I feel that with this queen 50 starting energy I'm going to be like all the terrans who were blindly defending their race back when they thought mules and 100 second stim research and all their other bs was balanced. Dw guys 50 starting energy on a queen is TOTALLY gonna be balanced... but seriously i dont see why bliz thinks we need this.. top 16 all zergs next ACL? Overlord change is kinda cool tho, very helpful vs terran as on bigger maps those ovies can be hard to get into position against good terrans, obs change i dont really care about, theres like 3 protoss in the world who are gonna benefit from the obs change being that much smaller
yeah agree, blizzard should totally base all their balancing based on a small potato tournament in Sidney with nubs+ moonglade
Quote:
Originally Posted by xGKingJazBas
More ZvZs incoming in SEA tourneys..
And the patch effects ZvZ ALOT. Mutas becomes easier to hold with late scout, all ins becoming really weak vs hatch first etc
I dont agree, its really hard to lose vs mutas unless you all in and they hold Just go westley build, lings counter muta!
And I still think all ins are viable against hatch first, just have to be a bit more careful.
Seriously, has blizzard completely forgotten that there is a race called Terran?
After the countless threads appearing on sites such as TL with Terrans complaining about lategame T v Z and T v P, Blizzard thinks it's a good idea to buff Z/P early game?!?!!?
Early game is the only thing Terran has going for them right now...... from what I can see anyway.
But apparently "at the pro level" Terran is too strong in the early game.... what a joke.
Seriously, has blizzard completely forgotten that there is a race called Terran?
After the countless threads appearing on sites such as TL with Terrans complaining about lategame T v Z and T v P, Blizzard thinks it's a good idea to buff Z/P early game?!?!!?
Early game is the only thing Terran has going for them right now...... from what I can see anyway.
But apparently "at the pro level" Terran is too strong in the early game.... what a joke.
As a terran who complained a lot about late game zerg to many of the people I talk to about the game, I haven't felt this way for a while. In fact, the main way I lose TvZ atm is to early game all-ins by the zerg. Roach/Baneling shenanigans and the like.
If you are having so much trouble that you think it's not playable, then you are either top 20 GM playing against glade and co. every single match or you're simply not playing the matchup right... (don't get me wrong, if a zerg ever does get to a particularly obnoxious ball of almost pure infestor/corruptor/broodlord I have no idea what beats it, but if you can't pressure at all while the zerg takes 6 base that's another issue too)
As a terran who complained a lot about late game zerg to many of the people I talk to about the game, I haven't felt this way for a while. In fact, the main way I lose TvZ atm is to early game all-ins by the zerg. Roach/Baneling shenanigans and the like.
If you are having so much trouble that you think it's not playable, then you are either top 20 GM playing against glade and co. every single match or you're simply not playing the matchup right... (don't get me wrong, if a zerg ever does get to a particularly obnoxious ball of almost pure infestor/corruptor/broodlord I have no idea what beats it, but if you can't pressure at all while the zerg takes 6 base that's another issue too)
I think that if Blizzard wants to allow a faster start to creep spread in your base so you can't be walled in wit 3pylon/2bunker maybe they should just reduce how much energy a creep tumor costs to 15. That way you can purely delay your first or 2nd inject slightly to afford it quickly, but then have the creep tumour run off a cooldown like you see in the MOBA and MMO genres. So you can only lay down another creep tumour in 40 seconds and it just costs 15 energy each time.
Personally I think that seems like a far less drastic change and it still leaves some of the choice or sacrifice in there for the zerg to be able to get a faster start to their creep. Ultimately this won't make your total creep spread any better.
Last edited by Hydroid; Thu, 3rd-May-2012 at 2:55 PM.
I think that if Blizzard wants to allow a faster start to creep spread in your base so you can't be walled in wit 3pylon/2bunker maybe they should just reduce how much energy a creep tumor costs to 15. That way you can purely delay your first or 2nd inject slightly to afford it quickly, but then have the creep tumour run off a cooldown like you see in the MOBA and MMO genres. So you can only lay down another creep tumour in 40 seconds and it just costs 15 energy each time.
Personally that seems like a far less drastic change and it still leaves some of the choice or sacrifice in there for the zerg to be able to get a faster start to their creep. Ultimately this won't make your total creep spread any better.
You do know one of the purpose of doing helion expand is to check what zerg's doing with their queen so we can learn an all in's coming or not....
Now, we can only rely on the number of spinecrawlers and the existence of evo/s
The biggest problem tho is the protoss lategame being untouched.
They should add a massive protoss air unit, that shoots little fighter planes which shoot lasers. I reckon every protoss player would rush that unit and ultimately win flawlessly
As a terran who complained a lot about late game zerg to many of the people I talk to about the game, I haven't felt this way for a while. In fact, the main way I lose TvZ atm is to early game all-ins by the zerg. Roach/Baneling shenanigans and the like.
If you are having so much trouble that you think it's not playable, then you are either top 20 GM playing against glade and co. every single match or you're simply not playing the matchup right... (don't get me wrong, if a zerg ever does get to a particularly obnoxious ball of almost pure infestor/corruptor/broodlord I have no idea what beats it, but if you can't pressure at all while the zerg takes 6 base that's another issue too)
My last post was pretty much just "generally" speaking from a Terrans point of view based on what I have read on forums and games I have observed.
On a personal note, I don't think that faster overlord will affect much at all in terms of scouting. A zerg can spot a reactor hellion opening a mile away without the overlord anyways.
Quiet fankly, what annoys me the most here is the fact Blizzard keeps buffing Toss over and over again whilst "consistently ignoring" the troubles Terran has lategame. But apparently it doesn't matter at my level because of macro.... nevermind the "fact" the game is being made easier for Protoss.... again.....
I think terran are being 'ignored' is due to the fact that during the end of beta - early release of sc2, terran was consistently nerfed. Now that they have been nerfed considerably from beta, the other races are somewhat more 'unbalanced'.
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