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Unread Tue, 24th-May-2011, 2:19 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 41
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>Colo without thermal lance is useless.

Not only colossus. Templar without storm, zealot without charge, carrier without catapult. Only sentry and stalker function ok without their associated upgrades. However, those upgrades are very good, and are part of the unit design, which completely change the ways the units is used.

However, there are some upgrades that need revamps. Warp prism speed is useless. Warp prism is useless in general. I only get to use it in heavy late game, when my proxy pylons near potential 3-rd and 4-th expo get scouted. There are no solid builds that rely on warp prism in protoss arsenal. Gateway units are weak, and if you ever get a robo, you will want to be building immortals, observers or colossus. Even if you opt for a 2-way attack, warp prism take ages to get to destination, and is too fragile to hold any agression while it is assembling back to fly mode.

I'm still convinced warp prism should be in gateway (NOT warpgate), and be available with robo. That actually makes a conventional gateway be used in late game, and makes warp prism available earlier WITH robo units at the same time. Also, change upgrade to constant warp-field in fly mode that would be awsome tech, and will see sooo much usage in the game.
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Unread Tue, 24th-May-2011, 4:09 PM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 42
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Protoss has too many useless units. Warp prism totally useless. How many late games did you see protoss uses warp prism? Hardly. I'd rather go for cloaked DT or proxy plyon.
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Unread Tue, 24th-May-2011, 4:15 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 43
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Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
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Unread Tue, 24th-May-2011, 6:16 PM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 44
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Quote:
Originally Posted by cruxis View Post
Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
That's his opponent being retarded, which lets almost any strategy work. Sadly, we do not yet have a castable ability that induces retardation in an opponent (besides encouraging them to pick zerg).

+ Show +
Waiting to see Zerg players prove me right by not understanding jokes

Last edited by Xeen; Tue, 24th-May-2011 at 6:19 PM.
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Unread Tue, 24th-May-2011, 6:53 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 45
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(besides encouraging them to pick zerg).
I lol'd. It's pretty true.
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Unread Tue, 24th-May-2011, 7:25 PM BnetId: Makra.969  Race: Clan: HT  Location: Sydney  Total Posts Made: 200 # 46
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Quote:
Originally Posted by cruxis View Post
Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
Saw him do some awesome archon drops against a terran a few weeks ago too.
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Unread Tue, 24th-May-2011, 7:39 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 47
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Quote:
Protoss has too many useless units
Not TOO many. Only prism, mommaship and illusions.

Prism is crap overall, the units design doesn't fit into protoss gameplay atm at all.

Mothership needs a serious buff to make it usable.

Illusions are cool, but with all sentry energy required for forcefields, it seems like a waste. If forcefields will get a nerf, I'll be looking into using illusions more.

Carriers are actually good in pvz, I've been using them for a week or so and never got disappointed.
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Unread Thu, 26th-May-2011, 10:05 PM BnetId: nGenEiduart.216  Race: Location: Indonesia  Total Posts Made: 25 # 48
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marines should come in pairs like zerglings imo.

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 nirvAnA:  
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Unread Fri, 27th-May-2011, 2:52 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 49
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Lairs should be able to upgrade to include sunken colony attacks anywhere that creep is connected.
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Unread Fri, 27th-May-2011, 8:59 AM BnetId: noobinater.335  Race: Location: Townsville, QLD, Australia  Total Posts Made: 142 # 50
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Quote:
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marines should come in pairs like zerglings imo.
They call that a reactor

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and spawn 4 marines after reactor imo
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Unread Fri, 27th-May-2011, 11:33 AM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 51
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Banelings drop rolls stalkers!
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Unread Sun, 29th-May-2011, 10:22 AM BnetId: Open.701  Race: Location: Whangarei New Zealand  Total Posts Made: 7 # 52
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Sentrys man. I hate them, its pretty silly that a 5-6 gate can pretty much always kill you if you haven't cut drones to make units before he gets there, or else he walks into your natural and ff your ramp for insta lulz. 3 gate blink stalker I find so very hard to fight off, the retention for the stalkers is pretty much 98 %, where as your getting chipped away every few seconds. Its not OP, just annoying as **** to deal with. Phoenix opening are a pain, not 1 base though. Sorta like forge expand on shakuras into mass phoenix/zealot. What do you do ?? Not only do phoenix have double the HP of hydras, they also have more DPS ~_~

