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Unread Mon, 20th-Feb-2012, 4:42 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 1
Snx.Mufasa
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Zergs most effective unit for overlord drop harass?

Taking into consideration cost of the unit and the amount you can transport which unit do you reckon would be best suited for overlord drop harass?

Curious to see the different opinions if there are any : )
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Last edited by Snx.Mufasa; Mon, 20th-Feb-2012 at 4:54 PM.
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Unread Mon, 20th-Feb-2012, 4:52 PM BnetId: breadfan.875  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,073 # 2
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I believe it's muta, just because they give you pretty solid air control. Takes a pretty ballsy Terran to keep dropping when mutas are running around. More a prevention than a counter though.
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Unread Mon, 20th-Feb-2012, 4:54 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 3
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Quote:
Originally Posted by breadfan View Post
I believe it's muta, just because they give you pretty solid air control. Takes a pretty ballsy Terran to keep dropping when mutas are running around. More a prevention than a counter though.
haha xD

sorry if it wasn't clear, but im talking about overlord drops for zerg : )

will change the op to its more clear

but you are right, muta 2g ; )

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:P thought you were talking about counters lol
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Unread Mon, 20th-Feb-2012, 4:56 PM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 4
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Baneling drops onto mineral lines. best by far.. 1 overlord even half full can devastate a mineral line in seconds.
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Unread Mon, 20th-Feb-2012, 4:59 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 5
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Unread Mon, 20th-Feb-2012, 5:00 PM BnetId: 562  Race: Total Posts Made: 356 # 6
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Drops with paying attention - Banelings. Typically some attention is required however as many players will start to move workers away and you need to micro to ensure they don't blow up on production buildings.

Drop and forget - 8 Lings I find to be more effective than 4 roaches, so I'd go for lings with a bonus of cost effectiveness.

Money no object - 4 Hydra's, they are actually the best for DPS and they tear through buildings doing a lot of damage. Just comes down to the fact you will most likely lose them and it's 400 / 200 being traded.

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Unread Mon, 20th-Feb-2012, 5:10 PM Who's Who:   Race: Location: Melbourne  Total Posts Made: 336 # 7
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Its very situational, on maps like shattered temple etc where you can rally the overlords on the highground its superb to use banelings from high ground(just shift move them on the mineral line if your multitasking sucks) and then harass with lings/hydra in the rest of the base. Also just doing baneling drops is ok, but nowadays it rarely works vs good players.

In some situations you might want to split the toss army, just send 2-3 overlords with roach/hydra/ling and its fine. The same goes for zerg and terran.

I have seen some guys that do suicide drops (whole army of ultra infestor lings) vs terran and then nydus the units back home, and then makes another nydus on lets say the terrans 4th base on shakuras, but this is ******* hard to do and theres a high risk of basetrading which means you probably will lose.

I think if you want to do big drops that arent complete all ins you have to have a wall of spines. And if you have a wall of spines, its more profitable to tech up to broods and camp with infestors.

tl:dr drops are situational, kinda bad most of the time

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 inFeZa:  
this is what destroys me. Wall of spines are sooo good.
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Unread Mon, 20th-Feb-2012, 5:23 PM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 8
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Zerglings.

No really, drop a whole ton of lings into your opponents production facilities as soon as they leave their base. Kills any reinforcements, and forces them either to basetrade or turtle.

Fun times.
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Unread Mon, 20th-Feb-2012, 5:23 PM BnetId: 562  Race: Total Posts Made: 356 # 9
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I'd agree with being situational, but like nyduses they can be useful as retard magnets. In this age where almost all players still have 1-a syndrome a small drop is a good way to get an entire army out of position for little risk.
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Unread Mon, 20th-Feb-2012, 5:25 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 10
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The later the game is the more effective they can be because of the number of bases... plus you should be able to afford on 3+ bases but yeah they are kind all in during the mid game.

The thing with banes is that although they're almost guaranteed worker kills which is sick, after they've put down 2+ spors, turrets ect... its seems nullified

Plus if you dropped roaches or anything else besides banes they’d force the army or at least portion of it to come back to defend which can be pretty handy.

Also with roaches if you’ve got burrow movement you could be so annoying if they didn’t have sufficient detection.
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Unread Mon, 20th-Feb-2012, 5:26 PM Who's Who:   Race: Location: Melbourne  Total Posts Made: 336 # 11
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Quote:
Originally Posted by PeleusSPR View Post
Drops with paying attention - Banelings. Typically some attention is required however as many players will start to move workers away and you need to micro to ensure they don't blow up on production buildings.

Drop and forget - 8 Lings I find to be more effective than 4 roaches, so I'd go for lings with a bonus of cost effectiveness.

