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Unread Thu, 3rd-May-2012, 9:33 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 1
NvPinder
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New Balance Changes

http://us.battle.net/sc2/en/blog/530...-5_2_2012#blog
IMPORTANT STUFF:
  • Overlord movement speed increased to 0.586, up from 0.4687. Upgraded overlord movement speed unchanged.
  • Queen anti-ground weapon attack range increased from 3 to 5.*
  • Observer build time decreased to 30, down from 40.
These are being tested on some random misc map available on the server right now, and could apparently go live very soon in a minor patch.

One things for sure, blizzard is CLEARLY not balancing off of the Australian scene results.... :P

*This has been changed since the original op as blizzard changed there minds, the original change was
  • Queen starting energy increased to 50, up from 25.
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Last edited by NvPinder; Fri, 4th-May-2012 at 2:16 PM.
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Unread Thu, 3rd-May-2012, 9:35 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 2
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So if they're basing this off results in say korea, why exactly would protoss need buffs again?
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Unread Thu, 3rd-May-2012, 9:35 AM BnetId: FSVulcaN.713/MiPhoenix.139  Race: Clan: FS  Location: Adelaide, Australia  Total Posts Made: 143 # 3
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So zerg can do a creep tumor and inject straight away?

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 |Erasmus|:  
And the third queen will get double creep tumor right away. I guess they want creep in the opponents nat before they can take it...
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Unread Thu, 3rd-May-2012, 9:36 AM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 4
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Quote:
Originally Posted by PurePhoenix View Post
So zerg can do a creep tumor and inject straight away?
Yep, or quicker transfuses
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Unread Thu, 3rd-May-2012, 9:36 AM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 5
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lol too true :P i love the exactly figures of the overlord speed. I wonder why it has to be that excatly instead of just 0.55 or 0.6. Queen energy is interesting i'm guessing its for zvt? as zergs often have enough creep spread vs protoss as it is.
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Unread Thu, 3rd-May-2012, 9:37 AM BnetId: Loach  Race: Location: Canberra, Australia  Total Posts Made: 172 # 6
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hells to the YEAH
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Unread Thu, 3rd-May-2012, 9:37 AM BnetId: ToRvenom.977  Race: Clan: ToR/SOT  Location: Brisbane,Australia  Total Posts Made: 447 # 7
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Sweet. it says "We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much," So it may not only be me! Score! im not retarded!
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Unread Thu, 3rd-May-2012, 9:41 AM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 8
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WHATTTTTT?! are they really not going to buff terran? these guys are ridiculous

Oh great... 50 starting energy, you won't even need to build a third queen zzz.
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Unread Thu, 3rd-May-2012, 9:41 AM BnetId: BLkTGR.129  Race: Clan: wT  Location: sydney  Total Posts Made: 113 # 9
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My god 4 queens are going to be overpowered.
Hydras may actually prove to be useful now, maybe that was their intention.

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 Crankenstein:  
Yes,,, the 4 queen opener was the first thing I thought of too.
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Unread Thu, 3rd-May-2012, 9:42 AM BnetId: schmuttt.695  Race: Location: Central Victoria, Australia  Total Posts Made: 53 # 10
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Queen change surely can't go through, if you want creep you just make four queens. Hate Protoss and hope they die but surely obs buff won't change much.
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Unread Thu, 3rd-May-2012, 9:47 AM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 11
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How ridiculous..
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Unread Thu, 3rd-May-2012, 9:48 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 12
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Quote:
Originally Posted by jtxgaming View Post
Hydras may actually prove to be useful now, maybe that was their intention.
With the amount of creep spread zerg will get retardedly early hydras will be legit usefull against protoss's taking a third (not that zerg needed more help being aggressive against a toss trying to take 3 base).

I think that the overlord change is good for sc2 in general in all match-ups, and the observer change simply does a similar thing for protoss as the overlord does for zerg.

The queen change tho has such a ridiculous amount of implications its actually hard to process them all, i'd be very surprised it that made it through the patch.

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 TAEdgE:  
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Unread Thu, 3rd-May-2012, 9:52 AM Race: Location: SE QLD  Total Posts Made: 237 # 13
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So my overlord can outrun a queen off-creep? If so, huzzah!
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Unread Thu, 3rd-May-2012, 9:54 AM Who's Who:   Total Posts Made: 220 # 14
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this seems like a great idea!

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Unread Thu, 3rd-May-2012, 9:58 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 15
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Quote:
Originally Posted by schmuttt View Post
Hate Protoss and hope they die but surely obs buff won't change much.
It does free up a decent amount of robo build time (when combined with chrono-boost. After watching squirtle just destroying code s with 2 base colo timings, i can't say the idea of the same colossus count being 20s earlier (assuming 2 obs first, which iirc is standard with that build) makes me sleep any better at night.
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Unread Thu, 3rd-May-2012, 9:58 AM BnetId: BLkTGR.129  Race: Clan: wT  Location: sydney  Total Posts Made: 113 # 16
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I dont think that any toss gateway push will even work anymore, the moment you reach the creep your still at your base. The fact is that you need robo tech now to push back creep that has advanced so far, imo almost all other forms of tech will result in a loss.
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Unread Thu, 3rd-May-2012, 10:00 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 17
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Quote:
Originally Posted by jtxgaming View Post
I dont think that any toss gateway push will even work anymore, the moment you reach the creep your still at your base. The fact is that you need robo tech now to push back creep that has advanced so far, imo almost all other forms of tech will result in a loss.
I was about to say stargate play... but then I realised that 50 starting energy means main/nat instantly linked with creep (with no missed injects) and queens spawning with transfuse available.... :/
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Unread Thu, 3rd-May-2012, 10:10 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 18
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Wow that queen energy change is pretty big o.0. Wonder why they changed the observer build time though?
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Unread Thu, 3rd-May-2012, 10:11 AM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 19
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I feel that with this queen 50 starting energy I'm going to be like all the terrans who were blindly defending their race back when they thought mules and 100 second stim research and all their other bs was balanced. Dw guys 50 starting energy on a queen is TOTALLY gonna be balanced... but seriously i dont see why bliz thinks we need this.. top 16 all zergs next ACL? Overlord change is kinda cool tho, very helpful vs terran as on bigger maps those ovies can be hard to get into position against good terrans, obs change i dont really care about, theres like 3 protoss in the world who are gonna benefit from the obs change being that much smaller

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not really sure if blizz looks at sea and decides the changes lol
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Unread Thu, 3rd-May-2012, 10:12 AM Race: Clan: pRodigy  Location: Adelaide, Australia  Total Posts Made: 231 # 20
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this is crap
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