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Unread Mon, 7th-Nov-2011, 6:56 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 241
iM yang
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I don't see what was wrong with your FFE except for the fact you stayed on 1 gas for ages and didn't get your 4th gas for a long time also.

Generally you want to go up to 4 gateways, add your gas, then add your twilight, then add 3 more gates and push out ~9 minutes.
You want to put down a robo once you push out also as burrow is very common at this timing.

You had some good trades at 12:30 but then instead of saving all your stalkers you walked into his third for no reason and gave some away for free. You always want to be building your stalker force up and not losing it.

Once you pulled back you should've realised a couple of things;
1. You don't know if he wants to play aggressively or tech
2. You have no sentries, therefore no force fields
3. he is playing a roach heavy style, which lings are very popular with

You needed to replenish your sentry count and if you had done, you would've held your third with no problem. You also needed some sort of scouting in his base (robo earlier works for this with obs)

A tip for every PvZ game you will ever play, you need to have sim city protecting EVERY expansion (4th base ramp, nat ramp, spot between xel'naga tower + cliff). If you don't, a good zerg will pull you every which way without you being able to defend it.
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Unread Mon, 7th-Nov-2011, 7:03 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 242
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Oops double post, stupid page wouldn't load.
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Last edited by iM yang; Tue, 8th-Nov-2011 at 10:10 AM.
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Unread Mon, 7th-Nov-2011, 7:06 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 243
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you know yang means business whn he double post btw, yang cld u take a look at the game between Delraich and I? think ye wld appreciate some pointers
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Unread Tue, 8th-Nov-2011, 2:57 AM BnetId: neon.457  Race: Location: Australia  Total Posts Made: 146 # 244
neon
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Hi Guys,



After many a crushing defeat over the past week I'm biting the bullet to see if I can get some constructive feedback on improving my game. firstly I want to improve my PvZ I see players on streams just crush protoss with denying expansions and taking out armies but I always seem to either a) die early or b) die really late.

This is just one game where I die early but I thought I was doing the right things, though I guess I don't really have a build past a hatch at around 21 and early speed lings and I try react to what I scout, which may be not enough in this game. (he hits around 9-11 mins with +1 at my third on shakuras)

http://www.sc2sea.com/downloads.php?do=file&id=569

any help/advice would be appreciated, I don't need anything super detailed but by all means feel free

Stats from SC2 Gears, since the 1st NOV I've played about 60 ladder games, 50% ZvP win, 60% ZvZ win, and 26% ZvT win.

The only matchup I feel confident in at the moment is ZvZ and I feel I have no idea vs Protoss or Terran, I try copy pro's but it never seems to look the same and I lack game vision for what I need to be doing a lot of the time.
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Unread Tue, 8th-Nov-2011, 7:34 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 245
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Quote:
Originally Posted by UltimateDeep View Post
Heya, I was doing my placement matches in the North American Server and I recorded 3 losses out of 5 (including one loss which turned to a win). Well, being a struggling player, I dunno what my mistakes are as well as what could I have done to turn the losses around.

So here are the following files:

http://www.sc2sea.com/downloads.php?do=file&id=564 (Match 5)

http://www.sc2sea.com/downloads.php?do=file&id=565 (Match 4)

http://www.sc2sea.com/downloads.php?do=file&id=566 (Match 3) - Take a look at that one first, cause I dunno pretty much the hard counters against a Macro crazy toss (Stalker/Immortal Mass)

Some help appreciated. Thanks.


UltimateDeep vs Luiskchorro

League :
Map : Nezarim Crypt
Length : 25:53
Version 1.4.1

Replay Analysis

  • You begin claqually with depot rax gaz. Then you're taking a second gaz without even saturating the first (2 workers on it)
Click the image to open in full size.

  • Make those bio research ASAP. They are long to obtain on one lab only, make sure it researchs permanently

Click the image to open in full size.

  • Make SCV all the time during the first 15 minutes of the game

Click the image to open in full size.

  • 6:00 : Hard and long supply block at 26, that's a big blow to your macro

Click the image to open in full size.


