Basically any build can work below hell, like the silly mass aoe build i posted earlier that is good at killing things super fast, basically everything is dead before they reach you.
Certain builds will only work in hell, need more survivability as blues start to hit hard.
And in inferno the choice suddenly becomes massively limited, only kiting builds become viable and the best approach i find is to start the kiting after you engage them by firing your spells before they even appear on your screen. "Off-screen kiting!"
Looking at these other wiz builds here i've come to realize at inferno level the following skills are mandatory
1. Diamond Skin (I prefer absorb more dmg rune)
2. Magic Weapon - Force Weapon (basically a better familiar spark flint)
3. Blizzard - Frozen solid (You have to kite in inferno there is no other way and blizz = frost nova where you want)
4. Energy Shield - Force Armor
Passives - With the force armor you have to get the galvanizing wizard passive. And everyone gets glass cannon. So thats two passives used up as well.
Most wizards also get the "active" skill as familiar - Sparkflint for the + 10% Dmg. lol at the 4 active skills ending up being passives - Magic weapon, enegry sheild, familiar and diamond skin (emergency use)
So basically all wizards really have just "one choice" in your active skill and in your passive skill for your build to be viable in inferno. As for me im experimenting with magic missiles with the temporal flux passive (30% chance to slow enemies for 2 seconds from arcane dmg). I think sparkflint does not need to be used sometimes , and swap it out for frost nova (+cool down rate) vs melee mobs and slow time vs ranged.
I destroy tier 1 whites/elites, get annihilated at tier 3 and at tier 2 i kill whites easily but get rolled every time i see a pack. I don't think its an issue with the build but the gear I have (I only do 40kdps, top wiz's do 60kdps) so guess back to tier 1 gear farming, sigh!
I am also starting to think a Wizards and DH who endlessly kite with blizzard/traps might make a good combo. Or maybe 2 wizards. Idk. Inferno level 2 cant be "tanked."
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.