I think Saturday we averaged around 750 with around 900 the highest I saw and Sunday we averaged around 350 peaking around 600.
Sunday was difficult with Proleague as on Saturday we were uncontested for most of the time.
I would have to look at the data to give an accurate number which I can't do until tomorrow
Hey man, stream was awesome to watch, I tuned in for the most of Sunday and thoroughly enjoyed it.
My one criticism of the event (and keep in mind I only post this as to hope to help the event continue to improve and for no other reason, as I said I thoroughly enjoyed following it throughout the Saturday and Sunday!) would be that you guys got a bit behind/started to completely neglect updating the group scores.
For me both when I was competing, and now purely as a spectator, one of the most exciting parts of the tournaments is the group stages. Seeing which of my friends/favorite players would/could get out of groups and who was playing off for what spots etc. To be honest I generally enjoy this part of the event even more so than the earlier stages of the double elim championship bracket. So making sure the group scores are constantly updated via liquipedia or whatever other outlet appropriate would add a lot to the experience and excitement of that stage of the tournament imo, rather than just waiting till its all over and then releasing who got through to the champ bracket.
Hey man, stream was awesome to watch, I tuned in for the most of Sunday and thoroughly enjoyed it.
My one criticism of the event (and keep in mind I only post this as to hope to help the event continue to improve and for no other reason, as I said I thoroughly enjoyed following it throughout the Saturday and Sunday!) would be that you guys got a bit behind/started to completely neglect updating the group scores.
For me both when I was competing, and now purely as a spectator, one of the most exciting parts of the tournaments is the group stages. Seeing which of my friends/favorite players would/could get out of groups and who was playing off for what spots etc. To be honest I generally enjoy this part of the event even more so than the earlier stages of the double elim championship bracket. So making sure the group scores are constantly updated via liquipedia or whatever other outlet appropriate would add a lot to the experience and excitement of that stage of the tournament imo, rather than just waiting till its all over and then releasing who got through to the champ bracket.
This is fair enough for sure. You get things like the tgun/me/Rossi thing where if Rossi beats tgun he's through, if tgun beats Rossi and I lose to pig he's through and I'm through if I beat pig. This was pretty discussed on the day but not seeing that for stream is kinda sucky.
Hey man, stream was awesome to watch, I tuned in for the most of Sunday and thoroughly enjoyed it.
My one criticism of the event (and keep in mind I only post this as to hope to help the event continue to improve and for no other reason, as I said I thoroughly enjoyed following it throughout the Saturday and Sunday!) would be that you guys got a bit behind/started to completely neglect updating the group scores.
For me both when I was competing, and now purely as a spectator, one of the most exciting parts of the tournaments is the group stages. Seeing which of my friends/favorite players would/could get out of groups and who was playing off for what spots etc. To be honest I generally enjoy this part of the event even more so than the earlier stages of the double elim championship bracket. So making sure the group scores are constantly updated via liquipedia or whatever other outlet appropriate would add a lot to the experience and excitement of that stage of the tournament imo, rather than just waiting till its all over and then releasing who got through to the champ bracket.
The official brackets on challonge were updated at a decent pace imo, (especially compared to previous events).
LP brackets/groups are also a little bit fiddly so I don't think it's worth the time for an admin to be updating them directly during the tournament, Arnor, Xpaperclip and a few others are generally good about updating them as the scores come in, though occasionally it will lag behind just because only editors with a set number of contributions on liquipedia are allowed to mark the revisions as checked.
Even with that in mind I don't think the LP brackets were that far behind, at least not according to the revision history.
The official brackets on challonge were updated at a decent pace imo, (especially compared to previous events).
LP brackets/groups are also a little bit fiddly so I don't think it's worth the time for an admin to be updating them directly during the tournament, Arnor, Xpaperclip and a few others are generally good about updating them as the scores come in, though occasionally it will lag behind just because only editors with a set number of contributions on liquipedia are allowed to mark the revisions as checked.