  • You don't have enough units for that timing (6:22). You're teching hard, you need to defend not wandering your units in the wild. If you see a probe coming from that way, there is probably a pylon out there (not in this case, but you didn't checked). You didn't SCV scout at all. How did you knew he was there ???? Oo

Click the image to open in full size.

  • You don't expand and add structures you can't afford to use on one base. A Battele cruser Warren is not something to produce on one base (or even 2). You're now too broke to make your important factory to produce.

Click the image to open in full size.

  • You push at 7 with 4 units. That's wayyyyyyyyy to few for that timing. They are going to be slaughtered.

Click the image to open in full size.

  • Marines are human beings don't roadkill them with your tanks
Click the image to open in full size.

  • As planned, your push is too weak. You're opponent is using well his guardian shields

Click the image to open in full size.

  • You're opponent try to counter but is repelled by a single tank...

Click the image to open in full size.

  • It's cold out there, your opponent smartly use that public heater to warm his units.

Click the image to open in full size.

  • Very good drop that makes big damages and keep you in the game while you're one bas behind.

Click the image to open in full size.

Click the image to open in full size.

  • You take a Ninja expand (why ??) way too late. Your natural is always the expand to take, it's the easier to defend and to transfert SCV from one base to another. You're opponent has a 3rd fully saturated;
  • 16:46 : What you see:
Click the image to open in full size.

  • What your opponent see ...
Click the image to open in full size.

  • Another good drop

Click the image to open in full size.

  • Now you're too far behind, it's only a mater of time before you loose. Your opponent who scout very well with all he get and specially his obs destroy your Ninja expand.

Click the image to open in full size.

  • He decide to finish you.

Click the image to open in full size.

Click the image to open in full size.

Strong points

  • Good initial opening (depot rax, gas, OC).
  • Good drops.

What could be improved

  • Expand before 10 minutes and then add one every 5 minutes.
  • Don't overtech (both BC and Thors on one base, while Thors is for 2, BC for 3)
  • Scout more with SCV, marines on Xelnagas
  • Produce with all your buildings all the time.
You need to play a lot to improve and train to expand more.

Quick Comments
 FSDarkNemesis:  
thanks a lot man. should concentrate more on scouting which I often hate doing.
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- EU.Nemo.#368
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Unread Tue, 8th-Nov-2011, 3:24 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 246
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Quote:
Originally Posted by Nemo View Post
  • Marines are human beings don't roadkill them with your tanks
Click the image to open in full size.
  • It's cold out there, your opponent smartly use that public heater to warm his units.

Click the image to open in full size.
ahh...good old Nemo spotting all these little things XD
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Unread Wed, 9th-Nov-2011, 12:46 AM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 247
MooZfY
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Hey guys, I have trouble with TvZ as it is my worst matchup. Please try to tell me what I could have done better or feedback on my play.

http://www.sc2sea.com/downloads.php?do=file&id=571

thanks guys!
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Last edited by MooZfY; Wed, 9th-Nov-2011 at 1:24 AM.
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Unread Wed, 9th-Nov-2011, 8:46 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 248
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Mr Helpful (2011)
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Quote:
Originally Posted by zoomforyou View Post
Hey guys, I have trouble with TvZ as it is my worst matchup. Please try to tell me what I could have done better or feedback on my play.

http://www.sc2sea.com/downloads.php?do=file&id=571

thanks guys!
When I analyze a replay, I don't mean to tell with certitude what should be done in each situation, I mean to give guidelines for the own reflection of the player. Those guidelines are more directives for lower leagues and more external opinions for higher leaguers.

