The real question is would protos benefit if force fields where nerfed.
Example would be slow movement rather than stop it. encase units and stop DPS. Then the race would have to be reballanced away from single click micro as a win or loss. How many protos have lost a game because of a single miss clicked force field.
The real question is would protos benefit if force fields where nerfed.
Example would be slow movement rather than stop it. encase units and stop DPS. Then the race would have to be reballanced away from single click micro as a win or loss. How many protos have lost a game because of a single miss clicked force field.
Wouldn't stopping DPS be even worse than impeding movement, because then you wouldn't get able to do any damage to the Protoss army?
I think FFs are fine at the moment, the only thing I feel are a bit too strong is that you can FF the ramp and prevent reinforcements that come from the main. That has lost me a lot of games when all my units are stuck at the ramp, while the Protoss continuously FFs the ramp and decimates my natural and half of my drones.
FF is very strong in the early game but it is what protoss needs to get started. FF also means that a Toss turtles in their base and can only stay on that one base while the other player is allowed to expand. Nothing says "Beating 1 base protoss" like a 3 base Zerg.
In late game though FF is much less useful as massive units are there to crush them. In the end it's just something people will have to get used to and stop BMing about.
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DT rush. The only good strategy.
Clan ToR
Zanderax 611
FF is very strong in the early game but it is what protoss needs to get started. FF also means that a Toss turtles in their base and can only stay on that one base while the other player is allowed to expand. Nothing says "Beating 1 base protoss" like a 3 base Zerg.
In late game though FF is much less useful as massive units are there to crush them. In the end it's just something people will have to get used to and stop BMing about.
In PvZ i dont think i see Ultra's that often, just because usually one of the teams has won already by that point.
Theres nothing more frustrating than having those speedlings seperated from their roach buddies by two or three forcefields. I think FF are one of the only things that stops Protoss being underpowered. The ability to force your opponent to do what you want by forcing them down a path, or splitting their units up forcing them to retreat, is absolutely crucial.
No need to change the FF's. They're great the way they are, and they're amazingly useful to every smart protoss player.
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If we're Terran, let's fly our CC's away! If we're Zerg, let's MASS QUEENS! If we're protoss, let's MASS SENTRIES! EPIC MINDGAMES!
Some Ling-Roach-All-in-Fake-Expo-10-pooling from Jerry there - Dox's bauss casting
No need to change the FF's. They're great the way they are, and they're amazingly useful to every smart protoss player.
I think you missed my point my point was forcefields are too powerful thus the rest of things are weaker because of this. Which means a single miss used force field at best is just a waste of a powerful resource at worse it is something that hinders you and costs you a powerful resource. Im arguing they are two powerful from a protos angle making them to much of a dependency.
I think you missed my point my point was forcefields are too powerful thus the rest of things are weaker because of this. Which means a single miss used force field at best is just a waste of a powerful resource at worse it is something that hinders you and costs you a powerful resource. Im arguing they are two powerful from a protos angle making them to much of a dependency.
I think that just means that Protoss players have to really concentrate on the FF micro. What you have to focus on is different for each race.
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DT rush. The only good strategy.
Clan ToR
Zanderax 611
I think you missed my point my point was forcefields are too powerful thus the rest of things are weaker because of this. Which means a single miss used force field at best is just a waste of a powerful resource at worse it is something that hinders you and costs you a powerful resource. Im arguing they are two powerful from a protos angle making them to much of a dependency.
Oh well that i definitely disagree with. Using that logic, Queen injects are OP as well. Protoss have much bigger food for much less units. Forcefield is the only thing that allows them to take on an army of a similar food and upgrade amount. A misplaced forcefield might be a waste of a powerful resource, but then again, forgetting to inject with queen's is too, and so is forgetting to use mule's as a terran.
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If we're Terran, let's fly our CC's away! If we're Zerg, let's MASS QUEENS! If we're protoss, let's MASS SENTRIES! EPIC MINDGAMES!
Some Ling-Roach-All-in-Fake-Expo-10-pooling from Jerry there - Dox's bauss casting
Forcefields are good, but they are expensive too. Sentry is the only tier 1,5 cost efficient gas investment protoss have. All other cost-efficient tech is T2,5 or T3 (HT, colossi, charge, blink). Other races have T1 cost-efficient stuff too, like ling speed or stim.
100 gas early game is a fortune. I would expect a pre-8 gas stage of game investment of 100 gas to make a major difference. In fact, one of the main reasons I play protoss is that 1 unit can make a difference at any stage of the game. I like it.
Forcefield has comparable effect on the battlefield to that of stim or ling speed. These are the kinds of game elements that make sc2 exciting and fun. It's well past wc2, where grunt=footman in everything.
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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