basically the point is to get 5 stacks of soul harvest (which gives ridiculous extra dmg + heals) then spam dire bats, which have massive burst dmg and aoe through packs.
zombie to tank and spirit walk to get mana back and evade if required.
any idea if this is at all on track? it doesn't work at that well in boss fights as most of them you cant get 5 stacks but for general play the damage is actually stupid.
I think this is actually a really good way to go. From what I have read, the soul harvest is there to trigger the very high intelligence which in turn makes your DPS insane. How can you easily trigger 5 mobs? Alot of people seem to use the spirit walk to get in/ out of the 5 mobs safely (with the added bonus that this spell has a cool down). Now what? You need a high DPS spell and dire bats seems to be really good choice for this but this spell costs a lot of mana to maintain. I have seen builds involving the highest DPS bats (hungry which is 280%) rather than the one you have chosen. So how are you going to pay for all these bats? The passive most people use in this build is Vision Quest (4 spells on cool down triggers 300% mana regen). The rest of the build involves having spells that have cool downs (e.g. grasp of the dead). Because it is a fairly high maintenance style of play and you need to keep 4 of your spells on permanent cool down so your mana is flowing so you can pay for the bats.
Btw. I read this regarding stats for a WD:
Stack int + life regen on hit + vit and make a VERY hard to die WD...or
Int+crit hit%+ crit dmg%= and make a guy that drops 70k and up crits 40% of the time
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