It's not effective at all if they scout it coming, which seeing as how you would be random they will be doing earlier. Not to mention the fact that 90% of people expect some sort of cheese from a random, and most people consider 4 gate a cheese.
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
it's effective it PvT and PvZ because they never expect it maybe? the no ramp thing applies to terran defending just as much as P i thought?
seems to work for me the few times i've tried it vs randoms when i spawn P on that map...
A good four gate requires a very specific and VERY readable opener. The random players you're playing that are losing to it are fairly bad or really trying to get their meta-game on and failing miserably.
I really really hate using the "pros" as a reason to or to not do something, but there's a very good reason you haven't seen any pro-level protoss 1-gas 4gating zerg or terran (with the exclusion of if they've gone 15cc or something) in the last 6+ months... almost all gateway-heavy timing attacks off 1-base nowadays revolve around trying to deceive your opponent into thinking you're expanding via either nexus canceling or positioning your units such that they cant re-scout the nat after their worker scout.
Yeah, I feel that for zerg it's pretty much sweet because half the time I don't scout til I have lings anyway (yayy overlords ^.^) and always FE. Terran is in the middle because they have so many openers, many of which are quite flexible and allow you to transition smoothly into what you wanted to do in the first place. I think toss definitely have it the hardest against random as stated in Pinder's post. Perhaps you have to rely on your superior knowledge on a matchup/crisper timings to win and in that way I think they do have an advantage.
On the flipside, if you disregard cheese I don't feel like it's a huge advantage because I highly doubt that they are going to be executing each build for each race and matchup perfectly (or close to perfect). Perhaps they will be a little ahead, say, if they got a much earlier expansion that you couldn't punish. But this shouldn't be game-ending in anyway. You can possibly try throwing them a curve ball and doing a weird build or uncommon strat yourself to play off their disadvantage of having to know all 9 match ups as there's no way they can know how to effectively with every situation.
If you lose to a random player only because you didn't know what race they were at the beginning it's up to you not to take too much from it. It's not like you're playing random players every second match (or at least I hope not o_O) and in a lot of tournaments they make you choose a single race anyway.
It's not like you're playing random players every second match (or at least I hope not o_O) and in a lot of tournaments they make you choose a single race anyway.
Zepph, there are four races in SC2. , , and . I'd be pretty pissed if I rocked up to a tourney and they discriminated against my race.
Random is fair, with certain exceptions as pointed out by others, howver it adds a new dimension to the game, being forced to play a certain way in XvR is the same as playing any other match up, you're forced to play differently every time. WTF LARVA??? I was awesome Zealot before now I'm larva
Last edited by Digby; Mon, 7th-Nov-2011 at 1:02 PM.
Reason: additions
Zepph, there are four races in SC2. , , and . I'd be pretty pissed if I rocked up to a tourney and they discriminated against my race.
Haha yeah, true ^.^ But sometimes they gotta be a little racist to keep it.."fair" I suppose. At least most will allow you (from what I've seen) to choose your race each match. They just don't want you to enter the game as Random to eliminate the QQ.
i think that Random Is a little bit gay because u dont kno whats coming after you, but i play terran so i can just do the same build and transition out of it depending on his race like i always do lmao
I think the advantages and disadvantages vary at different levels of play. Especially playing up through the low levels, I found that generally a random player is going to be a little more skilled in macro/micro than you because they have that disadvantage of familiarity with each of the races. In saying that, there areups and downs I guess.. At certain levels, I noticed that was true, and as I improved I "caught up" on those aspects of play
I find it pretty annoying versing random, my builds vary per race obviously, either I blindly go one build or I scout super early? The worst is when you want to no gas expand. I dunno, not a super big deal I guess, just kinda annoying.
On the one hand, playing against a Random is a small disadvantage, while they have a small disadvantage in the sense that they must learn all three races.
However, I don't think its that simple.
A Random player can overcome his disadvantage of playing all three races by practising a shitload. If he is dedicated enough, he can overcome all disadvantage.
Those playing against Random have no such luck - you ALWAYS have the disadvantage of not knowing exactly how best to open, and no amount of practise can overcome that.
I find it pretty annoying versing random, my builds vary per race obviously, either I blindly go one build or I scout super early? The worst is when you want to no gas expand. I dunno, not a super big deal I guess, just kinda annoying.
you have a build you do vs random, it's not rocket science
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