In your case, obviously you will have knowledge on this game I don't have, so i really try to give you a fresh external opinion that could give you ideas that you could add to your own analysis of what you should do.


zoomforyou vs xGKingMafia

League :
Map : Shattered Temple
Length : 13:41
Version 1.4.2

Replay Analysis

  • Too good mannered. Just say: I will trample you XKingthingy scum !
Click the image to open in full size.
  • Opening Rax-gaz for you vs Hatch first for Mafia
Click the image to open in full size.
  • 4:07 : Bunker rush with one marine, one SCV. Mafia have scouted it was one rax only and a late one so you don't force lings. You have lost your scouting scv and 25 minerals in exchange to mining time and an opportunity if you had succeeded. It seems an even operation to me as you could have backed this SCV for mining back at home or scouting a bit more.
Click the image to open in full size.
  • 6:07 : 2 Hellions in front of his base. 2 queens and a spore crawler finishing 4 lings defending his ramp. For the moment the game is absolutely even and both of you have done what is written in the books perfectly.
Click the image to open in full size.
  • 6:09 : You deny a creep tumor, that's hellion job and they do it perfectly. You take a small advantage.
Click the image to open in full size.
  • 7:44 : Situation still even, you denied any expansion, any creep, your hellions are in good health. Mafia take his gas and 11 drone to use them+Macro Hatch and is preparing to tech.
Click the image to open in full size.
  • 7:56 : Mafia has preferred to extend his creep at the outside of his base instead of between his bases. probably because he was fearing some hellion drop and wanted to defend them efficiently.
Click the image to open in full size.
  • 7:57 : You're only on 2 gaz and you're going heavy bio (4 barracks) on one fact for tanks but no engeeniring bay. Shouldn't you make either a starport for better scouting or engineering bay to begin upgrades and be safer in case or quick mutas ?
Click the image to open in full size.
  • 7:57 : First macro mistake, your first base is oversaturated (29 SCV) while the other is not (2 SCVs). Transfer some from base one to base 2 when expanding
Click the image to open in full size.
  • 8:19 : I guess you already know you can't have such a long supply block at 54 food against Mafia.
Click the image to open in full size.
  • 8:26: While you control Mafia, take that time to break the Rocks to the third and at the gold if you can; if not you won't be able to expand after because your army will be very busy.
Click the image to open in full size.
  • 8:57 : Mafia decide to get out of his base and attack your hellions.
Click the image to open in full size.
  • 9:02 : You were very attentive and you save them.
Click the image to open in full size.
  • 9:57 : perfect timing for the tank push as shown in army supply. But because you supply block again, you're not producing as you should.
Click the image to open in full size.
  • 9:57 : Thanks to your hellions, Mafia see nothing of this push.
Click the image to open in full size.
Click the image to open in full size.
  • 10:25 : You're also far to late on the shield upgrade.
Click the image to open in full size.
  • 10:25 : Your game begins to crumble.
    • Again nearly supply blocked
    • At last engineering bay but no upgrade and a SCV idle
Click the image to open in full size.
    • Both tank clamped and all your light units
Click the image to open in full size.
    • Not rallying your new marines and you have only 2 tanks at that moment
Click the image to open in full size.
    • Again not producing the 5 marines you should (only 2)
Click the image to open in full size.
  • 10:47, your units are right above the probable position of the creep. As soon as you scan, both your tanks make a awful friendly fire ...
  • Huge, huge blunder : Now you have to retreat to break the rocks to be able to expand. I don't think you should give away such a menacing position. You should have leapfrogged with your units until Mafia base.
Click the image to open in full size.
  • 11:30 : You loose as you're taken off siege by Mafia during your retreat and by behind (of course hellions that scout the path for the main army are the other side now).
Click the image to open in full size.
  • 11:46 : That's far too late now for Simcitying your Natural. You should do it before.
Click the image to open in full size.
  • 12:20 : You repel it, but so far behind that your are doomed. He has now all the map you have no tanks and no defense.
Click the image to open in full size.
Click the image to open in full size.