Even with that in mind I don't think the LP brackets were that far behind, at least not according to the revision history.
Day 1 was kind of slow on LP, that was my bad I had no idea ACL had provided Challonge links to the brackets on their website until quite late in the day
I had a pretty late night on Saturday due to family commitments so woke up late on Sunday, noticed Challonge wasnt update for groups, had a quick word to Baldie to updated them promptly and LP was updated straight after
for the Champ Bracket Challonge / LP was updated extremely fast on both sides
Given there is only a handful of Australians that can revision check / approve their own work I plan on working with ACL to be more on top of LP updating for future LANs (although I plan on going to the next ACL so hopefully i can scab some wifi for my tablet or something)
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[07-10, 22:00] PiG Unfortunately I'm incredibly lazy so most of my video footage is just me and iaguz in bed
Last edited by ToR.Arnor; Mon, 15th-Apr-2013 at 7:05 PM.
Thanks for your feedback Pinder! This is exactly what we want to hear on how to improve.
Norksman and I didn't prioritise updating challonge on the day as we thought it wasn't required (we had the live excel document on TV). I didn't realise the importance of it and I will make sure at future events we keep it updated as we update the live document!
The biggest issue I had was with the stream opening on Saturday morning. No-one really knew what time the games were supposed to start (some people had heard 10.30, others 12). That combined with the fact that the stream was online from ~9 (I think, correct me if I'm wrong). There was so much filler time at the start that just seemed unnecessary.
It may just be me but I wasn't really interested in the opening speech of ACL which seemed like the only reason that the stream didn't start right when the games did.
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
The biggest issue I had was with the stream opening on Saturday morning. No-one really knew what time the games were supposed to start (some people had heard 10.30, others 12). That combined with the fact that the stream was online from ~9 (I think, correct me if I'm wrong). There was so much filler time at the start that just seemed unnecessary.
It may just be me but I wasn't really interested in the opening speech of ACL which seemed like the only reason that the stream didn't start right when the games did.
The schedule was made available on the ACLPro website here. The stream was online from 9am to show build up and to get the word out before games started. We did start games slightly later than we planned but that was due to a variety of reasons.
We are definitely looking at finding ways to better fill downtime. We got screwed over a bit by the open bracket and how that worked out but that is the nature of the beast!
The schedule was made available on the ACLPro website here. The stream was online from 9am to show build up and to get the word out before games started. We did start games slightly later than we planned but that was due to a variety of reasons.
We are definitely looking at finding ways to better fill downtime. We got screwed over a bit by the open bracket and how that worked out but that is the nature of the beast!
Alright, cool. I get that things happen and it naturally gets delayed. I personally didn't see the need of 1hr 30mins of build up.
Just my 2 cents. Really good event otherwise.
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
Absolutely amazing event. I love you guys for running it, I probably had one of the roughest schedules for players and it was so well run from you guys. Can't comment on stream quality but I loved the setup in person, sound was a little iffy at times but a lot depending on who was commentating.
My only major negative feedback is Baldie isn't on my level in pool and I think he should really improve that.
Just like to say a HUGE thank-you to all the ACL staff who planned this event. As a spectator only perspective this was a great maiden event for me and was executed very well. The problems with the stream have already been mentioned and I don't think it will be a problem for next event as you will have a lot of great filler content already for the stream next time (maybe even some interviews with pro players?).
Was awesome to finally see what players are breaking out from the amateur and pro scene and it's a great sign of things to come - hopefully next time we will have a few more Terran and Protoss players in the final 8!
Awesome event, everything seemed a bit more streamlined and i really enjoyed myself even though i played a ridiculous amount of sc2 on day 1. That was actually very enjoyable for myself.
Some feedback off the top of my head
Internet issues: Day 1 the internet on stage was ridiculously bad and my ping was over 300 to the sea server resulting in some rather questionable games. I'm not sure if this was due to the fact that everybody was playing at the same time and that was using a lot of bandwidth or the networking setup was simply not optimized yet for sc2. The first games i played were on stage and i was told this was using venue internet and was sectioned off to the stream team and stage computers whilst other sections were sharing 4g internet. From my experience the venue internet in those first few games were horrible!
