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Unread Sat, 24th-Sep-2011, 3:34 PM BnetId: Kringe.127  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 102 # 1
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How forcefields affect PvZ

I just wanted to show you some of my forcefields that i feel won me this game. This pictures show how much a forcefield changes the tide of a battle.

Last edited by Kringe; Sat, 24th-Sep-2011 at 5:10 PM. Reason: Delete
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Unread Sat, 24th-Sep-2011, 3:56 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 2
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nothing more than a brag post
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Unread Sat, 24th-Sep-2011, 4:17 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 3
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The real question is would protos benefit if force fields where nerfed.

Example would be slow movement rather than stop it. encase units and stop DPS. Then the race would have to be reballanced away from single click micro as a win or loss. How many protos have lost a game because of a single miss clicked force field.
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Unread Sat, 24th-Sep-2011, 5:19 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 4
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Quote:
Originally Posted by Cordance View Post
The real question is would protos benefit if force fields where nerfed.

Example would be slow movement rather than stop it. encase units and stop DPS. Then the race would have to be reballanced away from single click micro as a win or loss. How many protos have lost a game because of a single miss clicked force field.
Wouldn't stopping DPS be even worse than impeding movement, because then you wouldn't get able to do any damage to the Protoss army?

I think FFs are fine at the moment, the only thing I feel are a bit too strong is that you can FF the ramp and prevent reinforcements that come from the main. That has lost me a lot of games when all my units are stuck at the ramp, while the Protoss continuously FFs the ramp and decimates my natural and half of my drones.
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Unread Sun, 25th-Sep-2011, 9:25 AM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 5
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FF is very strong in the early game but it is what protoss needs to get started. FF also means that a Toss turtles in their base and can only stay on that one base while the other player is allowed to expand. Nothing says "Beating 1 base protoss" like a 3 base Zerg.

In late game though FF is much less useful as massive units are there to crush them. In the end it's just something people will have to get used to and stop BMing about.
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Unread Sun, 25th-Sep-2011, 11:13 AM BnetId: FaDeHellfyre.842  Race: Location: Perth, Australia  Total Posts Made: 229 # 6
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Originally Posted by Zanderax View Post
FF is very strong in the early game but it is what protoss needs to get started. FF also means that a Toss turtles in their base and can only stay on that one base while the other player is allowed to expand. Nothing says "Beating 1 base protoss" like a 3 base Zerg.

In late game though FF is much less useful as massive units are there to crush them. In the end it's just something people will have to get used to and stop BMing about.
In PvZ i dont think i see Ultra's that often, just because usually one of the teams has won already by that point.

Theres nothing more frustrating than having those speedlings seperated from their roach buddies by two or three forcefields. I think FF are one of the only things that stops Protoss being underpowered. The ability to force your opponent to do what you want by forcing them down a path, or splitting their units up forcing them to retreat, is absolutely crucial.

No need to change the FF's. They're great the way they are, and they're amazingly useful to every smart protoss player.
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Unread Sun, 25th-Sep-2011, 12:36 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 7
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Originally Posted by Hellfyre View Post
No need to change the FF's. They're great the way they are, and they're amazingly useful to every smart protoss player.
I think you missed my point my point was forcefields are too powerful thus the rest of things are weaker because of this. Which means a single miss used force field at best is just a waste of a powerful resource at worse it is something that hinders you and costs you a powerful resource. Im arguing they are two powerful from a protos angle making them to much of a dependency.
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Unread Sun, 25th-Sep-2011, 12:51 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 8
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Quote:
Originally Posted by Cordance View Post
I think you missed my point my point was forcefields are too powerful thus the rest of things are weaker because of this. Which means a single miss used force field at best is just a waste of a powerful resource at worse it is something that hinders you and costs you a powerful resource. Im arguing they are two powerful from a protos angle making them to much of a dependency.
I think that just means that Protoss players have to really concentrate on the FF micro. What you have to focus on is different for each race.
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Unread Sun, 25th-Sep-2011, 2:21 PM BnetId: FaDeHellfyre.842  Race: Location: Perth, Australia  Total Posts Made: 229 # 9
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Quote:
Originally Posted by Cordance View Post
I think you missed my point my point was forcefields are too powerful thus the rest of things are weaker because of this. Which means a single miss used force field at best is just a waste of a powerful resource at worse it is something that hinders you and costs you a powerful resource. Im arguing they are two powerful from a protos angle making them to much of a dependency.
Oh well that i definitely disagree with. Using that logic, Queen injects are OP as well. Protoss have much bigger food for much less units. Forcefield is the only thing that allows them to take on an army of a similar food and upgrade amount. A misplaced forcefield might be a waste of a powerful resource, but then again, forgetting to inject with queen's is too, and so is forgetting to use mule's as a terran.
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Unread Mon, 26th-Sep-2011, 2:00 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 10
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Forcefields are good, but they are expensive too. Sentry is the only tier 1,5 cost efficient gas investment protoss have. All other cost-efficient tech is T2,5 or T3 (HT, colossi, charge, blink). Other races have T1 cost-efficient stuff too, like ling speed or stim.

100 gas early game is a fortune. I would expect a pre-8 gas stage of game investment of 100 gas to make a major difference. In fact, one of the main reasons I play protoss is that 1 unit can make a difference at any stage of the game. I like it.

Forcefield has comparable effect on the battlefield to that of stim or ling speed. These are the kinds of game elements that make sc2 exciting and fun. It's well past wc2, where grunt=footman in everything.
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