Focus's on Long range damage output using Arcane Torrent (Disruption), Hydra (arcane) & Disintegrate (Chaos Nexus)
With the passive (don't remember its name right now) All your arcane damage will cause slows and the damage output of your Hyrda and Disintegrate goes up considerably when stuffs been disrupted.
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The Zerg formerly known as [TA]Ridiculisk.500
TAhackdZ.379
I finished normal on with demon hunter but found the survivability/DPS ratio was not to my liking. So I rolled a Wizard.
I had a pretty easy time going through normal, not really worrying about stats, but I did go with 1hand/Shield to be more tanky
Left Click: Spectral Blade (Impactful Blades rune)
Right Click: Disintegrate (Convergence)
1: Diamond Skin (Crystal Shell)
2: Wave of Force (Impactful wave)
3: Storm Armor (Reactive Armor)
4: Slow time (Miasma)
Pretty much I start battle by spamming Disintegrate, as soon as I'm about to get hit I pop Diamond Skin, and continue Disintegrate. As soon as Diamond Skin wears off, I cast Wave of Force. Disintegrate in between, then Slow time, kite, and Disintegrate some more. I also use a potion in the rotation if I'm taking too much damage. And repeat the rotation with Diamond Skin again.
If my AP is low, I try to lure the mobs to a choke and just spam Spectral Blades. The Impactful Blades rune seem to decrease their dps against you with knockback, so it's a "defensive' offense move IMO.
I beat Diablo solo on this build pretty easily, except I switched out Slow Time with Hydra for extra DPS~
Edit: Passives used are: Glass Canon, Blur, Astral Presence
The build revolves around using Energy Armor (Force Armor) and stacking HPS.
If you don't know what Force Armor does, basically any attacks that would deal more than 35% of your maximum HP is reduced to deal only 35% of your max HP in damage.
So by keeping the max HP low, almost every single hit in Hell is reduced to just 35% of his HP , which is quickly regenned by stacking HPS items. (he has 900 HPS now)
The build is not foolproof of course, you're still susceptible to dying to rapid blows in quick succession and you still need to kite etc, but the survivability is just insane and the idea of running 4k HP in Hell is... ><
And as far as I know, the first person to clear Inferno Diablo solo was a Wizard who used a similar build. GAY WIZARDS
Last edited by crAzerk; Sun, 20th-May-2012 at 8:08 PM.
Hey hey, so at time of writing this build im 55 and somewhere in act 2 of hell. I was having difficulty surviving and not pulling enough damage. 12k hp was never enough and I sac'd so much dmg skills for defensive abilities just to survive that I couldnt kill anything. So I found out about the Force Armor...
The build
Q - Diamond Skin (Crystallize) - 17kish Absorb shield W - Blizzard (Frozen Solid) - Blizzard has chance to freeze mobs / Meteor (Molten Impact) - Increase Meteor dmg and leaves aoe on ground for 3secs E - Familiar (Spark Flint) - Familiar that increases dmg 12% R - Energy Armor (Force Armor) - Dmg more than 35% is reduced to 35% M1 - Magic Missile (Split) - 3 missiles 50% dmg each M2 - Magic Weapon (Force Weapon) - 15% increase
Passives
- Galvanizing Ward - HP regen whilst shield up
- Glass Cannon - 15% more dmg, 10% reduced dmg reduction
- Cold Blooded - 20% more dmg by cold on snared frozen / Conflag - Fire cause target to take 10% more dmg for 3 secs
Gear - Int and HP regen main stats.
How this build works!
Defensive - The idea behind Force Armor is, you have 4.7k hp pool, you take 35% dmg and you regen that as fast as possible (people have gotten 2k hp/s regen). So say diablo hits you for 50,000k dmg, its now just under 2k dmg, which you regen instantly (rough numbers but you get the idea).
However, you can still die! How? Getting swamped and hit too much and dots. Easily counterable! Crystallize is the defensive cool down you need to stabilize hairy situations. If you getting hit too much, pop this and run. If you find yourself in dot dmg (butcher fire, poisons) pop crystallize and run. The beautiful thing is you are still regening that hp and crystallize absorbs an incredible amount (not sure if the dmg it absorbs is calculate dbefore or after force armor 35%).
