As suggested in the site feedback thread, we should have one of these threads!
Let me start
whine/imba
Maruders do way too much damange to buildings, dropping off 4 maruders, stimming them and killing a nexus/tech structure in 8 seconds is riduclous
MULES! having 30 workers more and the same income is not right!
banshess! way too much damage and too good in combination with pdd
PDD! stupiedst spell in the game atm, early game - mid game its fine obv. and it lasts for like 10 mins? seriosuly retarded
wow all terran whines, lolllllll
Cheese
Hmm once a kr terran make a proxy rax on blistering sands behind the rocks. So i was wondering where on earth his rax was. He lifted it off and floated it behind the grass. was pretty mad when i lost but it was pretty cool cause it was the first time i saw that, so i wasnt that angry!
Banshees so imba! have to prepare for it every single time or die instantly
Also silly platinum terrans think they can cheese every game and win....and it works quite often OTL
Toss needs a unit that can drop behind the mineral line and actually do damage (no, I'm not referring to HTs or DTs). I vote for reavers.
I agree! just think about it, 3 unupgraded hellions x 300 minerals, already quite widespread devastation if left unchecked, what more, their move speed is so bloody high.
toss can warp in 3 unupgraded zeals for same cost, not even half as effective, 2 stakers, uhm, damn slow dps to probes, 2 immortals/colossus... cost is just insane and if you lose it, sometimes, can just gg
lets not even get started on upgraded hellions
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Life is short, why waste it on sleep.
Bunker/Cannon rush... Need I say more. I don't but I will.
You have to scout every where in and directly outside your base, in the first 2-3 min thats almost impossible. Once one is down it's usually gg, no coming back. There is just too much health and dps to stop with tier one units. Two hits from a cannon and a ling is down. 38 hits from a Zerglings to bring it down.
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DT rush. The only good strategy.
Clan ToR
Zanderax 611
Singaporeans have 0ms it sucks they should be banned from the server and only people from Aus/NZ should be allowed to play on SEA so it's fair latency all around.
___________________________________ Brendan "TAdeL" Ferguson Clan TA | Twitter | YouTube
Being able to reconfigure the chokes and terrain with an indestructible structure that can be placed on top of units, to basically halve the DPS of the battle.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Those Maruaders...T_T...turn Toss to goo...also stim only takes away 10HP....So they have 115HP and have insane DPS WITH SLOW
Zerglings.....allow for early map control so bm (yes I know zergs need this to safely expand and can be countered by going on a zergling hunt)
Roaches...145hp for 75 min and 25 gas are you serious.....
Being able to reconfigure the chokes and terrain with an indestructible structure that can be placed on top of units, to basically halve the DPS of the battle.
How about having your tier 1 so weak that good forcefields are a necessity?
If i was going to whine about anything it'd probably be terran's ability to take hellions/marines + whatever tech they feel like + all their scvs and win off 1 base whilst still throwing down a cc (******* mules) so they feel like they're not all in.
Those Maruaders...T_T...turn Toss to goo...also stim only takes away 10HP....So they have 115HP and have insane DPS WITH SLOW
Zerglings.....allow for early map control so bm (yes I know zergs need this to safely expand and can be countered by going on a zergling hunt)
Roaches...145hp for 75 min and 25 gas are you serious.....
I believe that stim takes more than 10hp off Marauders to compensate for their larger HP
mutas are op. seriously when the other player gets 10+ im screwed. they just constantly poke at my base annd kill things. if i put a thor there they just magic box over it, wtf am i meant to do. if i leave a mini army of marines, my puny army wont be anywhere near enough to beat the zerg's (if i push out) (and then they can just fly their mutas to the main battle, so op). (if i dont push out then they can just has the whole map, like a freebee -.-)
Roaches are so imba. I have a mate who hardly plays the game, is in plat and roach rushes most of his games (winning most of those). Any time he has to play a longer (>10 minute) game he sucks.
mutas are op. seriously when the other player gets 10+ im screwed. they just constantly poke at my base annd kill things. if i put a thor there they just magic box over it, wtf am i meant to do. if i leave a mini army of marines, my puny army wont be anywhere near enough to beat the zerg's (if i push out) (and then they can just fly their mutas to the main battle, so op). (if i dont push out then they can just has the whole map, like a freebee -.-)
Pheonix's vs zerg is so annoying if u dont prepare for it. if not ready for it u lose all your queens overlords and some drones which is effing annoying
Marines, Hellions and Banshees are messed up they should be removed from the game.
Colossi do F-load of damage and need some serious fixing.
Canon rush and marine allin are retarded.
People lose to cannon rushes? I can't even remember the last time i lost to a cannon rush. The closest was when he cannon contained. So I just Nydus'd his main and made him GG.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
People lose to cannon rushes? I can't even remember the last time i lost to a cannon rush. The closest was when he cannon contained. So I just Nydus'd his main and made him GG.
wow theres actually players that hate hydras that aren't zerg?
I've only made hydras once and that was against a T that went maaaaaaaaaaaassssssssss viking
I think its ridiculous that a race that already has soooo many powerful 1 base timings but is actually able to expand before a race who NEEDS to expand ASAP and there is only a brief timing window in which the zerg can punish them
And of course terran are bs. A patient terran is almost unbeatable because they don't have to invest anything to get rid of creep and then without vision the terran is free to take a siege position that the zerg cannot attack into unless he cut drones to make army in the hope that the terran was doing a marine tank timing
Not to mention given flexibility of terran I can scout them and still have little idea what is coming. I scout at least 1 rax, a factory with tech lab and a starport building I have to prepare for bf, bf drop, banshees, thor drop and the terran doesn't have to commit to any of those.
