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Unread Thu, 3rd-May-2012, 3:24 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 81
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Overlord change is perfect, other two are stupid changes.

I don't know why they insist on cutting production time for the race with the ability to speed up production with a spell

Also as tgun said, **** the tumour and inject early, I'm worried about instant transfuse queens in the lategame.. Gg Protoss air Zvp aswell

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Last edited by HuT; Thu, 3rd-May-2012 at 3:28 PM.
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Unread Thu, 3rd-May-2012, 3:26 PM BnetId: Hydroid.732  Race: Location: Sydney, Australia  Total Posts Made: 165 # 82
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Quote:
Originally Posted by NaZSang View Post
You do know one of the purpose of doing helion expand is to check what zerg's doing with their queen so we can learn an all in's coming or not....

Now, we can only rely on the number of spinecrawlers and the existence of evo/s

The biggest problem tho is the protoss lategame being untouched.
So what about my queen use would indicate that an allin is coming? I would honestly like to know this because I personally very rarely allin, in addition I don't start spreading creep until my 3rd queen pops out anyway so I always have constant injects from the time my first queen is out. You aren't concerned with creep spread if you are going for an early allin so where would that energy be going if it isn't being injected to the hatcheries?
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Unread Thu, 3rd-May-2012, 3:27 PM BnetId: BLkTGR.129  Race: Clan: wT  Location: sydney  Total Posts Made: 113 # 83
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Quote:
Originally Posted by Hydroid View Post
So what about my queen use would indicate that an allin is coming? I would honestly like to know this because I personally very rarely allin, in addition I don't start spreading creep until my 3rd queen pops out anyway so I always have constant injects from the time my first queen is out. You aren't concerned with creep spread if you are going for an early allin so where would that energy be going if it isn't being injected to the hatcheries?
Transfusing zerlgings, because each zergling is important in an all-in, a zergling can potentially become a baneling!
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Unread Thu, 3rd-May-2012, 3:31 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 84
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Quote:
Originally Posted by TargA View Post
next time we play i will show you my nydus hydra strategy.


i bet youre shitting your pants right now.
I'll counter it by Seeker Missile-ing them as they emerge all nice and bunched.

You'll try to split in time but you can't. They're hydras. Checkmate.
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Unread Thu, 3rd-May-2012, 3:32 PM BnetId: foxmeep.599  Race: Location: Canberra  Total Posts Made: 29 # 85
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Quote:
Originally Posted by xGKingiaguz View Post
I'll counter it by Seeker Missile-ing them as they emerge all nice and bunched.

You'll try to split in time but you can't. They're hydras. Checkmate.
what happens to a seeker missile if the target enters a nydus?!
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Unread Thu, 3rd-May-2012, 3:34 PM BnetId: BLkTGR.129  Race: Clan: wT  Location: sydney  Total Posts Made: 113 # 86
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Quote:
Originally Posted by foxmeep View Post
what happens to a seeker missile if the target enters a nydus?!
The missle will enter the nydus, enveloping the nydus in flames and all the slow hydras inside, hydra blood will be spilled.

Seriously, i think it will just dissapear - due to the timer on seeker missiles not hitting their target.
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Unread Thu, 3rd-May-2012, 3:36 PM Total Posts Made: 828 # 87
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Hmmmm I think late game t in tvz is fine.
Most of what I hear is its the most balanced mu
Though personally I hate early game zvt and apparently so do protoss
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Unread Thu, 3rd-May-2012, 3:53 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 88
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Quote:
Originally Posted by xGKingiaguz View Post
I'll counter it by Seeker Missile-ing them as they emerge all nice and bunched.