Your main ability to survive is still kiting, which is why i put the blizzard build here, but it can be done just as well with fire.
Offensive - I've yet to see another Wizard use Magic Missile Split, but then again, i have def not seen 2 same wizards lol. The reason for this is because when you AOE mobs are low, and 1 big charged shot could be overkill, why not split that into 3? The downside? What if you want to focus that single target. Good news! The 3 split shots do 50% weapon dmg each, so if you manage to hit 3 on same target (most boss fights) then you doing 150% weapon dmg (right? maths might be off), as opposed to 120% of the single charged missile. Eitherway, the split shot once learned allows you to be flexible in both aoe and single target situations.
Blizzard vs Meteor are your aoe spells. Blizzard is easier to kite with as it has slow, but mobs die slower as meteor does far more impact dmg and leaves a small dot as well as increases further dmg on mob by 10% for 3s (remember if mob is in scorched earth thats 3secs after, so 6secs total). Meteor is harder to aim, but provides the option to increase party dps with conflag.
How to play?
Whilst the below aoes are waiting for arcane spam your magic missiles, when you have arcane....
Blizzard focused - Spam blizz and kite and stutter step with your magic missile, crystallize if in danger
Meteor (more fun imo, big booms) - Kite like blizz but learn to aim meteor and how to manipulate mobs (mainly if soloing). Neat trick is to run up to the mobs as you are tanky wiht force armor and meteor on yourself, if there are just too many mobs crystallize. Most mobs die instantly to fast, at a lowly 7.5k dmg (thanks to magic weapon and sparkflint famliar, or it'd be worse lol) i crit 30k meteors, and that doesnt include the scorched earth aoe after.
Additional Tidbits:
*If you find surviving an issue or your party needs more "cc", swap out sparkflint as Magic Weapon seems to give more dps.
*On large HP packs with Meteor, stagger meteor casts for maximum conflag uptime whilst getting those magic missiles in between.
*I just got Hydra last rune the fire one, that could synergize really well wiht the meteor spec, will test.
*Why is magic weapon on right click? Cause thats where teleport was before and I got too comfortable using E as ray of frost and W for blizzard, and then things just happaned, shut up, thats why.
*When soloing always run with a templar with the regen hp thing and all the heals...its so easy to live with a pocket healer
Any Questions I'm more than happy to answer
Wonder if its worth building a force armour out fit or if they will hot fix a nerf . Im currently soloing hell act 2 with 8k dps ( got a 260 dps one handed with 180 int xD / 17k hp ) and I find the normal stuff extremly easy with my normal build (disentegrate / arcane hydra / diamond skin / archon / familair with spark and magic weapon with force) but some of the champion combos just wreck my face off and I find my self having to die 2-3 times to kill them >.<.
Last edited by Fadey; Mon, 21st-May-2012 at 10:18 AM.
I find my self having to die 2-3 times to kill them
Story of my life ! Hell difficulty is meant to be challenging I suppose ^^
I had to resort to many cheap tricks like terrain abuse (some stairs/slopes are buggy such that you can stand at the bottom and fire.. refer to this post)
Wonder if its worth building a force armour out fit or if they will hot fix a nerf . Im currently soloing hell act 2 with 8k dps ( got a 260 dps one handed with 180 int xD / 17k hp ) and I find the normal stuff extremly easy with my normal build (disentegrate / arcane hydra / diamond skin / archon / familair with spark and magic weapon with force) but some of the champion combos just wreck my face off and I find my self having to die 2-3 times to kill them >.<.
I doubt they'll hotfix it. Its not OP, it just makes single target stuff really easy. You still die if you dont kite well or stand in dot dmg. You see wizards in inferno going normal Int focused vitality builds, very solid, with cc options as spec. Whats important is that they also take force armor, even with high vitality. I also get my face destroyed heaps by champion mobs, but its usually as a result of failing my cd's or kiting.
Almost every build works, you just got to play it and gear it right.
