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Unread Sat, 8th-Jan-2011, 5:54 PM BnetId: Jellyfish 260  Race: Location: Sunshine coast, Australia  Total Posts Made: 6 # 1
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Early marine/marauder pushes

I realize that with early maraine/marauder pushes (around 5/6 minutes) that if I can get some sentries and such out I should be able to fend this off, and I usually am, the problem being, that doing so usually leaves my build or whever it is i'm trying to do crippled, thus resulting in me being killed by a mass ball of marine marauder medivac, By then I should have some colossus out, but if I do it's usually maybe one or two, and generally without thermal lance. I've also tried to expand after this but when the time comes when they want to expand so they push out at the same time, my army is lacking a little from expanding and it leaves me losing. Playing as protoss, I find terran is definitely my worst match up. So I was wondering if someone who is a much better player then me (Only bronze =p) Could give me some tips to help with my pvt. Whether it be some sort of high templar build or just a better way to fend it off, Any help would be much appreciated ^^.
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Unread Sat, 8th-Jan-2011, 6:17 PM BnetId: VBPotthead.898  Race: Clan: VB  Location: South Australia  Total Posts Made: 787 # 2
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Well I'm a bronze Terran, so I could probably be a training dummy sort of thing, cos P is my worst match-up.

From what I see, even just a single sentry can help, cos you force field that army for a bit, and can reinforce quicker than the Terran as they have to walk over the map. One sentry won't do too much damage to your BO and the terran will most likely have put more minerals to waste, and in a battle, you'll need the sentry there anyway.

Just keep in mind that if you hold off the first push, he is further behind and there's no reason to panic. A built up P army shits all over a built up Terran army in my opinion, so just macro hard once you fend off and you'll eventually be able to overpower him.

About the templars, keep some in your army compo as from what I've seen and used, us bronze terrans don't keep ghosts in our army, meaning no EMP's for your HT's. Get amulet upgrade as well so if they start overpowering your army you can just warp in and storm to soften it up more. HT Colossus should overpower bio army pretty well though, with some zealots and stalker thrown in for more damage.

Good luck.
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Unread Sat, 8th-Jan-2011, 6:25 PM BnetId: FrenzyPain.431  Race: Location: Malayisa  Total Posts Made: 50 # 3
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in bronze until plat, the most common problem the players facing is the macro
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Unread Sat, 8th-Jan-2011, 6:41 PM BnetId: Jellyfish 260  Race: Location: Sunshine coast, Australia  Total Posts Made: 6 # 4
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Haha yeah, My macro is pretty decent, unless I really slip up, i'm almost constantly building a probe, But i'll keep in mind that if I can fend off the first push i'll be able to out macro/over power him. Thanks for the help ^^. And if you wanted to do some practice feel free to add me
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Unread Sat, 8th-Jan-2011, 8:40 PM BnetId: PantlessPete.886  Race: Location: Adelaide  Total Posts Made: 92 # 5
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I 3raxed a hell of a lot of protoss when I was first starting off, then I started to find people that could deal with it. There's 2 ways (other than working on your macro ), first is to get a sentry and just throw up a forcefield when he tries to walk up your ramp. You can block him out, OR (the better option) is to block some of his units in, say 1/2 to 1/2 his army. Destroy that half with your whole army, and laugh as he continues to try to attack move up your ramp. If you want to get really fancy (depends if your micro is up to it), you can have an 'infinite forcefield' on your ramp. If you have 4 sentries, and cast a new forcefield each time one runs out the energy will have regenned on the 1st sentry by the time the 4th forcefield runs out.

The easier option is to get an immortal out. Look up the 2 gate robo build. It's literally gate, gas, core, robo, gate. Any really early pressure should be dealt with by a combination of your immortal(s), just make sure you pull him back if they focus fire it.

You Tube
You Tube

I'd recommend watching more of Force's stuff for build orders. Don't expect to be able to push out and win like in the video, but getting that immortal will help on defense. And if you've already got the robo bay, I'd suggest expanding and going colossus if it goes to late game! Good luck .
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Unread Sat, 8th-Jan-2011, 8:42 PM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 6
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It depends largely on your opening.

The attacks you describe are 2rax/3rax pushes, which are holdable by early expand builds. The safest build (that should not lose to either or even be heavily damaged) would be 2gate robo expand.

1gate FE is also able to defend this but it is far more difficult. There are also a variety of builds in the middle of that (1gate robo expand, 2gate FE, etc), and all have the ability to hold off early aggression so long as you scout that it is coming and redirect your chronoboosts to get out substantial amounts of units + engage well.

Almost certainly you're not just getting enough units out.

Take note that beating this attack does not mean you are ahead, for two reasons. One, T can one-base longer and more efficiently as they have a higher maximum income and thus do not need to expand quite as early. Two, both 2 and 3rax are able to lay down an expansion behind them while pressuring to deny yours. You should be looking to completely run over these pushes while your own expansion is going up. An exception is anything larger (4+ rax push) which is far more all-in.

I'd advise posting a rep so that we can actually help you.

EDIT: chain forcefielding your ramp is cute and will keep you from dying but it also means you're probably going to lose, as Terran takes this as a signal to cut units, expand, and then simply contain you on one base. You should be aiming to break the push altogether.
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