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SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > Handling the Infestor in PvZ
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Unread Thu, 21st-Jul-2011, 1:56 PM BnetId: Bielsko. 626  Race: Location: Adelaide, Australia  Total Posts Made: 68 # 41
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1) The only effective way of using HT is streaming them in (1 by 1) and sniping infestors using an obs, if the zerg player sees this happening they can drop 1 infested terran then fungal and the HT will die. Putting HTs within your army will make them clump after a short distance because of their speed difference.

2) Let me clarify, the upgrade we need to actually use our AOE costs more than the upgrade Zerg gets for extra energy, because fungal growth doesn't have an upgrade requirement, pathogen glands is essentially the psionic storm upgrade. Feedback does damage equal to the units energy, therefore keeping your infestors (which have 80hp) at 75 energy enough for 1 fungal each will ensure they survive even if they somehow get hit by feedback.

3) Fungal outranges feedback AND infestors are faster, there is no way a feedback should hit an infestor. I was suggesting to spread your roaches etc. against storm, which should be much easier to do because they move a lot faster than HTs (against fungal).

4) I just illustrated in that youtube video above that at high level feedback should never hit. If the 2 units were the same speed (at least off creep) then fine but not only are infestors faster but fungal growth also outranges feedback, so technically the only way for feedback to hit is if zerg gets really sloppy or they get choked somewhere.

5) I disagree, (assuming it is a high level game) although storm does 20 dps and fungal does 8 dps/12 dps armoured, fungal is guaranteed 36/48 damage and storm is guaranteed 20 and maybe 40 for some slow units in the middle. Also storm has a 2 second cool down between casts, therefore you need 2 HTs in position to cover the same area as a single high energy infestor.

Leagues are not important for a balance discussion unless it is a micro orientated topic, only arguments are needed. However, if you really have to know I am grandmaster on SEA.

EDIT: I am not angry about infestors because I use phoenixes and blink stalkers to counter them, I am just explaining that HTs are not the counter to infestors.

Last edited by Bielsko; Thu, 21st-Jul-2011 at 2:01 PM.
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Unread Thu, 21st-Jul-2011, 2:15 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 42
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Good idea rim I don't use infestors that often vs HT players anymore but I'll try to find some reps
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Unread Wed, 27th-Jul-2011, 12:56 PM BnetId: Digby.254  Race: Clan: WiN  Location: Australia  Total Posts Made: 29 # 43
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I think, cos Amulet got nerfed...
It's time for Pathogen Glands to go.
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Unread Wed, 27th-Jul-2011, 2:09 PM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 44
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Quote:
Originally Posted by Digby View Post
I think, cos Amulet got nerfed...
It's time for Pathogen Glands to go.
You can't warp in Infestors or Ghosts to a specific point in short order, regardless of warpgate cooldown. If anything, it's Fungal (and EMP) that should require an upgrade.
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Unread Wed, 27th-Jul-2011, 2:19 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 45
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Quote:
Originally Posted by Digby View Post
I think, cos Amulet got nerfed...
It's time for Pathogen Glands to go.
Completely different uses, you don't see Zergs reacting to a drop by building an infestor.
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