Strong points

  • Perfect macro until 8 minutes.
  • Good timing for the 3 tank push (but only with 2 because of the supply block)
  • Perfect Hellion management

What could be improved

  • Don't supply block, never, ever in . If you struggle with that, make one depot more ahead of what you're doing now. that will be better than supply blocking you that hard at 56 food (and 94).
  • Simcity your natural with bunkers, Barracks (and not too much depots).
  • Be active with your units, destroy the rocks before your Hellions are chased away of his Natural;
  • Never retreat with your tank push, reinforce it and trade. Ground is absolutely key in TvZ. If you're in front of his bases he is in difficulties to expand and control the map.
  • Don't clamp your units before battle. They must never be clamped. Once sieged, leapfrog with small group of units and tanks. Then trades will be in your favor. Marines will also better protect your tanks from mutas.
  • Upgrade faster (shield, EB upgrades).
  • Put reactor on every barrack. You will use them for your starport after that.
  • Scout and chase Ovies with a Viking.
Conclusion

You lost :
  • 1rst Because you retreated your army
  • 2nd because of supply block making you have less army than you should, leading you to retreat because you felt weak with too few army.
  • 3rd Not destroying rocks and bad Simcity of the natural
I think you have good potential to improve. You need more training to make all those things perfectly and you will soon be able to take him down.
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"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368
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Unread Wed, 9th-Nov-2011, 1:06 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 249
MooZfY
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Thanks Nemo, I will try to remember everything you told me I could improve on =)
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Unread Wed, 9th-Nov-2011, 10:33 PM BnetId: aLtMrFool.792  Race: Clan: aLt  Location: Singapore  Total Posts Made: 195 # 250
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I would love to have a feedback of my TvT, I choked up alot this game because I was up against the terran beast YoonYJ, so pardon my mistakes :P

Didn't expect to meet players like yoon less than a month after coming back from a hiatus so... was kinda shocked :\

http://www.sc2replayed.com/replay-videos/15176

there's the replay! Thank you very much, anyone who would help me with this replay.
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Unread Thu, 10th-Nov-2011, 8:17 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 251
Nemo
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Mr Helpful (2011)
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Quote:
Originally Posted by Lordadon View Post
I would love to have a feedback of my TvT, I choked up alot this game because I was up against the terran beast YoonYJ, so pardon my mistakes :P

Didn't expect to meet players like yoon less than a month after coming back from a hiatus so... was kinda shocked :\

http://www.sc2replayed.com/replay-videos/15176

there's the replay! Thank you very much, anyone who would help me with this replay.
Same than for ZooM, I highlight some points to give you ideas to improve. He told me he was found the advice useful, I hope I will do as well again.


MrFool vs YoonYJ

League : and
Map : Xel'Naga Caverns
Length : 19:46
Version 1.4.2

Replay Analysis
  • Friendly chat to begin with. Yoon already trying psychological wargames
Click the image to open in full size.
  • 3:04 : You make the OC at 16 he does at 15, but you're soon nearly 1 SCV behind because you lost your scouting SCV. Note that he didn't scout SCV you. For me that's a signature for a probable reaper scout.
Click the image to open in full size.
  • 4:35 : You go for reactor hellions and scout with 2 marines
Click the image to open in full size.
  • 4:44 : You luckily ambush his reaper and take a early advantage.
Click the image to open in full size.
  • 5:40 : Timing push vs Yoon who has made a Rax-expand. He is blind since his reaper is at 2hp, you're in a huge advantage.
Click the image to open in full size.
Click the image to open in full size.