Last edited by Meatex; Mon, 23rd-May-2011 at 11:37 AM.
In NASL yesterday, the Catz game. He managed to kill so many SCVs, it was 20 drones to 7 SCV's. But, because mules are OP, the Terran was pulling in 700 minerals while the Zerg was pulling in 500 minerals.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
^
don't you love how the terran mechanic rewards bad mechanics in a tough spot
He's not calling down mules as soon as he can so while he loses some income from that if he gets in a tough spot he can call down 4 at once TT
Terran's 1 base all in. Combination of Cloaked Banshee, Mass marines, Raven & Siege Tanks. And of cos, floating objects & Maru.
Zerg's 2 base all in. Combination of Lings/Roaches bust. Productions is way cheaper. Lost a 100 foods can reproduce easily with larvas.
Protoss needs a healing unit. Zealot without charge is useless. I do't know why people say Colo is imba. It gets easily taken by viks and corruptor. And colo is freaking expensive and gas intensive. Colo without thermal lance is useless.
Last edited by dennistoo; Tue, 24th-May-2011 at 12:59 PM.
mutas are op. seriously when the other player gets 10+ im screwed. they just constantly poke at my base annd kill things. if i put a thor there they just magic box over it, wtf am i meant to do. if i leave a mini army of marines, my puny army wont be anywhere near enough to beat the zerg's (if i push out) (and then they can just fly their mutas to the main battle, so op). (if i dont push out then they can just has the whole map, like a freebee -.-)
Not only colossus. Templar without storm, zealot without charge, carrier without catapult. Only sentry and stalker function ok without their associated upgrades. However, those upgrades are very good, and are part of the unit design, which completely change the ways the units is used.
However, there are some upgrades that need revamps. Warp prism speed is useless. Warp prism is useless in general. I only get to use it in heavy late game, when my proxy pylons near potential 3-rd and 4-th expo get scouted. There are no solid builds that rely on warp prism in protoss arsenal. Gateway units are weak, and if you ever get a robo, you will want to be building immortals, observers or colossus. Even if you opt for a 2-way attack, warp prism take ages to get to destination, and is too fragile to hold any agression while it is assembling back to fly mode.
I'm still convinced warp prism should be in gateway (NOT warpgate), and be available with robo. That actually makes a conventional gateway be used in late game, and makes warp prism available earlier WITH robo units at the same time. Also, change upgrade to constant warp-field in fly mode that would be awsome tech, and will see sooo much usage in the game.
Protoss has too many useless units. Warp prism totally useless. How many late games did you see protoss uses warp prism? Hardly. I'd rather go for cloaked DT or proxy plyon.
Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
That's his opponent being retarded, which lets almost any strategy work. Sadly, we do not yet have a castable ability that induces retardation in an opponent (besides encouraging them to pick zerg).
Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
Saw him do some awesome archon drops against a terran a few weeks ago too.
Not TOO many. Only prism, mommaship and illusions.
Prism is crap overall, the units design doesn't fit into protoss gameplay atm at all.
Mothership needs a serious buff to make it usable.
Illusions are cool, but with all sentry energy required for forcefields, it seems like a waste. If forcefields will get a nerf, I'll be looking into using illusions more.
Carriers are actually good in pvz, I've been using them for a week or so and never got disappointed.
Sentrys man. I hate them, its pretty silly that a 5-6 gate can pretty much always kill you if you haven't cut drones to make units before he gets there, or else he walks into your natural and ff your ramp for insta lulz. 3 gate blink stalker I find so very hard to fight off, the retention for the stalkers is pretty much 98 %, where as your getting chipped away every few seconds. Its not OP, just annoying as **** to deal with. Phoenix opening are a pain, not 1 base though. Sorta like forge expand on shakuras into mass phoenix/zealot. What do you do ?? Not only do phoenix have double the HP of hydras, they also have more DPS ~_~
Hellions are retarded, I think blizzard really screwed up when it came to terran, they have a expansion that defends itself for christ sake. A tower that senses shit coming with a large radius, mules are stupid. Flying DTs, their mineral sink is so strong, counters pretty much everything that doesn't have splash once the ball gets rolling.
As for zerg, I don't really think much is wrong with it, though I do find it quite retarded that how you have to keep doing your "macro mechanic" of always injecting larva to be a competent zerg, yet protoss and terran don't rely on theirs, they could go the whole game without using them and still be able to play semi fine.
Sentrys man. I hate them, its pretty silly that a 5-6 gate can pretty much always kill you if you haven't cut drones to make units before he gets there, or else he walks into your natural and ff your ramp for insta lulz.
So basically it's unfair that you can't sit in your base all game going 4sdddvddd and have to spend money on offensive units like every other race, in order to be safe?
2 Zerglings 24 seconds and 50 minerals. 1 supply for 2 zerglings
1 Marine 25 seconds build time W/ reactor, 100 minerals, 2 marines, 25 seconds build time. 1 supply ea
DIRT CHEAP AND DAM QUICK TO REPLENISH
Many, many times i've been attacked by a Terran or Zerg (before i have a deathball, when protoss is at their weakest) and am forcefielding my heart out trying to hold against endless marine/marauder or roach/zergling. Then, just when i seem to hold and barely have any units left, BAM another wave comes and GG.
Also 4 stimmed marauders + medivac + back of mineral line + less than 8 seconds = unhappy protoss
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I don't blame you for being you, but you can't blame me for hating it
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