probly have a rotation of the starting maps and make it so that a map can only be played once in set.
if people also want it could be expanded so that u have a map pool of say 10 maps and then number them 1 to ten and then move by an odd number such as (2) e.g
week 1: maps palyed would be 1-7
week 2 : maps 3-9
week 3 : maps 5-10 + 1
though u dont have to follow the numbers strictly e.g. play 5 before 6 or 9 before 10 it would make it more interesting and force people to play on maps that they are not necessarily familar with as if u have a map pool with 7 familar maps and 3 unfamilar maps the unfamilar maps will not get played in this way it makes it a bit more interestring and fresh.
suggestion 2 map choice
personally i think that map selection should be predetermined which makes u think harder about the player that u send out and at wat time in the match additionally it makes the games go quicker a u dont have to muck around figuring out wat map is being played a game can be set up and then all you have to do is invite the players.
I'll update the OP tomorrow to add the following to the rules:
- No race picking. If you want to Random then actually Random. Avoids teams preparing agaisnt protosss (like say, against TA) only to have them all pick Zerg.
It's 9 maps so we can do Bo9 finals and not repeat maps. Avoiding obvious complaints with some ladder maps and close spawns... Any feedback on them is appreciated.
It's 9 maps so we can do Bo9 finals and not repeat maps. Avoiding obvious complaints with some ladder maps and close spawns... Any feedback on them is appreciated.
Balanced versions of the good ladder maps and GSL maps. What's not to like? +1 for this pool.
This looks like a great tournament/league and i hope we get some replays or streams or VoD's out of it.
id love to sign up and participate (if a team would have me) but i work thursday nights (doh!). Maybe if the play day changes next season ill get a chance to play.
Take out abyssal shipyards, put in either Dual Sight or Terminus.
I imagine not people will have palyed much on either map... Trying to avoid using too many maps that aren't on ladder to avoid people having to practice too much specifically for them.
Already have testbug and Daybreak for maps that have never been on ladder... Anyone else dislike abyssal caverns this much?
already have 2 2 spawn position maps dual sight and abysal are alike in a hard to take third but esl doesnt allow close positions so they are almost the same map apart from esl abysal allows close air so no close spawn agrument first off. the next thing is as eramus says duel sight not on ladder map and we already have a few non ladder maps don't want people to have to practice lots of non ladder maps as most teams at this level arnt that serious (i could be wrong)
abyssal shipyards is just not a good map plain and simple has some major positional imbalances.
Abyssal Shipyards doesn't exist was his point... but I think we are talking about abyssal caverns. And if you mean vertical spawns, the ESL version doesn't allow them. I don't believe close air is considered particularly imba on that map?
Abyssal Shipyards doesn't exist was his point... but I think we are talking about abyssal caverns. And if you mean vertical spawns, the ESL version doesn't allow them. I don't believe close air is considered particularly imba on that map?
i saw shipyard and my brain filled in the rest any wat i meant was the antiga shipyards is a bad map with some positional imbalnces.
Is there any real positional imbalance other than just the usual rotational symmetry making drop play (and say, muta or banshee harass) a little bit more abusable?
Siege tank at my main, hitting drones at your third for antiga shipyard in the even that it is close spawn, or siege tank at third hitting main... Makes it a very terran favour-ed map
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Drop hacks, gotta watch out for dem Drop hacks.
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