Money no object - 4 Hydra's, they are actually the best for DPS and they tear through buildings doing a lot of damage. Just comes down to the fact you will most likely lose them and it's 400 / 200 being traded.
I agree with the first one but the others are terrible. Chances are that vs a toss he will have observers that will spot it, zerg will have overlords to spot it and terran will have units in their main to kill and spot. 1 overlord full of units is not worth it at all. Toss will warp in 2 zealots, zerg will send back a few units and terran will pew pew the shit out of the overlord. Same with dropping hydras, the only profitable way of doing that is multitasking the shit out of your opponent, dropping banelings on 2 mines and hydra drops at the same time, as well as pushing out with your main army ( this is super hard to do)..
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Unread Mon, 20th-Feb-2012, 5:30 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 12
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Quote:
Originally Posted by TargA View Post
1 overlord full of units is not worth it at all
how many overlords do you reckon you'd need for zerglings to be effective?
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Last edited by Snx.Mufasa; Mon, 20th-Feb-2012 at 5:32 PM.
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Unread Mon, 20th-Feb-2012, 5:32 PM BnetId: Djvillian.5??  Race: Clan: ToR  Location: Canberra, Australia  Total Posts Made: 647 # 13
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BANELINGS with +1 attack can devestate un-upgraded drones/probes.
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Unread Mon, 20th-Feb-2012, 5:40 PM Who's Who:   Race: Location: Melbourne  Total Posts Made: 336 # 14
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Quote:
Originally Posted by Apth View Post
Zerglings.

No really, drop a whole ton of lings into your opponents production facilities as soon as they leave their base. Kills any reinforcements, and forces them either to basetrade or turtle.

Fun times.
Are people really that bad?

[quote=iVnMufasa;72225]
Quote:
Originally Posted by TargA View Post
1 overlord full of units is not worth it at allQUOTE]

how many overlords do you reckon you'd need for zerglings to be effective?
Depends on what you want to achieve, dropping 2 overlords full of lings while you are attacking a toss might be good in some situations. But if you want the toss to move his whole army so that you can eliminate a base, you need 5-6 overlords full of units and then you need enough units to succesfully attack the base as well as being able to defend your own bases.


Quote:
Originally Posted by iVnMufasa View Post
The later the game is the more effective they can be because of the number of bases... plus you should be able to afford on 3+ bases but yeah they are kind all in during the mid game.

The thing with banes is that although they're almost guaranteed worker kills which is sick, after they've put down 2+ spors, turrets ect... its seems nullified

Plus if you dropped roaches or anything else besides banes they’d force the army or at least portion of it to come back to defend which can be pretty handy.

Also with roaches if you’ve got burrow movement you could be so annoying if they didn’t have sufficient detection.
I dont think drops are more effective the longer the game is, good players will always try to have map control, and with the current meta game I think its better to build a wall of spines and then tech up to broods.

Vs good players you rarely ever get to kill workers with banelings, and if you do you might force the toss to all in you, and if you have fast teched up to baneling drops you are probably going to die.

Doing roach drops are good in some situations, espescially with burrow movement, but nowadays tosses are getting good at camping and having cannons everywhere which counters the roaches ez pz.

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Originally Posted by PeleusSPR View Post
I'd agree with being situational, but like nyduses they can be useful as retard magnets. In this age where almost all players still have 1-a syndrome a small drop is a good way to get an entire army out of position for little risk.
Good players never do stuff like that, a good player will try to send the minimum amount of units to hold the drops/nydus off.

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Originally Posted by Djvillian View Post
BANELINGS with +1 attack can devestate un-upgraded drones/probes.
Wrong, +2 attack kills 1 worker.
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Unread Mon, 20th-Feb-2012, 5:41 PM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 15
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Unread Mon, 20th-Feb-2012, 5:55 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 16
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What targa says is true, but its probably good stuff to practice to improve multi tasking/will most likely win you a few games and its good skills have as a possibility for getting better.

To directly answer your question however I would say baneling drops. with +2 attack (not +1) they 1 shot workers (not scvs afaik) and provided your opponent hasnt cannoned his mineral line (and even if he has) its still almost always worth it. Furthermore, baneling drops _can_ be useful in a straight up engagement in ovies to kill heavy mid game sentry based pushes (ie FFE into sentry immortal push) or even without the ovies if they are going heavy blinkstalker, a few blings mixed with ur ling muta force can do wonders. But for everything in high level play listen to targa ^_^
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Unread Mon, 20th-Feb-2012, 10:48 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 17
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Roaches especially with burrow, they remind me a lot of the marauder with a medivac...both almost never die.

By the time troops move through the simcity/blink back, they can take out a few things.Baneling drops are very devastating too, especially when you catch poor probes unawares.

Last edited by Daboo; Mon, 20th-Feb-2012 at 10:51 PM.
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Unread Tue, 21st-Feb-2012, 9:47 AM BnetId: Rane, 618  Race: Location: Indonesia  Total Posts Made: 73 # 18
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for mineral drops --- this may seem stupid, but i think 3 banes and 1 ling for clean up is sometimes better than 4 banes.. . (before you can 1 shot them that is)
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Unread Tue, 21st-Feb-2012, 10:08 AM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 19
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Unread Tue, 21st-Feb-2012, 11:26 AM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 20
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