6 gate is the biggest problem alongside unscouted stargate allins but anything not involving hydras has trouble with that. If we assume 6 gate hits at 9 mins, obviously with our super fast 3rd we cant make spines for defence. Especially if they go for the increasingly popular blink stalker 6-7 gate which could bypass the spines completely. Hydras while a good solution might just take a little too long to get too and unlike burrow move roaches forcefields will still cause them a lot of trouble.
I tried doing the build with 11 pool on ladder earlier. I won both, one because of a BO win the next because of the effectiveness of bane drops on a toss army. I think that if thew build is tweaked so a fast second queen can be fitted in 11 pool might be a better choice on some maps if the hatchery is blocked using 14/15.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.