Roaches are so imba. I have a mate who hardly plays the game, is in plat and roach rushes most of his games (winning most of those). Any time he has to play a longer (>10 minute) game he sucks.
mutas are op. seriously when the other player gets 10+ im screwed. they just constantly poke at my base annd kill things. if i put a thor there they just magic box over it, wtf am i meant to do. if i leave a mini army of marines, my puny army wont be anywhere near enough to beat the zerg's (if i push out) (and then they can just fly their mutas to the main battle, so op). (if i dont push out then they can just has the whole map, like a freebee -.-)
Pheonix's vs zerg is so annoying if u dont prepare for it. if not ready for it u lose all your queens overlords and some drones which is effing annoying
Marines, Hellions and Banshees are messed up they should be removed from the game.
Colossi do F-load of damage and need some serious fixing.
Canon rush and marine allin are retarded.
People lose to cannon rushes? I can't even remember the last time i lost to a cannon rush. The closest was when he cannon contained. So I just Nydus'd his main and made him GG.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
People lose to cannon rushes? I can't even remember the last time i lost to a cannon rush. The closest was when he cannon contained. So I just Nydus'd his main and made him GG.
wow theres actually players that hate hydras that aren't zerg?
I've only made hydras once and that was against a T that went maaaaaaaaaaaassssssssss viking
I think its ridiculous that a race that already has soooo many powerful 1 base timings but is actually able to expand before a race who NEEDS to expand ASAP and there is only a brief timing window in which the zerg can punish them
And of course terran are bs. A patient terran is almost unbeatable because they don't have to invest anything to get rid of creep and then without vision the terran is free to take a siege position that the zerg cannot attack into unless he cut drones to make army in the hope that the terran was doing a marine tank timing
Not to mention given flexibility of terran I can scout them and still have little idea what is coming. I scout at least 1 rax, a factory with tech lab and a starport building I have to prepare for bf, bf drop, banshees, thor drop and the terran doesn't have to commit to any of those.
Last edited by Meatex; Mon, 23rd-May-2011 at 11:37 AM.
In NASL yesterday, the Catz game. He managed to kill so many SCVs, it was 20 drones to 7 SCV's. But, because mules are OP, the Terran was pulling in 700 minerals while the Zerg was pulling in 500 minerals.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
^
don't you love how the terran mechanic rewards bad mechanics in a tough spot
He's not calling down mules as soon as he can so while he loses some income from that if he gets in a tough spot he can call down 4 at once TT
Terran's 1 base all in. Combination of Cloaked Banshee, Mass marines, Raven & Siege Tanks. And of cos, floating objects & Maru.
Zerg's 2 base all in. Combination of Lings/Roaches bust. Productions is way cheaper. Lost a 100 foods can reproduce easily with larvas.
Protoss needs a healing unit. Zealot without charge is useless. I do't know why people say Colo is imba. It gets easily taken by viks and corruptor. And colo is freaking expensive and gas intensive. Colo without thermal lance is useless.
Last edited by dennistoo; Tue, 24th-May-2011 at 12:59 PM.
mutas are op. seriously when the other player gets 10+ im screwed. they just constantly poke at my base annd kill things. if i put a thor there they just magic box over it, wtf am i meant to do. if i leave a mini army of marines, my puny army wont be anywhere near enough to beat the zerg's (if i push out) (and then they can just fly their mutas to the main battle, so op). (if i dont push out then they can just has the whole map, like a freebee -.-)
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