After I'd lost and moved to the section next to the pc's where brackets were being updated i found the ping much more reasonable even though there were consistent drops(as i understand we were now on the 4g network) and proceeded to enjoy the event much more thoroughly.
Day 2 the internet on stage did seem significantly better as the spikes/drops of the previous day had dissipated.
Pro area:
I'm not 100% sure on the goals of the pro area but if you want players to stay in there you may need to provide them more reasons to do so. I mostly noticed it was more a place to chill briefly or to grab some lollies/snacks/drinks. Majority of it was great, I'd just recommend maybe setting up a stream or two in there in case players want to chill and watch in private.
Cleaning up & Afterparty:
I noticed this year there was less of an effort for us to help clean up the event although i don't think it was entirely our fault. The cleanup looked pretty chaotic and there was no direction for us to help in any way besides helping cleanup some chairs. I'm sure some people would have been happy to help if given some direction.
Regarding the after-party it's a great idea and it was nice to see some people there after the event that i had not talked to during. However it also did seem a bit unplanned. There were drinks setup and they were reasonably priced, however there was limited seating and no food in sight. A group of us did leave around 8 as dinner was a priority and its also a sc2 tradition to attend KBBQ after events.
other feedback:
1. Remind players to bring in ear headphones as they will need to use them on stage
2. PC's went great for the entire weekend and i saw or experienced no complains of PC lag
3. Loved the fact that map and veto system was printed out, made everybody's life easier and would even recommend increasing the amount of paper printed and adding check boxes next to the maps in order to increase their use throughout the event as well as remembering choices.
4. Projector was sick
5. tiny issue, stream team weren't using team flairs on the gameheart custom map if one player had a team and the other did not, not sure why.
6. Some sort of provision of food for open bracket players who had to fight through the losers bracket. (i played 11 series in the open bracket and was happy to keep playing and not take a break in order to delay the bracket, but it would been nice if some subway or something was possible without me asking some1 to go get it for me) The only meal i got apart from some packets of pizza shapes was some pizza that TAcosmic picked up for me and i ate that during my 10th series with NXZ. I then proceeded to finished the open bracket and then played 2 more series in the groups.(which i was happy to do, just trying to provide a timeline)
7. Replays, were these collected at all?
Thats all i can think of right now, hope it helps and look forward to the next one. Great job by vanzr, baldie, stream team, norksman, JB and the entire crew.
edit: also i forgot a little black 4gb call of duty usb at the event and wouldn't mind getting it back if anybody found it.
We can use this as the primary source of feedback given it's had a lot already.
Please go nuts with feedback. Tell us how you felt it ran, what you would like to see improved on or changed, what was perhaps missing you would like to see? Don't hold back on criticism if it is there as if we don't know what isn't working we can't change it! Equally if you really enjoyed it let us know!
ACL PRO you did a fantastic job! I enjoyed the weekend immensely
Loves:
- the set up of the venue. Keeping the casters separate from the stage, and then using a combo of noise cancelling headphones + white noise for the stage players, seemed to work well. I thought the volume of the speakers was fine, but then again, I always sat near the front so it was always loud.
- also loved the two screens facing the audience which let us watch players' first person view of the game. Thank you for being so accommodating when I asked to watch PiG's games on these screens (when he was on the main stage but not casted)
- venue location. One of my big concerns is how easy it is to access food from the venue. You guys made it super simple by holding this in such a central location with a Subway 2 minutes away and plenty more to choose from a bit further. Also made travel to and from the venue very easy on public transport
- the organisation. Norksman, Baldie and whoever else who managed the Starcraft players did so efficiently. This is simply the best run ACL to date from the SC2 standpoint (I still remember Sydney...). Meant we finished at a respectable time and got to socialise!