Here's my solo/kiting Hell/Inferno build... From the 50-60 stretch I was able to not worry about survivability since I could just kite everything, and now at 60 the gear is at the stage where that has sorted itself out (I have good survivability without sacrificing damage)
Anyway, I recommend it if you've hit a harder difficulty and you're struggling to kill stuff on your own
It's low burst, blizzard is the only real spender of arcane power so you need to use it liberally while kiting. Venom Hydra is amazing DPS as long as mobs are actually in the poison puddles (which is good for packs, as every mob will run through the puddle fired at the closest one in the group).
Magic Weapon and Familiar give a pretty massive damage boost, just make sure you keep them active!
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Last edited by breadfan; Sat, 26th-May-2012 at 9:54 PM.
Basically any build can work below hell, like the silly mass aoe build i posted earlier that is good at killing things super fast, basically everything is dead before they reach you.
Certain builds will only work in hell, need more survivability as blues start to hit hard.
And in inferno the choice suddenly becomes massively limited, only kiting builds become viable and the best approach i find is to start the kiting after you engage them by firing your spells before they even appear on your screen. "Off-screen kiting!"
Looking at these other wiz builds here i've come to realize at inferno level the following skills are mandatory
1. Diamond Skin (I prefer absorb more dmg rune)
2. Magic Weapon - Force Weapon (basically a better familiar spark flint)
3. Blizzard - Frozen solid (You have to kite in inferno there is no other way and blizz = frost nova where you want)
4. Energy Shield - Force Armor
Passives - With the force armor you have to get the galvanizing wizard passive. And everyone gets glass cannon. So thats two passives used up as well.
Most wizards also get the "active" skill as familiar - Sparkflint for the + 10% Dmg. lol at the 4 active skills ending up being passives - Magic weapon, enegry sheild, familiar and diamond skin (emergency use)
So basically all wizards really have just "one choice" in your active skill and in your passive skill for your build to be viable in inferno. As for me im experimenting with magic missiles with the temporal flux passive (30% chance to slow enemies for 2 seconds from arcane dmg). I think sparkflint does not need to be used sometimes , and swap it out for frost nova (+cool down rate) vs melee mobs and slow time vs ranged.
I destroy tier 1 whites/elites, get annihilated at tier 3 and at tier 2 i kill whites easily but get rolled every time i see a pack. I don't think its an issue with the build but the gear I have (I only do 40kdps, top wiz's do 60kdps) so guess back to tier 1 gear farming, sigh!
I am also starting to think a Wizards and DH who endlessly kite with blizzard/traps might make a good combo. Or maybe 2 wizards. Idk. Inferno level 2 cant be "tanked."
1. Diamond Skin (I prefer absorb more dmg rune)
2. Magic Weapon - Force Weapon (basically a better familiar spark flint)
3. Blizzard - Frozen solid (You have to kite in inferno there is no other way and blizz = frost nova where you want)
4. Energy Shield - Force Armor
Passives - With the force armor you have to get the galvanizing wizard passive. And everyone gets glass cannon. So thats two passives used up as well.
Most wizards also get the "active" skill as familiar - Sparkflint for the + 10% Dmg. lol at the 4 active skills ending up being passives - Magic weapon, enegry sheild, familiar and diamond skin (emergency use)
I dont use diamond skin or blizzard, and i feel like galvanizing ward is downright horrible since the nerf to the no-vit build... ;o. Also you missed poison hydra which is probably the best skill wizards have in inferno.
Following a million nerfs, i found i like this one best. Venom hydra does tons of dps, and frees you up to avoid dmg and kite. Arcane Orb with tap becomes like a signature since its so cheap and does also tons of dmg for cost. It also slows for kiting.
Im undecided between force weapon or blood weapon for lifesteal, maybe you guys can help me.
Defensively this is solid, crystalize for oh shit button, TP wiht images to get out of waller/jailer/vortex and images to distract. Force Armor is good to not get one shot by random things.
Im currently at 30k hp and 22k dps. Not brilliant attack/crit.
Im undecided between force weapon or blood weapon for lifesteal, maybe you guys can help me.
