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Unread Thu, 3rd-May-2012, 11:49 AM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 41
jayaiwhy
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4 gate off FFE isn't going to work anymore, nor is Stargate pressure (not that SG pressures are good in the first place)


We might see more early expands in ZvZ because of the energy buff (which is good, it encourages 2 base play)

More all ins in ZvT because now we can scout 3CC (hopefully, not sure how much faster OL is)
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Unread Thu, 3rd-May-2012, 11:54 AM BnetId: iMSundeR.451  Race: Location: Melbourne, Australia  Total Posts Made: 225 # 42
iM SundeR
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Ahaha, this isn't going to change much, it just makes the same builds a little bit easier to scout.

Queen energy won't go through, make a 10 energy increase but not double. I don't see how having your 3rd and 4th queen able to spread 2 creep tumors at once being a good or useful thing. If we can spread creep easily now then there's no need for this kind of change.

Overlord speed is increase is long, long, long overdue, but there definitely won't be any metagame shifts because of this. Marines and stalkers can still take .58 speed overlords out just the same as .46 speed overlords.

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 TAEdgE:  
 PiG:  
totally agree no way will queen energy go through
 aLtNinja:  
Good analysis also agree
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Unread Thu, 3rd-May-2012, 11:58 AM Total Posts Made: 828 # 43
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overlord speed buff is actually necessary on some maps as it can be near impossible to get overlord into position against decent terrans. Not to mention you'll get to see a little bit more making the ovie sac potentially less useless.

Queen energy sounds dumb - only reason i can see for this is to encourage terrans to use hellions properly in mid leagues. Cause this buff doesn't help queens defend retardlions that don't care about creep spread at present or map control and essentially auto win if your queen is 1 pixel out of position.
Queen ground dmg buff I think would be better in helping defend bunker cheese and hellions.

Obs I guess I can understand as with lower build time protoss don't have to get that first obs as urgently in case terran is going clock banshee. But then again im not sure
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Unread Thu, 3rd-May-2012, 11:59 AM BnetId: Hydroid.732  Race: Location: Sydney, Australia  Total Posts Made: 165 # 44
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Quote:
Originally Posted by foxmeep View Post
afaik pretty much every balance change so far has gone via the PTR.
Doing a custom map is far easier IMO because you don't need to specifically load up the PTR (which I've never been able to get working anyway)
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Unread Thu, 3rd-May-2012, 12:10 PM BnetId: 794  Race: Clan: aLt  Location: Toowoomba Australia  Total Posts Made: 275 # 45
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One of the worst balance changes ever -_-
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Unread Thu, 3rd-May-2012, 12:27 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 46
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oh yeah... wow i'm an idiot i was only thinking the first queen that gets 50 energy but its every queen! wow.
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Unread Thu, 3rd-May-2012, 12:37 PM Who's Who:   BnetId: TheGentleman.565  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 533 # 47
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I'm no M or GM player so I'm not going to claim these changes are imbalanced.

But in my opinion 50 starting energy on every queen is a bit much. Maybe 35-40 starting energy? That way new queens can only inject or spawn creep tumours immediately... but they're not far off 50 energy should they wish to do both or transfuse.

Just my 2 cents.
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Unread Thu, 3rd-May-2012, 12:38 PM BnetId: Zepph.293  Race: Location: Unkown  Total Posts Made: 258 # 48
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Yessssyesyesyeayesyrybcdisvusfhvbjrenh. I like this very very much.
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Unread Thu, 3rd-May-2012, 12:40 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 49
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Quote:
Originally Posted by TheGentleman View Post
But in my opinion 50 starting energy on every queen is a bit much. Maybe 35-40 starting energy? .
But then if you're ontop of your injects like you should be then you'll always have that extra useless energy sitting around.
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Unread Thu, 3rd-May-2012, 12:41 PM Who's Who:   Total Posts Made: 877 # 50
iM tgun
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Overlord change yay, queen change is ******* retardedly overpowered for zerg.
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Unread Thu, 3rd-May-2012, 12:43 PM BnetId: 562  Race: Total Posts Made: 356 # 51
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I don't think the queen change will be as big as people are expecting creep wise. As was posted on TL, here is a picture of before patch and after patch.