Did not love as much:
- venue was very warm/stuffy the first day, then was considerably cooler the next. Might have been due to there being fewer people there on Sunday but I would advise everyone to always bring a jacket just in case!
- internet issues. This didn't affect me but watching the players try to go through their games while battling epic lag and/or dropping out issues is not fun. These issues also affect how fast games are played, and its always nice when streams aren't interrupted by these sorts of things
- lighting. I was very scared when I entered the venue because I thought it was too dark to take decent photos. The lighting itself is very nice and moody, perfect for creating ambience etc. so this is not an issue for anyone else... just for the poor photographer who has to try push their gear even further!
Did not understand:
- the Pro Zone room. The room was located through a hallway, and though it isn't a long walk by any means, anyone using the room would have no idea of what was going on at the event. I understand the reasoning behind the room, but its implementation needs some tweaking or it will be very under-utilised next time
That's all I can think of right now. There are definitely wayy more positives than there are negatives (and really, unreliable net issues are the only negatives) so I applaud all who had a hand in making this event come to life.
The downtime before games started has already been mentioned, but far more annoying for me was the sheer amount of down time throughout the weekend. For the hours I was awake, there was literally more down time than game time. I fell asleep on numerous occassions. I got very frustrated over the weekend because i didn't want to sit there wasting my time, but didnt want to miss up coming games.
On a much more serious note, for God's sake layoff the gamecon adds. I don't know who prodigyX is, I don't care who he is or where he shoves his shotgun. I will specifically avoid gamecon gear just so they don't have enough money to make adds. I realise how incredibly hard it is to get a variety of media to play during downtime, but if you dont have enough diversity of media to play, then don't keep bombarding us with the same adds and trailers thinking that it's better than nothing - nothing is very much prefered in that instance.
P.S Fenner is an awesome caster, as were the others ofcourse.
Is always good to catch up with everyone, meet new people and watch some sick games at these events. I really enjoyed just being a spectator this time; less stress, more time to chat with everyone and I could actually get some sleep! I'd agree with the majority of feedback in this thread, and won't bother repeating what they've said, just some personal feedback I have.
- Baldie/Norksman did an amazing job keeping the sc2 games on-time to the best of their ability. Even with me sitting there distracting Linc every now and then, he was always on top of everything and knew exactly who he was waiting on to finish to start new games. They both did really well.. Probably the best organisation I've seen at an ACL event.
- Having the huge TV screens with players first-person views was sick! Especially when you could change them over to view secondary games going on in-between main stage games. Keep this if you can!
- Being at the event it wasn't much of a problem, but perhaps jumping into other available games just to decrease stream downtime would be a better option than waiting until an organised series on the main stage was setup. I saw this a few times through the event, although I'm not sure how often it actually happened.
- Pro Zone area was a good source of gum/lollies but the suggestion to have a stream setup in there etc. would be a very good way to allow pros to rest while still keeping up with the action. Be a good place for interaction between console/PC gamers too.
Hoping I can attend more of these! Even as a spectator I had a lot of fun!
Love you all xo
___________________________________ http://www.clan-ta.com | TALoSt#281 - Feel free to message me anytime for practice games!
Only managed to catch fragments of the stream on my phone every now and then, but from what i saw:
- Looked crisp as ****.
- GameHeart was a huge hit.
- Massive delays between each match.
- The cinematic commentary to fill downtime was horrible. Just keep playing music and do some crowd shots.
Only managed to catch fragments of the stream on my phone every now and then, but from what i saw:
- Looked crisp as ****.
- GameHeart was a huge hit.
- Massive delays between each match.
- The cinematic commentary to fill downtime was horrible. Just keep playing music and do some crowd shots.
