thankfully there are a couple of tweaks - IMO - you could make that would make things a bit more comfortable.

Expansion Timing
Your expansions should go down when you are sure your opponent is unable to attack you - most commonly you expand behind an attack, or when your opponent is taking an expansion themselves.

You took a third knowing his timing push was imminent - personally I would have put down a macro hatch, rather than a third, which would have made your base more defensible.

Map Awareness
You had no vision of his incoming units at 11min - it's worth taking all the watchtowers for this reason, not just the ones closest to his base.

This will also allow you to spot probes moving out to place pylons and hiddin expansions.

Positioning
You had all your Lings and Roaches on one control group, as far as I could see. Lings are incredibly mobile - make use of this.

Split your lings off into a different control group, and run them around behind his army. From here, you can
  • Pick off his warp-in pylon
  • Pick off reinforcements
  • Attack from behind if he engages your Roaches
I've actually started splitting my army into two groups of Lings, and one group of Roaches, and using the minimap to position my units to attack from three different angles.

For Zerg to trade cost-efficiently, you need superior surface area.

Committing To Engagements
IMO, this is what lost you the game.

In the three engagements near the ramp to your third, each time you would move forward with your Roaches, then pull back after a few seconds of fighting. Each time, his Stalkers would get free shots off on your Roaches as you retreated.

When you engage, commit. Only back off if you're 100% sure you're going to lose all of your units for little to no damage dealt.

As your reinforcements were fairly even, he had the advantage because he was getting all that free damage every time you ran away.

Summary
Splitting your control groups and establishing flanks will win you games. Lots of games. That game in particular would have been a lot more even had you committed to your engagements.

I didn't really have any problems with your build order, timings or macro - there were no obvious deficits compared to your opponent - but if you aren't sure about any of those three things, I'd recommend some coaching. Eldrid is doing free coaching twice a week at the moment, and PiG offers a comprehensive coaching package for pocket change.

Cheers yo
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Unread Thu, 12th-Jan-2012, 10:30 AM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 358
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http://www.sc2sea.com/downloads.php?do=file&id=690

TvP against a masters Protoss and I am Diamond, felt way ahead the entire game, only to lose to shitty positioning.

Need someone else to look at this because all I see is me losing to bad army positioning.
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Unread Thu, 12th-Jan-2012, 11:28 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 359
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Im having EXTREME trouble with zergs going muta ling in pvz. I just cant find a way to deal with it effectivaly.

Here are a few replays of myself playing on a platnium level on SEA.

(NOTE: Could only find 2 main ones because i forgot to save them lol)
Attached Files
File Type: sc2replay Muta Ling - Game I.SC2Replay (77.1 KB, 1 views)
File Type: sc2replay Muta Ling - Game II (Tryed new build).SC2Replay (39.3 KB, 0 views)
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It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle.

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Unread Thu, 12th-Jan-2012, 12:03 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 360
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I'll look at System's one. Dibs!

Editing this post after I'm done


1) Opening is pretty standard, the earlier depot to wall-in is a cute mindgames trick.

2) You get supply blocked multiple times (and you don't have that many Production Facilities)
How is this linked? Well firstly, I'm surprised you stayed on 3 Barracks the entire game. Even if you make additional Barracks and don't produce off ALL of them, it's going to help you reinforce your army after you lose it. (Like in this game)
Next, with more Production Facilities, you will be more likely to get supply blocked since you will 'suddenly' be training 10 supply at once, etc, instead of just 6 supply at once on let's say 3 Barracks. Not sure if you get my point here I'll clarify if you don't.
Thus it's probably a macro area you can work on, paying more attention to your supply count and putting down those depots in advance. I haven't watched many games of you where you go past 3 bases to know if you still get supply blocked in the mid-late game, but supply management will be a bigger issue with more production buildings down.

3) Multi Prong drops
The drop at 12:00~ was a good idea but did little damage. You could have tried to double drop him - his expo was quite undefended with no cannons. And MANY Protoss players are pretty bad at splitting their army up, you would have done considerably better with a 2nd drop (simultaneous at his expo)

4) The clash
16:00 ~ ish was when you had that engagement
I don't really think it was a terribly inferior position, it wasn't ideal of course, but wasn't TERRIBLE. His colussus got some good splash hits off your infantry ball, and your army supply wasn't as strong as you think -
You were 25 food ahead, but 16 of those are SCVs, and 20 of that were Vikings. After his Colussus died, your ground army was overstimmed/damagedbyColussus and it wasn't a surprise that you lost to his ground army. If he had Charge it would have been even more one-sided.

You finally put down the additional Barracks you needed, but you can see how much you're floating now. Your lack of Barracks meant a slow replenishment of your army.

5) The premature quit
WHAT? I seriously doubt you would have lost the game then.
You just took out his 3rd base.
He's pushing but you have 2 Bunkers on your ramp and 6 barracks with 4 medivacs popping out.
And the last point which you wouldn't have known - you had a 14 SCV lead over him.

Why did you leave? I really think if you fought him from your ramp and even place some units in your base on the cliff, you could have held his push off easily, considering you have defender's advantage as well (his closest pylon was outside his natural -_- )


Summary
  • Improve on your supply depot timings. Watch your food count more.
  • Get more Barracks earlier. I like to sit at 5-6 Barracks eventually on 2-3 bases, even if I don't produce off all of them when my 3rd gets saturated I will. Or when I'm fighting and my resources float, I will. I'm not sure of the precise timing to add on Barracks, but perhaps about when you're saturated on 2 base?
  • Double Engineering Bay? This is a preference thing but I've always gone two Engine Bay just because of how strong upgraded Infantry are. You could try this out and see how this works for you.
  • Earlier 3rd Base. It seemed that your 3rd was abit delayed. At about 11-13 mins you were constantly floating above 400 minerals and instead of expanding you chose to queue up a 2nd Marauder in your Barracks, which is a macro error imo. As you probably know, queuing up units is generally not ideal.
    I'm not sure of the specific timing of 3rd Base in TvPs, but perhaps more experienced Terrans can help here? (My personal gauge is simply when I'm floating minerals, which is usually an indicator that I'm saturated and/or I've not enough production buildings. (Of course this can only be an indicator for you if you constantly produce stuff, and you do))
  • Multiprong drops > Single drops
  • Don't leave prematurely

It could be my Zerg mindset to have alot of larva banked up from extra Hatcheries to remax quickly that carried over to my T play, but I don't think I'm wrong here in saying that you need more production facilities earlier! And don't quit so quickly!

Quick Comments
 Nemo:  
Help from everywhere ! Thanks !

Last edited by crAzerk; Thu, 12th-Jan-2012 at 11:03 PM.
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