Click the image to open in full size.
Click the image to open in full size.

The biggest limiting factor in creep will still be the APM of the player. It may make a small difference if they are 100% on top of tumors all the time, but realistitically outside of the very top levels it won't happen.

I'd say early queen ramp blocks in ZvZ will be one of the most significant changes to it, otherwise not that big of a deal.... or at least not as much as everyone is making out.

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 NvRossi:  
conclusive evidence
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useless
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Unread Thu, 3rd-May-2012, 12:43 PM BnetId: mGGSwitch 788  Race: Clan: mGG  Location: Adelaide, Australia  Total Posts Made: 347 # 52
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I love the overlord speed buff, easier scouting will help immensely. I doubt the queen buff will remain, you'll pretty much be able to beat double stargate/2port banshee etc without scouting it, seeing as you can now buy transfuses.

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Finally using sc2sea account!
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Unread Thu, 3rd-May-2012, 12:46 PM Who's Who:   Total Posts Made: 877 # 53
iM tgun
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Quote:
Originally Posted by Peleus View Post
I don't think the queen change will be as big as people are expecting creep wise. As was posted on TL, here is a picture of before patch and after patch.

Click the image to open in full size.
Click the image to open in full size.

The biggest limiting factor in creep will still be the APM of the player. It may make a small difference if they are 100% on top of tumors all the time, but realistitically outside of the very top levels it won't happen.

I'd say early queen ramp blocks in ZvZ will be one of the most significant changes to it, otherwise not that big of a deal.... or at least not as much as everyone is making out.
Those pictures actually mean less than nothing. Like, deadset useless. It's more the fact that you don't need to make a decision between injecting or spreading creep, or make a decision to get extra queens early on to spread creep. It will also be an issue in ZvZ, where a transfuse on a spine can be the difference between holding off a ling/bane allin, or not.

It's also going to make late-game Zv* even stronger. You get queens to reinforce your broodlord army, now you get queens with instant transfuses? Awesome.

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 Stallion:  
very true and smart
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Unread Thu, 3rd-May-2012, 12:49 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 54
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Quote:
Originally Posted by tgun View Post
It's also going to make late-game Zv* even stronger. You get queens to reinforce your broodlord army, now you get queens with instant transfuses? Awesome.
Broodlords are good enough by themselves... i don't want to deal with this T_T ㄴㅇㄴ
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Unread Thu, 3rd-May-2012, 1:12 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 55
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I mean, if the Queen energy goes through, I'd be happy to trade it for a reversal on the Neural nerf?
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Unread Thu, 3rd-May-2012, 1:13 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 56
Daboo
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Quote:
Originally Posted by Hydroid View Post
Doing a custom map is far easier IMO because you don't need to specifically load up the PTR (which I've never been able to get working anyway)
Yeah I think this is a lot better than the ptr. First off a lot of people didnt know about the ptr, and of the people who knew many couldnt get it to work. Plus the chances of getting a game on that server dropped exponentially after the first day of the announcement.
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Unread Thu, 3rd-May-2012, 1:22 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 57
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Stargate openers are gonna be hard now T_T.
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Unread Thu, 3rd-May-2012, 1:24 PM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 58
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As a Zerg, this is the first patch I am excited about The queen update is huge...
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Unread Thu, 3rd-May-2012, 1:25 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 59
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Quote:
Originally Posted by SQL.inFeZa View Post
Stargate openers are gonna be hard now T_T.
stargates are for more than just doing initial damage but i agree makes them basically impossible to do damge is hard enough as it is to do more then a drone or 2 and a queen if lucky.
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Unread Thu, 3rd-May-2012, 1:30 PM Total Posts Made: 31 # 60
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Quote:
Originally Posted by ToRVenom View Post
Sweet. it says "We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much," So it may not only be me! Score! im not retarded!
well lets be honest you are a little bit :P
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