These were the only negatives from the stream. The cinematics were boring as hell and most people would have much preferred a crowd camera or some interviews chucked in there. I know Maynarde and the crew need breaks, but I must have seen every cinematic atleast 20 times over the weekend
I know Maynarde and the crew need breaks, but I must have seen every cinematic atleast 20 times over the weekend
Just to clarify; this had nothing to do with any of us wanting or taking breaks, it was due to;
1. Moving players to stage cause those were 90 percent the games we streamed
2. Waiting for games to end to move said players / stream a fresh bo3
3. Internet / hardware issues
The stream and commentary crew were ALWAYS ready for the next game. A few of us didn't take breaks at all and I personally had a one bo3 break each day. I agree lack of decent filler was an issue, I never ever ever ever ever ever want to commentate a freakin' trailer again lol
I wasn't able to watch all weekend but wanted to get results but I had a really really hard time finding the challonge links. Next time please include links to all the brackets (groups, open and finals) in a post somewhere so I can simply check the post and click the brackets.
I wasn't able to watch all weekend but wanted to get results but I had a really really hard time finding the challonge links. Next time please include links to all the brackets (groups, open and finals) in a post somewhere so I can simply check the post and click the brackets.
They are ALL on the ACLPRO landing page for the event. Seems like a pretty easy place to go check.
5. tiny issue, stream team weren't using team flairs on the gameheart custom map if one player had a team and the other did not, not sure why.
I said **** it. If your team isn't on the map then it's the team/players job to get in contact with the creator and get their stuff on the map. If the player isn't on a team, it's his incentive to try better and get on a recognizable team.
But i was told not to use them unless both players have the flair.
As for the down time, we had 2 stations set up on stage & side stage.
It only makes sense that we'd cast one on stage while the next two set up and warm up and jump in and out seamlessly of each game as such, but it didn't happen.
This needs to be utilized better. If it is holding up the open bracket too much we should cast more Group stage games instead.
This needs to be utilized better. If it is holding up the open bracket too much we should cast more Group stage games instead.
I'm sure you would have noticed once group stage started the downtime was reduced quite a bit as we could start to plan matches rather than relying on open results to see what we could do next - however we still had a lot of games to get through so holding group stage games would only lead to being further behind schedule.
In an ideal world we would be able to utilise both stations and have no down time but that doesn't work in reality. Perhaps if we can find a system which has opens/pools and/or championship brackets not take as much time we can hold games more.
I think we can all agree though we would rather a tournament finishes at 6pm with downtime than 2am with back to backs.
Uhh one thing i forgot, its kind of sucky to have to wait nearly 2 hours to play a match in group stages then have your opponent forfeit because they can't make it through the group. Neither of us could make it through but I really would've enjoyed to play as many games as possible, especially since i learned so much testing myself against the players in the group of death. Is there anything that can be done to discourage this kind of behaviour?
Is there anything that can be done to discourage this kind of behaviour?
in last years ACL - players that did this were given 0-5 results in groups.. Thus reducing their overall points and position from the event. I don't think it would be fair to implement this after the event. But bringing it back for future events might help to discourage this, As points are important for ACL Finals at the end of the year.
i really really loved it ^_^
the stage setup with POV screens were super awesome
thanks for your mouse baldie (? think it was urs )
wouldve loved to play on stage once
i think making 6 player groups with only 2 advancing is bad, especially seeing how stacked some groups were (kingkong iaguz deth mafia for example).
the system that iem uses seems superior (6 player groups, 1st player in ro8, 2/3 in ro12, no LB)
makes for a more exiting final, should be about the same time used because no LB and is more forgiving in the group stage rather than in the final 8 (how it should be imo)
i really really loved it ^_^
the stage setup with POV screens were super awesome
thanks for your mouse baldie (? think it was urs )
wouldve loved to play on stage once
i think making 6 player groups with only 2 advancing is bad, especially seeing how stacked some groups were (kingkong iaguz deth mafia for example).
the system that iem uses seems superior (6 player groups, 1st player in ro8, 2/3 in ro12, no LB)
makes for a more exiting final, should be about the same time used because no LB and is more forgiving in the group stage rather than in the final 8 (how it should be imo)
ps:******* 10pool
Yea this is the way IEM does it. Whilst it seems a bit sour grapes to ask for 3rd place in groups advancing after getting 3rd in my group, I did notice that sunday seemed to end a bit early so I guess time we could fit more games in (disregard this if Hive tech gets popular in ZvZ again).