Hellions are retarded, I think blizzard really screwed up when it came to terran, they have a expansion that defends itself for christ sake. A tower that senses shit coming with a large radius, mules are stupid. Flying DTs, their mineral sink is so strong, counters pretty much everything that doesn't have splash once the ball gets rolling.

As for zerg, I don't really think much is wrong with it, though I do find it quite retarded that how you have to keep doing your "macro mechanic" of always injecting larva to be a competent zerg, yet protoss and terran don't rely on theirs, they could go the whole game without using them and still be able to play semi fine.

Phew, that feels better
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Unread Sun, 29th-May-2011, 12:42 PM BnetId: noobinater.335  Race: Location: Townsville, QLD, Australia  Total Posts Made: 142 # 53
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Sentrys man. I hate them, its pretty silly that a 5-6 gate can pretty much always kill you if you haven't cut drones to make units before he gets there, or else he walks into your natural and ff your ramp for insta lulz.
So basically it's unfair that you can't sit in your base all game going 4sdddvddd and have to spend money on offensive units like every other race, in order to be safe?

OK.
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Unread Sun, 29th-May-2011, 2:08 PM BnetId: CSRegicide.743  Race: Clan: ToR  Location: Singapore  Total Posts Made: 17 # 54
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Quote:
Originally Posted by Next_rim View Post
Not TOO many. Only prism, mommaship and illusions.

Prism is crap overall, the units design doesn't fit into protoss gameplay atm at all.
Prism drops are pretty effective in distracting your enemy when you are going for a death push imo

Zerglings are imba. I can't seem to catch them

Last edited by psygoh; Sun, 29th-May-2011 at 2:41 PM.
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Unread Sun, 29th-May-2011, 2:50 PM BnetId: nGenEiduart.216  Race: Location: Indonesia  Total Posts Made: 25 # 55
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Prism drops are pretty effective in distracting your enemy when you are going for a death push imo

Zerglings are imba. I can't seem to catch them
Same, even my hellions cant catch em
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Unread Sun, 29th-May-2011, 3:44 PM BnetId: TAscm.495  Race: Location: Sydney  Total Posts Made: 92 # 56
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Banelings need to have their damage to buildings at least halved.

Colossus needs to have it's damaged halved in general

Warp in cooldown should take 1.5 times longer than building from gateway.

Zerglings should be 25% slower.

Medivacs need to be 2.5 times faster.
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Unread Sun, 29th-May-2011, 4:17 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 57
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It's amusing how you can guess someone's race from most of these replies.
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Unread Sun, 29th-May-2011, 7:45 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 58
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Banelings should not die when they attack. But they can be the only ground unit bulidable.
Click the image to open in full size.
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Last edited by Zanderax; Sun, 29th-May-2011 at 7:48 PM.
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Unread Sun, 29th-May-2011, 8:35 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 59
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You should be able to upgrade broodlords to throw banelings. That would be so awesome.
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Unread Sun, 29th-May-2011, 9:21 PM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 764 # 60
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2 Zerglings 24 seconds and 50 minerals. 1 supply for 2 zerglings
1 Marine 25 seconds build time W/ reactor, 100 minerals, 2 marines, 25 seconds build time. 1 supply ea
DIRT CHEAP AND DAM QUICK TO REPLENISH

Many, many times i've been attacked by a Terran or Zerg (before i have a deathball, when protoss is at their weakest) and am forcefielding my heart out trying to hold against endless marine/marauder or roach/zergling. Then, just when i seem to hold and barely have any units left, BAM another wave comes and GG.

Also 4 stimmed marauders + medivac + back of mineral line + less than 8 seconds = unhappy protoss
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