You'll try to split in time but you can't. They're hydras. Checkmate.
but terrans don't make ravens.
Checkmate to you.
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Unread Thu, 3rd-May-2012, 4:08 PM BnetId: wTlzq.495  Race: Clan: wT  Location: Singapore  Total Posts Made: 207 # 89
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this is gonna change zvz in the early game
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Unread Thu, 3rd-May-2012, 4:09 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 90
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I wonder if this will change pvz a lot... we'll see i suppose
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Unread Thu, 3rd-May-2012, 4:09 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 91
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lol epic yang posts!
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Unread Thu, 3rd-May-2012, 4:10 PM BnetId: BenAD.379  Race: Clan: FS  Location: Adelaide, Australia  Total Posts Made: 750 # 92
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Im really keen to see how this will play out in pro games..

As for myself personally, since Im only platinum and thus not good at this game, it wont really affect me lol
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Unread Thu, 3rd-May-2012, 4:11 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 93
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Quote:
Originally Posted by BenAD View Post
Im really keen to see how this will play out in pro games..

As for myself personally, since Im only platinum and thus not good at this game, it wont really affect me lol
It could still affect you, just wait and see!

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yang's fury posting
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Unread Thu, 3rd-May-2012, 4:13 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 94
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pro zergs are going to have a blast imo.
no choice between an inject or tumour.
also i remember some zerg saying that there was an option to inject or tumour and it would be best to inject coz u 'cant spend the larvae. but now you can just save up the larva and inject and you win both ways!
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Unread Thu, 3rd-May-2012, 11:38 PM Race: Clan: QED  Location: Mount Isa, Australia  Total Posts Made: 232 # 95
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Ah-HA!.... I just realised!

They heard Flash was going to be converting to SC2.... so in return they have indirectly nerfed Terran.

Yep, no need to thank me... smart thinking huh? It's all politics boys!
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Unread Fri, 4th-May-2012, 12:21 AM Who's Who:   Race: Total Posts Made: 964 # 96
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I speak for Protoss that the obs change is actually pretty huge. The amount of time I build my Robo at 6:00, have my first obs half way across the map, rallied to my opponents base on a huge map, and a cloaked banshee flying in to either my natural or main scoring more probe kills then it should (since I already prepped with a 6minute Robo), when I only have 0 or 1 obs (it like a guess whether the banshee will come to the natural or main)out in my base. Also this means that in PvZ, obs scouting is now very viable for the earlier quick 2 obs and more building time for that body-builder Protoss unit.
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Unread Fri, 4th-May-2012, 9:18 AM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 97
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Originally Posted by SQL.inFeZa View Post
but terrans don't make ravens.
Checkmate to you.
Did you see day9 yesterday m8?
Raven, Thor, Viking mech build with seeker missiles... 2g2g!
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Unread Fri, 4th-May-2012, 9:36 AM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 98
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The biggest thing about obs change imo is now when vsing mutas and you have a robo you can pretty quickly get out those 4-5 obs around the map to see incoming mutas, same thing for pvt if you have a robo but want to go a more zealot archon type composition. Queen change either wont go through or will only make a difference early game, tbh by the time you get to late game all your queens have a bunch of energy already, and if creep is still around most of the map to justify making extra 50 energy queens then your opponent hasnt done a very good job denying creep
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Unread Fri, 4th-May-2012, 9:38 AM BnetId: neKo  Race: Location: Brisbane  Total Posts Made: 220 # 99
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Quote:
Originally Posted by kez View Post
tbh by the time you get to late game all your queens have a bunch of energy already,
Not if you're Grandmaster
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Unread Fri, 4th-May-2012, 10:24 AM BnetId: FvRCrank.767  Race: Location: Brisbane, Australia  Total Posts Made: 131 # 100
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Quote:
Originally Posted by Hydroid View Post
So what about my queen use would indicate that an allin is coming? I would honestly like to know this because I personally very rarely allin, in addition I don't start spreading creep until my 3rd queen pops out anyway so I always have constant injects from the time my first queen is out. You aren't concerned with creep spread if you are going for an early allin so where would that energy be going if it isn't being injected to the hatcheries?
Taken directly from my SC2 notebook:

No crawler and both queens injecting – most likely all in
1 crawler + 1creep tumour or similar - standard
Tumours, crawlers and 2 chambers – I can be greedy
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