  • 6:20 : His reaper attacks you base while you arrive at his. First mistake, you should have attacked immediately while defending. He was microing his reaper and not attentive to his base. So you would certainly both has entered his base with your 4 hellions (and won instantly) AND killed his reaper since he would have had to defend his base.
Click the image to open in full size.
  • 7:02 : You destroy the depot at his wall, you have 4 hellions 2 marines and a medivac coming (and more units at home) vs 4 marines, Yoon has begun a third CC. From that point you should have won. You have to multi-task your army and your base since you're now supply-block, though that's hard to do. I don't get why you're attacking this techlab and giving time to Yoon. You have units to rally at your base. Attack his SCV !
Click the image to open in full size.Click the image to open in full size.
  • 7:19 : You're now attacking the second depot to prevent him making units I guess. I think you're giving him far too much time to prepare his defense.
Click the image to open in full size.
  • 7:27 : And now the factory !! Kill those SCV, Hellions are here for that, make them do their job !
Click the image to open in full size.
  • 7:38 : That was THE winning time. Dont kite, let them stay in that small choke while you burn them.
Click the image to open in full size.
  • 7:38 : You should have expanded in the same time. I know hard to do, but well, you're playing vs , I can ask the impossible.
  • 7:41 : Now time to kite as your hellions are very bad positioned.
Click the image to open in full size.
  • 7:47 : Why do you put them in the medivac ? The SCV were badly wounded, you could have still killed half of them. You don't need those 3 hellions at home since you rallied nothing to his base.
Click the image to open in full size.
  • You didn't produced SCV from 7:30 to 8:14. Killing SCV is useless if you don't produce them on the other hand. Even oversaturating is not a problem since you will transfert them after. Why construct your CC that away of your nat ?
Click the image to open in full size.
  • 9:07 : Second push.
Click the image to open in full size.
  • 9:41 : He repels you and with his 3 CC he has caught you on SCV count
Click the image to open in full size.
  • 11:12 : He expand in the same time as you do. SCV count and army are even. He chase you out of his base. Don't flee hellions, fight and trade, they will kill all your stuff no matter what.
Click the image to open in full size.
Click the image to open in full size.
  • 12:10 : Look what Yoon is doing with his hellions when the rest of his army fight : Head for SCVs instantly. trade army for SCV and mules.
Click the image to open in full size.
  • 12:35 : look at the income tab now. You really far behind, even with nearly same SCV.
Click the image to open in full size.
  • 13:17 : He goes on harass your SCV taking advantage of the very open Natural. 7 kills for the hellions.
Click the image to open in full size.
Click the image to open in full size.
  • 14:32 : He has the map and then over-expand while you're stuck in your's like a vs
Click the image to open in full size.
  • 14:52 : What he sees and what you see. Now it's nearly hopeless, the reason for your defeat is way before that point.
Click the image to open in full size.
Click the image to open in full size.
  • 18:35 : He sees your drop and kills it. That's what map control is for.
Click the image to open in full size.
Click the image to open in full size.
  • 19:30 : the end.
Click the image to open in full size.
  • Nice tank explosion !
Click the image to open in full size.

Strong points
  • Good aggressivity that allows you to nearly kill that reaper. Those 2 initial 2 marines were your best move. Map control gives you opportunities and you took them from the very start, Korean way.
  • Good one base attack that should have punished the too bold quick 3 CC of Yoon.
What could be improved
  • Bad management of your first push. Hellions are here to kill SCV (or marines), not buildings !
  • Not enough Multi-tasking to take advantage of your push. You NEED to have perfect macro, expanding, building SCV and producing even while you're in the enemy base. I won't ask that from a low-leaguer, but as a wanting to improve, that's your goal.
  • Reinforce your army with fresh units during your attack too. Especially hellions that reinforce real quick.
Conclusion

You lost because you miss-managed winning situation you had after breaking the entrance of Yoon base. After that the 3 CC vs your only one, then 2, allowed him to take the macro advantage.
Finally his awesome Hellion micro allowed him to kill your stuff and pin you in your 2 bases while he took 5 expands. learn from his Hellion micro and his eagerness to take the map.
___________________________________
"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368

Last edited by Nemo; Thu, 10th-Nov-2011 at 8:21 PM.
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Unread Thu, 10th-Nov-2011, 3:42 PM BnetId: aLtMrFool.792  Race: Clan: aLt  Location: Singapore  Total Posts Made: 195 # 252
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Thank you Nemo for the long analysis!

It was xel'naga caverns so I didn't choose to do any form of FE.. Even watching KR streams like TSL_Polt they don't FE in TvT on small maps like xel' naga caverns as they usually die to one base pushes unlike tal'darim altar / shakuras.

But yupp! I was lucky to catch the reaper, I was guessing because I didn't see any scv scout + I saw a single marine pushing out to kill my SCV, was trying to either catch expansion / lone marine / lone scv or in this case, lucky to catch a reaper.

I planned to do a one base push before expanding because of the map and yes you are right, I wasn't targetting the right things :\ I should totally work on that!

And actually, I didnt go right in for the win because I didn't know it was a winning moment I have this problems against people with big names like YYJ because I felt behind in game. I could only tell I was ahead from the replays! I was actually AFRAID to go in for the kill.. I guess that's another thing I can improve on

And yea... that multi-tasking is bad! I will improve on multi-tasking! Thanks for the advice and...

