FF is very strong in the early game but it is what protoss needs to get started. FF also means that a Toss turtles in their base and can only stay on that one base while the other player is allowed to expand. Nothing says "Beating 1 base protoss" like a 3 base Zerg.
In late game though FF is much less useful as massive units are there to crush them. In the end it's just something people will have to get used to and stop BMing about.
In PvZ i dont think i see Ultra's that often, just because usually one of the teams has won already by that point.
Theres nothing more frustrating than having those speedlings seperated from their roach buddies by two or three forcefields. I think FF are one of the only things that stops Protoss being underpowered. The ability to force your opponent to do what you want by forcing them down a path, or splitting their units up forcing them to retreat, is absolutely crucial.
No need to change the FF's. They're great the way they are, and they're amazingly useful to every smart protoss player.
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If we're Terran, let's fly our CC's away! If we're Zerg, let's MASS QUEENS! If we're protoss, let's MASS SENTRIES! EPIC MINDGAMES!
Some Ling-Roach-All-in-Fake-Expo-10-pooling from Jerry there - Dox's bauss casting
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