Are they serious about the long range missile? Why is this needed? TvT siege lines are very breakable already. It's like they need to make everything easier - seige lines aren't ment to be broken! gahhhhhh Also whats wrong with dropping a nuke?
Isn't the carrier already a very long range air unit that attacks air and ground.... why replace it when you could just do something to fix the unit in that role, since it's not something remarkably different with splash now.
As long as they keep battle hellions, I"ll be reasonably happy. I like most of the changes, but personally don't really see the tank problem in TvT as needing 'a long range missile launcher', I think air transitions are good enough and I think the positioning battle of tanks is a good part of the game.
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[VB] Rhuubarb.120(SEA) / [VBSEA] Rhuubarb.634(NA) | | My Stream
''One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.''
LOL
Ok so the idea behind this is now you can just move out at random as **** times and hope for a free win, if you dont get said free win just teleport back.
Why would recall be available since the start of the game, its always been high tech for a reason
Anyone imagined a marine trying to attack with 1range yet? Stabbing lings with a gun?
No different for High Templars in Z v P either. lol, kinda makes storm redundant......
Although I think so much will still change between now and release.... currently I think it's a complete joke in regards to half the crap with HoTS...
- Long ranged missile? Don't we already have nukes?
- AA Spider Mines? What? Didn't realise Mutas were still a problem.... or maybe it's meant to kinda sub in for the oracle in regards to denying mining time?
All I can say, is I'd sure love to have vultures...... they make so many Terrans happy if they gave us vultures... As a matter of fact, I'd pay $50 for the expansion just so I'd get to use the unit. LOL!
Not I. But I am noticing a lot of people in this thread mentioning that the tempest without splash would be completely useless and not used in any matchups. A tempest without splash is a battlecruiser. How much was the Tempest gonna be? Pretty sure it wasnt 400/300.
I have only just realised how much i hate the battlecruiser. you see all the cut scenes from the campaign, in the mission where the battlecruiser flies in to pick up raynor, pwning 102839823 zerg units, or the other cut scene with the ship fighting mutas everywhere. If only the real thing was half (or even 1/3) as good as that. Unfortunately, it shoots 1 bolt. slowly. and takes forever to build.
So as for terran, we have removal of warhound, nothing said about the battle hellion (which is cool), shredder gone, which is a good thing. exploitative terrans. Could have just been changed to be "does not harm scv's probes or drones" and then make it able to be repaired.... now that would make it interesting, and firce it to be used for board control.
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Volition - Flectere si nequeo superos, Acheronta movebo
BC's work in TvT when the tank lines are unbreakable. Nukes suck at this role because 100/100 is a very expensive way to lose a ghost.
They're also a kind of fun unit to get when you're at 18 bases vs Protoss and your ball just keeps bouncing off them again and again. 3/3 BC's require protoss to shift his composition entirely and can get wins where more marines will not.
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