Some of my views on why is this campaign so freakin' easy.
We all have to admit that league of legends has been a huge hit on the gaming (even the eSports) scene. Most of us would also agree that league of legends is a stupidly easy game (in terms of a newbie, or a new player).
So I think that Blizzard is trying to at least make their single player as easy as possible to please the general market with their newest instalment, and compete with this new giant on gaming scene? For any company that intends to make expend and make money, this sounds pretty logical for me.
And for those who are still upset about it, you have always got the still imbalanced ladder to fulfill your desire for difficulty.
Some of my views on why is this campaign so freakin' easy.
We all have to admit that league of legends has been a huge hit on the gaming (even the eSports) scene. Most of us would also agree that league of legends is a stupidly easy game (in terms of a newbie, or a new player).
So I think that Blizzard is trying to at least make their single player as easy as possible to please the general market with their newest instalment, and compete with this new giant on gaming scene? For any company that intends to make expend and make money, this sounds pretty logical for me.
And for those who are still upset about it, you have always got the still imbalanced ladder to fulfill your desire for difficulty.
This is a general trend in gaming, nothing specific to LoL. Also, that's what easy and normal modes are for. I think brutal was just too easy because of some of the imba combinations of abilities you can get, especially with your Kerrigan hero. It would've taken a lot more balancing to make brutal actually difficult but I still found it fun nonetheless.
Some of my views on why is this campaign so freakin' easy.
We all have to admit that league of legends has been a huge hit on the gaming (even the eSports) scene. Most of us would also agree that league of legends is a stupidly easy game (in terms of a newbie, or a new player).
So I think that Blizzard is trying to at least make their single player as easy as possible to please the general market with their newest instalment, and compete with this new giant on gaming scene? For any company that intends to make expend and make money, this sounds pretty logical for me.
And for those who are still upset about it, you have always got the still imbalanced ladder to fulfill your desire for difficulty.
But that's a false equivalency. League's a simplified version of Dota which is a team based multiplayer game. Sure it's simpler but when you get a lower skilled player to play League they learn how to play a team based multiplayer game because that's all that League is. The SC2 campaign is significantly different from the multiplayer aspect and the best way it could be made to appeal to casuals is to be bright and colourful and have a "so easy your arthritic grandma could do it" button. Which it does. That the campaign feels too easy on the hardest difficulty setting has nothing to do about dumbing it down for the casuals.
Accusing them of dumbing it down for the casuals is something we could argue back in '08 when we found out you could keep multiple buildings one a single hotkey (the death of macro!), or like a thousand marines in one hotkey (the death of micro!) and not having automining (the death of skill itself!), but it's 2013 and that seems like a stupid argument.
If I call another slight over this campaign compared to WoL it's that when the introduce new units they don't feel integral to completing the level. Like in Wings when you got Reapers it was on a map where you wanted mineral unintensive units that were fast raiders and could go up on cliffs where all the treasure was. The level focused somewhat on using reapers and there's a little something that goes off in your brain that feels smart and happy that you're using this reaper in a clever way. That's good level design. Not all Wings missions are like this (the ones for tanks, medivacs, BC's, diamondbacks, Vikings really embrace this concept and the rest not so much, but obviously your mileage varies a ton here), but hots doesn't really this quite so well I thought. And the main reason is because when your units turn from boring dopey massable bludgeons into interesting ones is when you pick an evolution route for them and by then it's too late. They can't make an interesting level about cliff hopping ling/banes because you went with triple lings and babushka banes instead.
Anyway I should probably stop grinding this particular axe so much shouldn't I (or alternatively make one of those 90 minute super duper indepth youtube videos like that guy did for the Star Wars prequels.)
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Reluctant new users of this so called... Twitter- @ROOTiaguz
Last edited by ROOT`iaguz; Sat, 16th-Mar-2013 at 4:23 AM.
completed the campaign this morning. for one I loved it! however the only thing I didnt really like was the fact that you had Kerrigan in every mission pretty much ruled out the use of the other zerg units. granted i was just playing on normal . but my usual unit composition was built up of kerrigan + zergling + roach + queen. very rarely did i use anything else even during the missions when you unlock the unit. other than that I loved it. and will replay it and try to use different units and mix up my perks etc. As per usual with blizzard games the cutscenes are amazing!
So you've finished it on Brutal and done all the Mastery achievements?
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Back in WoL, once an upgrade was locked in, it was locked in for the rest of the campaign. Now, u can pick and choose what upgrade/abilitie u want before each mission. This includes both units and Kerrigan.
That's the theme of the Zerg. Evolution & adaptation.
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2. Zerg have names....... Well who would of guessed that.....?? Not me, thats for sure..
Wha? Cerebrates and major plot characters had names in SC1 also.
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Originally Posted by fray`iaguz
When I saw the cutscene where Raynor is freed from the prison ship I wondered "hey I think it's weird they kept in the same clothes and he kept his smokes"
About a day later it also occured to me he had his pistol. With 6 bullets in it. With his hands unbound. ON A PRISON SHIP.
I mean ignoring the fact it's monstrously retarded to keep him alive at all, who the **** leaves him his ******* handgun. that's just pants on hand ******* mental.
This thought crossed my mind for half a second, and then I realised there's nothing to suggest Kerrigan didn't grab his gun from outside the room and give it to him after she walked in. :P
This thought crossed my mind for half a second, and then I realised there's nothing to suggest Kerrigan didn't grab his gun from outside the room and give it to him after she walked in. :P
That and even if she didn't;
You can't exactly macgyver out of that prison with a 6 shooter and a pack of ciggies. Considering it was meant to make new folsom look easy to break open.