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Reluctant new users of this so called... Twitter- @ROOTiaguz
thoroughly enjoyed what i could on Fri/Sun, wish i could of helped more on Saturday/Sunday but other commitments help me up!
Regarding the down time, there was always someone playing a game of SC2, so perhaps stream the open brackets or even replays of other games while you wait for the next main event game
Getting someone to go around doing interviews with spectators/players during downtime would be great, nice and easy filler that doesn't need to be pre-made. I'm sure you can easily find someone to volunteer for it too, I'd personally be wiling to do it if I'm not playing at the time.
I thought the raffle ticket thingy didn't go down so well. Maybe you could have people make predictions on the winner and draw names from that or something, just to make it a little more exciting :P
___________________________________ Team Auxiliary|Skype: bradypatmore
ACL was a fun event and by far the most professional I've seen in Aus.
I went to day 1 and won a shirt from the raffle (gave it to noose) and than spent Sunday arvo watching the stream.
Good things:
Lighting, presentation, layout, maynarde, guest casters, the music, raffles etc.
Bad things:
Time between casted games and the repetitive adverts played between them, should have information like brackets, other results etc around the advert. The heat inside was crazy o.O but what can you do..
I don't understand the raffle wasn't shown in the stream. It would of been allot more fun to watch in between matches.
Btw that was the only thing i didn't like... (the whole showing 3 vids) millions of times
I don't understand the raffle wasn't shown in the stream. It would of been allot more fun to watch in between matches.
Btw that was the only thing i didn't like... (the whole showing 3 vids) millions of times
Oh yeah, the other thing I just remembered, which isn't a big deal. Just a tiny nitpick which adds that extra 0.001% when everything else is ok.
In GameHeart you can override the players names in the lobby. This helps heaps when people are playing on ambiguous accounts (Jaz/Light), and allows you to create a uniform naming convention amongst players / teams.
ie. Override frayPetraeus with [fray] Petraeus and Serendipity with [iM] Light, etc.
As a viewer, i found it very hard to keep up, maybe i didnt look hard enough, but then again, viewers are lazy, if you tell them to go look for stuff etc they are probably gonna go watch something else (remember you were competing with proleague and GSTL for viewers both days) There was no schedule easy to find, you had literally hours of downtime each day with just a webcam surrounded by empty space. put up some info on what games going on next, results, hell even just the current time in aus. From asking in chat and talking to people i knew i kinda figured out when some matches would be, but orders were changed, the schedule was delayed a LOT (which i guess is understandable, but not really highlighted to anyone watching the stream unless they asked about it)
I saw on pets FB he was scheduled to be streamed at 7.30 NZT or something, so ituned in at the time schuled, and the match wasnt on it was just a webcam of something else, it took asking in the chat for awhile to figure out that it had been delayed and the order changed or something. Also i couldnt even figure out the start time, it was especially unhelpful that the stream was online for well over an hour both days with nothing showing at the start.
My advise would be to get some info around the screen as to when the next matches are and what not. i dont mind if things are delayed, thats life, but let us know when things are gonna be happening and what not. I found myself not watching a lot of it because i had no idea when people were playing, a lot of other tournys just say "X match starting at Y time" and have the current time in aus on the stream, that would be more than enough for me.
EDIT: okay my post sounds very negative : P I did enjoy what i did see, there were some very good things done at this ACL, player cams are AMAZING gameheart was awesome commentary great etc etc - people have covered all that great stuff, this is just me concentrating on the negatives as i feel a few of them are quite easy fixes
From watching the stream at home, I have to say this is so far the only ACL stream that has ever come close to capturing the energy of the tournament. It was quite well done and seemed to have less technical difficulties that previous years (some lag issues occurred but personally I had about 5 minutes of lag the whole time).