Thanks for the compliment of putting me as a GM on the closing portion but I'm not GM YET :P

Anyway, all in all, thanks alot

MrFool.439
Signing off!
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Unread Thu, 10th-Nov-2011, 8:05 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 253
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Quote:
Originally Posted by Lordadon View Post
Thank you Nemo for the long analysis!
You're welcome.

Quote:
It was xel'naga caverns so I didn't choose to do any form of FE.. Even watching KR streams like TSL_Polt they don't FE in TvT on small maps like xel' naga caverns as they usually die to one base pushes unlike tal'darim altar / shakuras.
One base push is often a good strat in TvT. Expandind with the risk of Hellion drops Tank push or Banshees is riscky.

Quote:
I planned to do a one base push before expanding because of the map and yes you are right, I wasn't targetting the right things :\ I should totally work on that!

And actually, I didnt go right in for the win because I didn't know it was a winning moment I have this problems against people with big names like YYJ because I felt behind in game. I could only tell I was ahead from the replays! I was actually AFRAID to go in for the kill.. I guess that's another thing I can improve on
If he let you destroy the depot at the entrance he is weak. No matter what, when hellions are in the ennemy base, go kill the SCV, you will be able to withdraw them if there is too much opposition.

Quote:
And yea... that multi-tasking is bad! I will improve on multi-tasking! Thanks for the advice and...
Not bad lol, it's just where you has more room for improvement than other part of your game which are in advance in comparison.

Quote:
Thanks for the compliment of putting me as a GM on the closing portion but I'm not GM YET :P
You're playing top 50 , that's nearly it.
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Unread Sat, 12th-Nov-2011, 1:53 AM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 254
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Good news! After a long time, my horrid streak of vs has come to an end and here is the replay to prove it! :P

http://www.sc2sea.com/downloads.php?do=file&id=573

Though, I feel like its not deserved cause:
  • Macro was horrid
  • No scout
  • No harrass
  • 3 base vs 5 base
  • He was

I went with this Reaper opening followed by BF Hellions ( BF Hellions). Wasn't expecting the reaction to my one Reaper so I could not get them in Sad panda time.

Click the image to open in full size.

Anyways, I just tanked up, spread em and kept sending the Hellions in to see what damage I could do (hint: very little).

I'd say I got lucky but I'll leave that up to you to decide

Thanks and GLHF!
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Last edited by ToRPandarine; Sat, 12th-Nov-2011 at 1:58 AM.
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Unread Sat, 12th-Nov-2011, 7:57 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 255
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Quote:
Originally Posted by ThePandarine View Post
Good news! After a long time, my horrid streak of vs has come to an end and here is the replay to prove it! :P

http://www.sc2sea.com/downloads.php?do=file&id=573

Though, I feel like its not deserved cause:
  • Macro was horrid
  • No scout
  • No harass
  • 3 base vs 5 base
  • He was
I went with this Reaper opening followed by BF Hellions ( BF Hellions). Wasn't expecting the reaction to my one Reaper so I could not get them in Sad panda time.

Anyways, I just tanked up, spread em and kept sending the Hellions in to see what damage I could do (hint: very little).

I'd say I got lucky but I'll leave that up to you to decide

Thanks and GLHF!
ThePandarine, you're a nice kid but a stubborn one. Post defeats only !

If you want me to be proud of your progress, just show me the replay, I will. Don't ask a analyze, that's half left profitable for you than for a defeat and same work for me.

ThePandarine vs GingerOcelot

League : vs
Map : Antiga Shipyard
Length : 33:28
Version 1.4.2

Replay Analysis
  • 3:20 : Opening 2ble gaz reaper into fact before 2nd depot, in conclusion supply block at 19
  • 5:00 : You make your first marine, resaerching steam, making a lab on the Factory, that's much too tech in my opinion in TvZ. You want to expand really quick in TvZ and make units to pressure and harass when he is weak.
Click the image to open in full size.