Leaving Raynor in there with smokes and no lighter is a horrible form of torture! Blizzard can't make an evil villain? THAT'S THE WORST THING EVER - AND RAYNOR ONLY HAS A SIX SHOOTER TO KEEP HIM COMPANY.
Put it together people. Mengsk has a win win situation if Raynor offs himself, he's not gonna get out with that pea shooter it doesn't work on marines (unless their helmets aren't closed).
Last edited by Maynarde; Sun, 17th-Mar-2013 at 3:06 PM.
You can't exactly macgyver out of that prison with a 6 shooter and a pack of ciggies. Considering it was meant to make new folsom look easy to break open.
Leaving Raynor in there with smokes and no lighter is a horrible form of torture! Blizzard can't make an evil villain? THAT'S THE WORST THING EVER - AND RAYNOR ONLY HAS A SIX SHOOTER TO KEEP HIM COMPANY.
Put it together people. Mengsk has a win win situation if Raynor offs himself, he's not gonna get out with that pea shooter it doesn't work on marines (unless their helmets aren't closed).
His pea shooter does work on marines. It worked on tychus!
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Reluctant new users of this so called... Twitter- @ROOTiaguz
Not gonna go too in-depth about this as this has been discussed so much but to me the whole story line seemed ultra predictable except Stukov, who had like no back story. The actual campaign gameplay was quite fun with the inclusion of Kerrigan and with Abuthur upgrades you could steamroll through basically anything. Overall fun campaign but blizzard really needs to get their act together in the storyline department. Oh yeah and also stop making the bosses so retarded like really, they say shit like, "stand still" and sound like a villian off a kids show.
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Proud to be . lolwut.901 SEA
Last edited by lolwut; Mon, 18th-Mar-2013 at 11:58 AM.
One of my main concerns is why Kerrigan beats Zeratul so hard? They've been fighting since she was still a Queen of Blades but at the moment what reason she has to be so hostile towards Zeratul?
Survival instinct I guess. Queen of Blades has a lot of reasons to think Zeratul would kill her given any opportunity and whilst this kerrigan doesn't have the best recollection of that time, she probably sees zeratul and something inside her thinks "this guy wants to kill you".
It also helps that Zeratul made no move to defend himself or retaliate, which was a bit weird.
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Reluctant new users of this so called... Twitter- @ROOTiaguz
I absolutely hated the zeratul story line in HotS. In 2 minutes of cutscenes zeratul randomly appears on her ship, kerrigan jumps on him and punches him a few times, he tells her about some zerg and then runs off. There was no epic infiltration, no super fight, he just sorta pops up and then disappears. Why was everything in this campaign so bloody sudden...
after what happened in WoL. Zeratul has kinda been enlightened, and strongly believes in the prophecy that was presented to him. So he knows that no matter what happens when he meets Kerrigan, he won't die.
@Cute, I believe that's what we'll be doing too. Word on the wiki is that you'd play Zeratul and try to reunite the Protoss factions.
I absolutely hated the zeratul story line in HotS. In 2 minutes of cutscenes zeratul randomly appears on her ship, kerrigan jumps on him and punches him a few times, he tells her about some zerg and then runs off. There was no epic infiltration, no super fight, he just sorta pops up and then disappears. Why was everything in this campaign so bloody sudden...
Zeratuls role in this campaign seems to be to tell important characters what to do (like Medivh from War3... Pretty much exactly like that actually). Zeratul doesn't give a **** about overthrowing mengsk (he probably thinks it's petty and stupid but we never understand his motivation or character any further then "save the universe and restore aiur" because Blizzard is really bad at characterization), he's more concerned with fate of the universe stuff so he shows up, tells Kerrigan what to do and then she goes about it.
It does kind of suck in that sense. I like Zeratul in SC2s story because when he shows up the story actually threatens to get interesting and it starts to explores new territory which is sort of what a sequel should be doing.
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Reluctant new users of this so called... Twitter- @ROOTiaguz
My biggest issue with the plot is that everyone apart from Kerrigan seemed to sit on their bums and wait for Kerrigan to come and kill them. The one exception was at the start where the Nova led team attacked the facility and that was great, it set a good pace. But from that point on it was like one of those crappy "choose your own adventure" stories.
Mengsk made a big Swarm zapper and a little Kerrigan zapper and that was it.
The bulk of Protoss strength, who previously have sent big fleets at the first sign of Zerg expansion chilled at Shakuras doing whatever Protoss do.
The whole evil Amon, Duran, Nurad faction continued what they have been doing for I don't know how long; "experimenting on hybrids."
Why did none of Kerrigan's enemies have the intelligence to realize that Kerrigan was regaining the allegiance of her brood mothers and thus attack one of them before they could re-join their strength with the swarm?
It all just seemed to be "Kerrigan grows in power until the inevitable conclusion of Mengsk's death."
In my opinion the gameplay was much better than WoL though, if a bit too easy.
Dox, what are you talking about? He's offering an opinion, and it's not an angry one. He's calm and making valid points.
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Originally Posted by Snx`Pickle
Dox is just a blizz fanboy, don't worry.
I was just poking fun at the name "lolwut", calm yourselves O_O. Didn't realise it was a personal attack. Dunno what it has to do with Blizzard either! I'd say the same if his name was xXPoOpSmEaR420Xx
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Originally Posted by mGGSouth
Why did none of Kerrigan's enemies have the intelligence to realize that Kerrigan was regaining the allegiance of her brood mothers and thus attack one of them before they could re-join their strength with the swarm?
For the most part, there were never any survivors. And then no-one could have been prepared for the ancients. IIRC the evacuation ships on Char were the only ones allowed to go free. Who knows, maybe they never made it home. Or maybe they reported that Kerrigan took back Char and that was the end of it. Either way Mengsk thought he had everything under control with the Artifact.
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