To super nitpick about the downtime between games, a greater variation of ads or random stuff could be good (I know a lot of us were raging over that one headset advertisement). Maybe you could even get permission from carbot to show some of his animations in longer downtime since everyone likes those .
Oh, and a super duper nitpick - tell people to move out of the camera's line of sight in downtime. The camera is cool only when you're not staring at 1-2 spectator's backs about 80% of the time.
ACL will be having a staff meeting over the weekend to reflect on ACL Brisbane and we will be feeding a lot of questions from the SC2 community from here so keep plugging away we are reading your feedback and will respond in the coming weeks with outcomes!
Loved the event, tons of thanks to Baldie for helping me get up and running when my keyboard and mouse wouldn't work in first round.
The atmosphere was great all weekend, it was my first ACL and I was really impressed. Huge props for leaving comps open for players on Sunday morning, as soon as I got knocked out of the tourney, (thanks Rossi :P), all I wanted to do is play ladder. I was wondering though if it was possible to have maybe a couple more comps in the pro area as I know Nomad didn't manage to get on and practice due to them being constantly used by other guys.
Also having a designated dinner hour on Saturday would have been great, at lans I go to normally they have a break in all tournaments so people can go get food.
The internet issues were annoying but I know that was down to the hotel overselling you on the bandwidth you'd get.
I dunno if this is possible, but maybe if the casters are up for it, do replay analysis of the key moments of the series during downtimes? Similar to how MLG do it?
As a stream viewer, obviously just the amount of downtime was annoying, but as mentioned, the filler was the bit that made it worse.
I know that's been said, but I actually had what I thought was a cool idea. With how much the community loved some of the old NASL application videos, why not ask the 'pro' players (ie. qualified for groups) to create a short video introducing themselves (cause some of them, like moman's, were hilarious) that you can play between sets.
Help sell the personalities of the SEA scene to the audience (that's the kind of thing that makes HSC so popular). I was actually a huge fan of how many pro players came through the casting lounge at Brisbane. I think you could have used a few more though, rather than guys like Paz, Chad etc. I mean no disrespect as I actually enjoyed most of their casting, but if it could have been an opportunity to put another player up there instead that might have been better in terms of selling that player as more than a faceless/nameless ID.
Just to add my 2c to groups stages -> brackets changes that are being brought up, to be completely honest I don't think the current set up really needs changing. the champ bracket should be incredibly difficult to get into, good players should occasionally miss out on it, and when a new player makes it for the first time (eg: NXZ this tournament), it should turn-heads and make people stand up and recognize a new player is making his way up into the high tiers of the scene (if people hadn't noticed alrdy!). Allowing more people into the champ bracket somewhat cheapens the achievements of the people in it, and cheapens the group stage as a whole...
However, if changes are to be made, I feel like going straight into single elim is very harsh, it means a player can potentially be knocked out of the tournament from 1 loss (If you smash your group 5-0, then lose in the Ro8 for example), which in a game like sc2 I don't think is fair at all compared to the current system...
If you want to change it to a 3 go through system I think something like this, which is somewhat similar to old MLG bracket system works much more fairly compared to the ESL system.
Brackets may make absolutely no sense since I just made them in ms paint without a reference
This system:
- Ensures a player would have to lose at least 2 games since the start of the group stages to have been eliminated from the tournament
- Gives a larger incentive to top your group compared to original double elim bracket system.
- Still allows three people to go through each group (meaning 'groups of death' are not as brutal)
- Exact same number of rounds as the current system, meaning time issues should be non existent.
Only negative I can see is that it potentially gives too much of an advantage to the people who top their groups compared to those who don't... But then again I'm not even sure that's a particularly bad thing.
I really like Pinder suggestion, but I think the IEM 3 player bracket works better - with the 1st from each group seeded a round ahead.. so its a Ro12 with 4 seeded forward... Still like Double Elim tho. A way to work them both in?
The new schedule system used at Brisbane got things finished up really early, even then - I think there was some dawdling in the tournament too. With that in mind.. a top 3 with dbl elim could be possible...?
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