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Unread Sun, 19th-Dec-2010, 9:49 AM BnetId: Hawked 697  Race: Location: Sydney, Australia  Total Posts Made: 3 # 1
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Timing Pushes Help

I was 1v1'ing and i knew what units were coming, coming from their build and initial unit compositions and timing, but not precise timing. I wished to know what the timing of certain pushes such as:

Zerg:
- The early roach push
- One base Muta
- Two base Muta
- Eco banelling bust

Protoss:
- Dt's
- Void ray
- Protoss timing push with the immortals zealots sentry and etc.
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Unread Sun, 19th-Dec-2010, 12:41 PM BnetId: Brultze. 398  Race: Clan: nRv  Location: Singapore  Total Posts Made: 369 # 2
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lol im a diamond protoss and i dont know the timings myself . Ive always just did whatever i wanted to do whenever i wanted to do it
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Unread Sun, 19th-Dec-2010, 1:22 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 3
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Learn. By. Doing.

No one is going to give you exact in-game timers, infact that's the dumbest thing ever, you learn by queues in your head.

for example, i have nfi what the exact timing is 5RR hits my base, not even close, i just know that if im doing 3 gate it hits somewhere between getting 2 sentries out and warpgate finishing, i know all i have to do is buy time with my 2 sentries by FF'ing them out, chrono warpgate research, and then warp in 3 stalkers and i hold it, if im opening sg, similar scenario, FF them out till i can chrono out a voidray, and im fine.

like, you wanting to know the timing of the 'zealot sentry immo' push is ridiculous man, for one I don't really know anyone who even does this off 1 base anymore except maybe PvP, add onto that the fact that there's about a 7 minute window of viability where they could hit with this kind of composition, whether they hit after the first immo chrono'd or if they wait for 3+ immo's and get a big army off one base, all these different variations etc. make it IMPOSSIBLE to give you an 'exact timing' of when a zealot sentry immo push is going to hit.

I actually think learning in terms of the exact timing via game clock is detrimental to you, every game is different, you might kill a drone or two extra, they might do a build slightly different to the build you're "time" is set on, especially right now since sc2 meta-game is still in its infancy and 'standards' are changing weekly, if not daily.

Last edited by NvPinder; Sun, 19th-Dec-2010 at 1:27 PM.
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Unread Sun, 19th-Dec-2010, 1:32 PM BnetId: Misterpotato. 790  Race: Location: Singapore  Total Posts Made: 5 # 4
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Haha, no one knows exact timings. The best way to know when the pushes are coming is proper scouting
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Unread Sun, 19th-Dec-2010, 5:22 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 5
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alot of scouting + what pinder said

learning the exact game time by hard will just hurt you in the long run. well expcet for 1 or 2 key builds like the terran 2maruder2scv2marine push. that time is 6.15 and if nothing happens by then i do a fist pump and dance around my room
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Unread Sun, 19th-Dec-2010, 8:08 PM Who's Who:   BnetId: aLtOxygeN.576  Race: Total Posts Made: 127 # 6
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Quote:
Originally Posted by nirvAnA View Post
alot of scouting + what pinder said

learning the exact game time by hard will just hurt you in the long run. well expcet for 1 or 2 key builds like the terran 2maruder2scv2marine push. that time is 6.15 and if nothing happens by then i do a fist pump and dance around my room


why do i feel that that timing is so anti-me? lolol.

on-topic.

the eco baneling bust comes at 7:30.
the 5RR comes at about 5:45ish
2 base mutas is around 9:30.

the rest i got no idea. lolol. as what pinder said, find markers on your own to find it out!
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