So I've been struggling with ZvP lately, but way more so when we spawn close positions. I won't bitch and moan, it's a part of the game and I'll deal with it. I feel that taking a 3rd is really hard to do, because you must do so further away than usual and then one of two things happens:
1) Toss attacks your natural, and 1/3 of your defenders have to run a LONG way to come join the fight.
2) Toss attacks your third, and it is woefully undefended, basically giving him 300 free minerals (plus whatever queen/drones you had there).
So what I've been trying to do is a 2base timing attack with roaches. I've been getting burrow/tunneling claws/+1 attack and throwing roaches at his defenses. But it seems that with a few cannons he doesn't care about my army in the slightest and just crushes it. The only success I have had was when the toss played super greedy and didn't get any cannons or observers, and was getting colossus as fast as he could.
What do other zergies do in close positions? Allin, cheese, try and play macro?
P.S. Here's an example of one of my games recently (yes my macro sucks, I've only just come back for the start of season 3 after a rather long period of being seriously ill) http://www.sc2sea.com/downloads.php?do=file&id=390
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