Force weapon doesn't seem as useful when paired with Arcane Orb... though it's been a while since I've had Arcane Orb in my build. I haven't touched blood weapon yet either.
Quote:
Originally Posted by Nirvana
diamond skin (emergency use)
I use Diamond Skin pretty liberally really - I'll try to avoid taking *any* damage
Following a million nerfs, i found i like this one best. Venom hydra does tons of dps, and frees you up to avoid dmg and kite. Arcane Orb with tap becomes like a signature since its so cheap and does also tons of dmg for cost. It also slows for kiting.
Im undecided between force weapon or blood weapon for lifesteal, maybe you guys can help me.
Defensively this is solid, crystalize for oh shit button, TP wiht images to get out of waller/jailer/vortex and images to distract. Force Armor is good to not get one shot by random things.
Im currently at 30k hp and 22k dps. Not brilliant attack/crit.
Pretty much my exact build and i'd say we play it very similarly. I kinda bounce between a few changes every now and again.
Familiar (12% dmg boost rune) for extra dmg over diamond skin, since i find everything practically 1-shots diamond skin anyway. This is definitely better for partying w/ a tank but diamond skin might be better solo if youre really struggling survivability wise (and i can see why it'd be very helpful with farming kulle).
Illusionist over temporal flux. Again kinda dependent on what you're farming, but in a lot of situations i find having teleport available everytime you get hit really helpful. Because basically every time you get hit by anything at your gear level in inferno you're taking 1/3rd life, having teleport off cooldown instantly to port away i've found pretty amazing survivability wise. Temporal flux I think was better act 1 inf where everything was pretty slow alrdy and got super slowed so you never got hit ever, but everything in act 2 and so far act 3 is so fuckin fast ive found it doesn't help all THAT much to have them slowed 30% compared to being able to teleport 3 times or more in a fight.
So fights will basically go hydra->Shoot 'n' scoot (SnS)-> teleport when they're close before hit-> SnS -> teleport immediatly when hit (2/3rd hp) -> SnS -> Pot -> teleport immediatly when hit (~2/3rd again) -> SnS -> teleport when hit (1/3rd) -> SnS -> you're in trouble.
Keep in mind every teleport = 2 illusions that will soak hits/slow down mobs too, as well as you'll be well and truelly killing white mobs well before the "you're in trouble" phase, meaning you have orbs to teleport onto (hopefully) by that point.
Elites are still pretty hilariously difficult for my gear atm, and kinda dependent on what they roll (invul minions = leave the game).
my stats atm are 31k dmg buffed(using .9 attack speed wpn for orb dmg), 45k hp, but only 4k armor and ~200 in resist all.
Also, resist all is the best defensive stat in the game. don't underrate that shit.
edit: oh also regarding blood weapon/life steal for us in general, I haven't actually tried it yet, but I imagine its useless against everything with the possible (and large) exception of reflects damage mobs, who are a pain in the ass. but even then i think you're better off getting a weapon or gloves or w/e can have the affix w/ life steal, rather than going it over an extra 5% damage.
I'm also actually really curious about anyone who's played with lifesteal/life on hit with wiz's in inferno, can u actually cancle the damage you're taking on "reflects damage" mobs effectively? cos an elite/yellow with reflects damage and extra health i often kill myself twice/three times over without them even hitting me from pure damage back :\....
Also, resist all is the best defensive stat in the game. don't underrate that shit.
I'm only farming act 1 inferno and I've gotta ask, if that's the case why is prismatic armor so underutilised? Is force armor even post-nerf really still that awesome?
On the same note why is glass cannon taken for 15% damage (a good amount admittedly) when you lose 10% armor and resists? that Seems pretty hefty, or is the combination with force armor just better because you're already getting hit over 35% you might as well take the damage because you're still only getting hit for that much?
It just seems impossible to stop certain elites getting in on me, and when they do I worry that glass cannon and lack of blur would make things worse than they currently are. Are you just farming sections you know have nothing fast enough to get in? are you just killing stuff fast enough that it doesn't matter? Do you farm with a buddy?
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