  • 5:50 : reaper has 5 kills when he dies, that's good since you're still producing during that time
Click the image to open in full size.

  • 6:15 : 5 buildings now on one base (2 fact, 2 rax, 1 bay), supply block again at 27
Click the image to open in full size.

  • 7:09 : No hotkey for your barracks
Click the image to open in full size.

  • 8:24 : You get 11 free zerglings. You must understand that you should not have gotten them as the player should have left them in his base.
Click the image to open in full size.

  • 9:34 : No production while microing your glings, no expansion
Click the image to open in full size.

  • 10:31 : That's now 7 buildings on 1 base ... You're doing a uninteresting All-in as it won't help you improve. That's not even a good build order for that.
Click the image to open in full size.

  • 15:01 : 65 workers vs 35 on one base. Your hellions keep returning to your base to get repaired.
Click the image to open in full size.

  • 17:20 : You're opponent is transitioning ... Hydras against your Blue Flame Hellion, he could not have made a worse choice as they are fragile light units and they are the only one Hellions are efficient against apart from drones and glings.
Click the image to open in full size.

  • 21:13 : You would have been really sorry in case of mutas
Click the image to open in full size.

  • 22:56 : You're opponent, sad of his live, decide to snatch a defeat from the jaws of victory and decide to suicide his army while he had a bunch of infestors in his base
Click the image to open in full size.

  • End : He gg'd and blame "build loss". That's funny as he had still the game won without a marine on the field and Thors far away of your army and a bunch of mutas available.
Click the image to open in full size.


Click the image to open in full size.

Strong points

  • Quite good army management as usual


What could be improved

  • Awful build order. Play classic. Make the exact same beginning of game as Zoomforyou just before. The exact same thing in vs , every time.
  • 4 buildings per mining base including upgrade buildings max.
  • EXPAND MORE QUICKLY.
  • That game was quite bad comparing to precedent games I saw from you. You need to listen more to what I say, you're not trying enough to apply advice of your games and of other analyzed games here. Tomorrow, online training session compulsory, install Skype.


Quick Comments
 Apth:  
Compulsory training sessions. I like.
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"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368

Last edited by Nemo; Sat, 12th-Nov-2011 at 8:08 AM.
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Unread Sat, 12th-Nov-2011, 3:53 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 256
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Quote:
Originally Posted by Nemo View Post
Gameplay analysis and some beating across the head too
Rewatched the replay and yea, the supply blocks hurt me, I agree that it was an All-in(ish) build and the only reason I won was my opponent, quoting GingerOcelot "(I) didn't know what you were going." and I got brutally lucky.

I went with 2 Gas Reaper followed by Factory hoping to quickly transition into BF Hellions. The Factory was meant to lift off and place itself on the Rax TL till I realised, "Well, crap. Just started stim.". So, put another TL down with the Factory.

I built Marines for one reason only, Mutas. The plan was to go Mech with Marines fending off the Mutas. I just manually selected the 2 Rax I had in the early game till I hotkeyed it to 4. Yeah, I know if he hit me with Mutas in say, my expansion or ramp I would be dead cause all the Marines are in the main with a long journey.

The 7 buildings was an bad overreaction to seeing all that resources. Once the 2 other Factory and Armory went up I went "Crap! Should've used money to expand" and I had to delay my expansion even longer. I somehow find it easier for me to expand behind a Bio centered harassment than one around BF Hellions/Banshees. Something I guess we will have to look into.

Indeed this is not my best gameplay. I guess its cause I've been playing so many vs that I have forgotten proper builds for and .

