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Unread Mon, 20th-Feb-2012, 5:40 PM Who's Who:   Race: Location: Melbourne  Total Posts Made: 336 # 12
TargA
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Quote:
Originally Posted by Apth View Post
Zerglings.

No really, drop a whole ton of lings into your opponents production facilities as soon as they leave their base. Kills any reinforcements, and forces them either to basetrade or turtle.

Fun times.
Are people really that bad?

[quote=iVnMufasa;72225]
Quote:
Originally Posted by TargA View Post
1 overlord full of units is not worth it at allQUOTE]

how many overlords do you reckon you'd need for zerglings to be effective?
Depends on what you want to achieve, dropping 2 overlords full of lings while you are attacking a toss might be good in some situations. But if you want the toss to move his whole army so that you can eliminate a base, you need 5-6 overlords full of units and then you need enough units to succesfully attack the base as well as being able to defend your own bases.


Quote:
Originally Posted by iVnMufasa View Post
The later the game is the more effective they can be because of the number of bases... plus you should be able to afford on 3+ bases but yeah they are kind all in during the mid game.

The thing with banes is that although they're almost guaranteed worker kills which is sick, after they've put down 2+ spors, turrets ect... its seems nullified

Plus if you dropped roaches or anything else besides banes they’d force the army or at least portion of it to come back to defend which can be pretty handy.

Also with roaches if you’ve got burrow movement you could be so annoying if they didn’t have sufficient detection.
I dont think drops are more effective the longer the game is, good players will always try to have map control, and with the current meta game I think its better to build a wall of spines and then tech up to broods.

Vs good players you rarely ever get to kill workers with banelings, and if you do you might force the toss to all in you, and if you have fast teched up to baneling drops you are probably going to die.

Doing roach drops are good in some situations, espescially with burrow movement, but nowadays tosses are getting good at camping and having cannons everywhere which counters the roaches ez pz.

Quote:
Originally Posted by PeleusSPR View Post
I'd agree with being situational, but like nyduses they can be useful as retard magnets. In this age where almost all players still have 1-a syndrome a small drop is a good way to get an entire army out of position for little risk.
Good players never do stuff like that, a good player will try to send the minimum amount of units to hold the drops/nydus off.

Quote:
Originally Posted by Djvillian View Post
BANELINGS with +1 attack can devestate un-upgraded drones/probes.
Wrong, +2 attack kills 1 worker.
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