Am 5 missions in, and feel like I have some points to raise about the campaign and its implementation.
1. This feels easy and very user(noob) friendly. Back in WoL, once an upgrade was locked in, it was locked in for the rest of the campaign. Now, u can pick and choose what upgrade/abilitie u want before each mission. This includes both units and Kerrigan.
Kerrigan (so far), has also been playable for every mission I have been on. Quite different to WoL where I think from memory Jim is playable in 2 missions??
I'm abit confused as to why they done this.. maybe to make it more accessable to more players? not as unforgiving? I was quite peed off when Gears of War 3 lost all its hardcore roots and went casual hoping to appeal to a larger audience and basically make more money. Each mission now has more achievments per game skill level, which is a nice idea.
2. Zerg have names....... Well who would of guessed that.....?? Not me, thats for sure..
3. A MAJOR character dies (I'll keep this hidden incase people dont heed the spoiler warning, I was surprised to say the least).
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