You know you're in trouble when Nemo calls you out for coaching
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Unread Thu, 17th-Nov-2011, 7:56 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 257
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Pretty angry. I have no idea how did I managed to not pull of the initial push (shouldve have waited for 3rd tank maybe? Not stay so close to the ramp?) Then I lost the game cause I forgot to split my marines..again...ah...so much fail...

http://www.sc2sea.com/downloads.php?do=file&id=579

Thanks and GLHF
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Unread Fri, 18th-Nov-2011, 8:01 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 258
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Quote:
Originally Posted by ThePandarine View Post
Pretty angry. I have no idea how did I managed to not pull of the initial push (shouldve have waited for 3rd tank maybe? Not stay so close to the ramp?) Then I lost the game cause I forgot to split my marines..again...ah...so much fail...

http://www.sc2sea.com/downloads.php?do=file&id=579

Thanks and GLHF
Downloads did not work this evening I will do it tomorrow when it's fixed.
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- EU.Nemo.#368
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Unread Fri, 18th-Nov-2011, 4:11 PM BnetId: lolwut 901  Race: Clan: TCP  Location: wellington new zealand  Total Posts Made: 298 # 259
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http://www.sc2sea.com/downloads.php?do=file&id=580

Sice i'm hitting top plat i'm vsing diamonds on a regular basis and games are going against me around 40/60 And sometimes i feel like i have been completely outplayed and i don't know how. Please help.
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Unread Sat, 19th-Nov-2011, 8:08 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 260
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Quote:
Originally Posted by ThePandarine View Post
Pretty angry. I have no idea how did I managed to not pull of the initial push (shouldve have waited for 3rd tank maybe? Not stay so close to the ramp?) Then I lost the game cause I forgot to split my marines..again...ah...so much fail...

http://www.sc2sea.com/downloads.php?do=file&id=579

Thanks and GLHF
ThePandarine vs TAEaeron

League : Tournament ?
Map : MLG Metapolis
Length : 24:35
Version 1.4.2

Replay Analysis

  • 0:00 : Learn to split your SCV, it's useless but it makes you look pro.
  • 3:42 : You don't scout enough his base :
What you see
Click the image to open in full size.

What there is
Click the image to open in full size.

Now you see no Hatch a pool and 2 spines. It's a very special build and there are good chances that a big army could be made. You can still make hellions and a expand, but watch carefully what he does to be able to throw down a bunker at your entrance if needed.


  • 5:48 : You're too lazzy with SCV and unit production.
Click the image to open in full size.

  • 9:27 : You push with only 2 tanks instead of 3 at 10 minutes as I told you to do though you know he already has a bunch of glings. Again, not producing SCV
Click the image to open in full size.


Click the image to open in full size.

  • 10:20 : First thing to do when arriving at the creep is to scan and kill it. Then all your marines and hellions are chased from too close and killed by Tank friendly fire and quick banelings.
Click the image to open in full size.


Click the image to open in full size.

  • 11:15 : Situation is even now, you should rebuild quickly your army tech to Starport, prepare for Mutas, put another factory down,prepare a third. Turtle a bit and Simcity while you rebuild your army
Click the image to open in full size.

  • 12:00 : Instead, your making a weak push, puting down another barrack, not searching Shield, no Starport, no 2nd fact, no 3rd.
Click the image to open in full size.

  • 12:34 : You stop at the creep witch is good, but you're not destroying it so ...
Click the image to open in full size.

  • 13:06 : The creep creeps under your troops and allows Eaeron to attack you with ease.
Click the image to open in full size.

  • 13:27 : But the build is so strong that you're still ahead despite not making enough SCV and not taking a 3rd and not making Starport
Click the image to open in full size.

  • 17:03 : Now you have a fine army, so bad you didn't take that 3rd and didn't teched to shield
Click the image to open in full size.

  • 19:11 : Nice split of tanks
Click the image to open in full size.

  • 22:02 : Now you're doing the right thing with you're army, leapfrogging, splitting tanks, destroying creep.
Click the image to open in full size.
Click the image to open in full size.

  • 23:17 : You don't back and split your marines, you loose them all to banelings, you loose your 3rd and the game.
Click the image to open in full size.


Strong points
  • Nice late push
  • Good build order

What could be improved

  • Push when you have 3 tanks
  • Kill the crepp
  • Never take all your marines, send small groups leapfrogging;
  • Take a base every 5 minutes
  • Simcity your bases or make Planetary Fortresses.
You should have won this game. TAEaeron there is work to do on your build order ...
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- EU.Nemo.#368

Last edited by Nemo; Sat, 19th-Nov-2011 at 8:14 AM.
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