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Unread Mon, 20th-Feb-2012, 1:58 PM BnetId: xfourteen 643  Race: Location: Boise, United States  Total Posts Made: 3 # 1
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Carrier Rush Builds

Does anyone have any good Carrier rush builds?

Thanks in advance.
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Unread Mon, 20th-Feb-2012, 2:11 PM BnetId: neKo  Race: Location: Brisbane  Total Posts Made: 220 # 2
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Oh god no. Please no.
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Unread Mon, 20th-Feb-2012, 2:13 PM BnetId: xfourteen 643  Race: Location: Boise, United States  Total Posts Made: 3 # 3
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Why not? What's wrong with this forum?

Last edited by xfourteen; Mon, 20th-Feb-2012 at 2:13 PM. Reason: too many ?
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Unread Mon, 20th-Feb-2012, 2:14 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 4
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i don't have a carrier rush build because in short carriers are bad I'm sorry to be the one that breaks the news to you
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Unread Mon, 20th-Feb-2012, 2:16 PM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 5
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Pylong > Gate > Double Gas > Cybernetics Core > Stargate > Fleet Beacon > Carrier.

Big key here is to not expand.
Can get a quick +1 air attack if you feel like you want to kill stuff quicker. Up to you...

Heavily generalized there, but you get the idea.
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Unread Mon, 20th-Feb-2012, 2:19 PM BnetId: xfourteen 643  Race: Location: Boise, United States  Total Posts Made: 3 # 6
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Thank you System
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Unread Mon, 20th-Feb-2012, 2:31 PM BnetId: nRvBard.924  Race: Location: Adelaide  Total Posts Made: 458 # 7
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Actually its been proven that carriers are a better transition than Collosus vs Terran.

Until you get more than 1 Collosus

Basically you dont want to rush to carriers, instead do a 3gate expand, then simply build a SG+Fleet beacon once your expansion is safe. Carriers achieved!
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Unread Thu, 1st-Mar-2012, 10:14 AM BnetId: TragicHero.742  Race: Location: Kuala Lumpur, Malaysia  Total Posts Made: 94 # 8
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White-Ra Carrier Rush

I've seen Ra do this all the time on his stream. He does it mostly vZ but sometimes he does it vT. I'm just going to lay out what he does in PvZ.

He opens with a standard FFE. Get your 2 gases around 18 or 19 food. At your first 150 gas, you put down a stargate, and take your 3rd gas at your nat. He doesn't research warpgate, insteads favouring +1 air attack. Take your 4th gas as soon as you can and throw down a fleet beacon, alongside a second stargate. Rush to 2 carriers, followed up by 2 void rays. Then proceed to snipe tech, while macroing behind it.

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Unread Thu, 1st-Mar-2012, 10:57 AM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 9
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Carriers are generally pretty bad, if you wanna win, dont do this, if you wanna have fun and carrier rush people, then go for it! Systems build is decent and Anything by whitera is perfect, have fun man!
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Unread Thu, 1st-Mar-2012, 11:02 AM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 10
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yeah.. Carriers are bad - better off mass Void.. if you want to do something silly like this...
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Unread Fri, 2nd-Mar-2012, 1:12 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 11
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Quote:
Does anyone have any good Carrier rush builds?
Define rush and matchup.

Fastest carrier you can get in PvZ is 9:30 on 2 bases with FFE with probe cutting and assuming no early pressure. Only reason it is safe in pvz because zerg mid game units are bad against cannons, and can be controlled with only 1 sentry at ramp.

Can do the same timing in PvT, but it's not very good, because most 2-base medivac timings come around same time, and cannons with carrier won't clear it. For PvT, it's best to open FE into 5(7) gate TC, then transition to carriers on 3x bases.

PvP carriers...never tried it. Had one game waaay back that lasted long enough to get carriers on the field. Phoenixes are ok though, but the build is kind of complicated due to possible variations.
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Unread Fri, 2nd-Mar-2012, 1:20 AM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 12
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Quote:
Originally Posted by Next_rim View Post
Define rush and matchup.

Fastest carrier you can get in PvZ is 9:30 on 2 bases with FFE with probe cutting and assuming no early pressure. Only reason it is safe in pvz because zerg mid game units are bad against cannons, and can be controlled with only 1 sentry at ramp.

Can do the same timing in PvT, but it's not very good, because most 2-base medivac timings come around same time, and cannons with carrier won't clear it. For PvT, it's best to open FE into 5(7) gate TC, then transition to carriers on 3x bases.

PvP carriers...never tried it. Had one game waaay back that lasted long enough to get carriers on the field. Phoenixes are ok though, but the build is kind of complicated due to possible variations.
This^

The only way to reasonably use carriers.
And the only reasonable matchup to use carriers is PvZ
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Unread Fri, 2nd-Mar-2012, 9:05 AM BnetId: Kluey.571  Race: Location: Ontario, Canada  Total Posts Made: 10 # 13
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Originally Posted by TAChadMann View Post
yeah.. Carriers are bad - better off mass Void.. if you want to do something silly like this...
Actually, people don't understand the fact that Carriers sucked in BW because all the interceptors would hit one unit no matter the damage. With the improved AI in Starcraft 2, all the interceptors go out and hit different units. An army of Hydra's will MELT. The only bad thing is their build time and cost.
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Unread Fri, 2nd-Mar-2012, 9:38 AM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 14
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Originally Posted by Kluey View Post
Actually, people don't understand the fact that Carriers sucked in BW because all the interceptors would hit one unit no matter the damage. With the improved AI in Starcraft 2, all the interceptors go out and hit different units. An army of Hydra's will MELT. The only bad thing is their build time and cost.
oh so THATS why we see them more in sc2, i was always wondering why pro's use them all the time.
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Unread Fri, 2nd-Mar-2012, 2:13 PM BnetId: Shana.419  Race: Location: Malaysia  Total Posts Made: 18 # 15
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I played against a toss who did Carrier & DT thought out the whole game against me... was interesting but if my observers don't die, my blink stalkers will have fun killing all his carriers & DTs!

For fun is nice, going for the win, I guess its pretty hard
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Unread Fri, 2nd-Mar-2012, 2:17 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 16
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Quote:
Originally Posted by Kluey View Post
Actually, people don't understand the fact that Carriers sucked in BW because all the interceptors would hit one unit no matter the damage. With the improved AI in Starcraft 2, all the interceptors go out and hit different units. An army of Hydra's will MELT. The only bad thing is their build time and cost.
Carriers aren't bad in pvz, carriers are bad in pvt and pvp because they're so cost inefficient it's not funny and if you try to micro them, their dps drops to 0
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Unread Fri, 2nd-Mar-2012, 4:15 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 17
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I did the carrier rush funday monday thing ages ago and it was pretty fun and good at my level back then (plat i think). Did it off 1 base, I think I waited for 2 carriers, I can't remember, it was pretty fun :P.

It was so long ago that Kulas Ravine was in the map pool though :P
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Unread Sat, 3rd-Mar-2012, 11:04 AM Race: Location: sweden  Total Posts Made: 11 # 18
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Not sure if troll, or just stupid...
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Unread Sat, 3rd-Mar-2012, 3:02 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 19
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Carriers are only viable late game, that is, when you can survive long enough to mass like 20 of them...But still, Void Rays are much more powerful en masse IMO.
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