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Unread Mon, 19th-Sep-2011, 3:35 PM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 61
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suggestion 1 maps choice

probly have a rotation of the starting maps and make it so that a map can only be played once in set.

if people also want it could be expanded so that u have a map pool of say 10 maps and then number them 1 to ten and then move by an odd number such as (2) e.g

week 1: maps palyed would be 1-7
week 2 : maps 3-9
week 3 : maps 5-10 + 1

though u dont have to follow the numbers strictly e.g. play 5 before 6 or 9 before 10 it would make it more interesting and force people to play on maps that they are not necessarily familar with as if u have a map pool with 7 familar maps and 3 unfamilar maps the unfamilar maps will not get played in this way it makes it a bit more interestring and fresh.

suggestion 2 map choice

personally i think that map selection should be predetermined which makes u think harder about the player that u send out and at wat time in the match additionally it makes the games go quicker a u dont have to muck around figuring out wat map is being played a game can be set up and then all you have to do is invite the players.
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Unread Mon, 19th-Sep-2011, 7:24 PM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 62
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what rules will you use for race picking?
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Unread Mon, 19th-Sep-2011, 7:37 PM Race: Location: Perth  Total Posts Made: 3 # 63
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Ascension Gaming signing up
- AsGNasch.465 Platinum Zerg
- AsGThor.102 Diamond Terran
- AsGSedz.549 Diamond Zerg (Captain)
- AsGEman.213 Diamond Protoss
- MrScience.106 Platinum Zerg
- zealo.897 Platinum Random
- Inferno.769 Platinum Zerg

We all can't wait.

Last edited by Ghnaschnakoff; Tue, 20th-Sep-2011 at 11:15 AM.
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Unread Mon, 19th-Sep-2011, 7:49 PM BnetId: CobrA.528  Race: Total Posts Made: 2 # 64
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any teams wanna take me in?
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Unread Mon, 19th-Sep-2011, 8:42 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 65
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Quote:
Originally Posted by CobrA View Post
any teams wanna take me in?
Cobra, i'll talk to you about fielding a team of our own . Dont worry
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Unread Mon, 19th-Sep-2011, 10:35 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 66
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I'll update the OP tomorrow to add the following to the rules:
- No race picking. If you want to Random then actually Random. Avoids teams preparing agaisnt protosss (like say, against TA) only to have them all pick Zerg.

- Make it clear no repeat maps are allowed.

I'll also add the ascension roster then.

But I also have a proposed map pool:
+ Show +

MLG Xel'Naga Caverns
MLG Metalopolis
MLG The Shattered Temple
MLG Shakuras Plateau
MLG ICCUP Testbug
GSL Daybreak
GSL Tal'Darim Altar
GSL Antiga Shipyards
ESL Abyssal Caverns

It's 9 maps so we can do Bo9 finals and not repeat maps. Avoiding obvious complaints with some ladder maps and close spawns... Any feedback on them is appreciated.
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Unread Mon, 19th-Sep-2011, 11:22 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 67
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Quote:
Originally Posted by |Erasmus| View Post
But I also have a proposed map pool:
+ Show +

MLG Xel'Naga Caverns
MLG Metalopolis
MLG The Shattered Temple
MLG Shakuras Plateau
MLG ICCUP Testbug
GSL Daybreak
GSL Tal'Darim Altar
GSL Antiga Shipyards
ESL Abyssal Caverns

It's 9 maps so we can do Bo9 finals and not repeat maps. Avoiding obvious complaints with some ladder maps and close spawns... Any feedback on them is appreciated.
Balanced versions of the good ladder maps and GSL maps. What's not to like? +1 for this pool.
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Unread Tue, 20th-Sep-2011, 12:23 AM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 68
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Take out abyssal shipyards, put in either Dual Sight or Terminus.
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Drop hacks, gotta watch out for dem Drop hacks.
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Unread Tue, 20th-Sep-2011, 12:35 AM BnetId: Synizta-662 NA  Race: Location: Adelaide, Australia.  Total Posts Made: 225 # 69
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Quote:
Originally Posted by souljah View Post
Take out abyssal shipyards, put in either Dual Sight or Terminus.
Abyssal Shipyards? what?
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Twitter = @my3dSynizta
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Unread Tue, 20th-Sep-2011, 12:59 AM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 70
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This looks like a great tournament/league and i hope we get some replays or streams or VoD's out of it.

id love to sign up and participate (if a team would have me) but i work thursday nights (doh!). Maybe if the play day changes next season ill get a chance to play.

best of luck everyone.
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Unread Tue, 20th-Sep-2011, 6:05 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 71
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Quote:
Originally Posted by souljah View Post
Take out abyssal shipyards, put in either Dual Sight or Terminus.
I imagine not people will have palyed much on either map... Trying to avoid using too many maps that aren't on ladder to avoid people having to practice too much specifically for them.

Already have testbug and Daybreak for maps that have never been on ladder... Anyone else dislike abyssal caverns this much?
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Unread Tue, 20th-Sep-2011, 10:24 AM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 72
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already have 2 2 spawn position maps dual sight and abysal are alike in a hard to take third but esl doesnt allow close positions so they are almost the same map apart from esl abysal allows close air so no close spawn agrument first off. the next thing is as eramus says duel sight not on ladder map and we already have a few non ladder maps don't want people to have to practice lots of non ladder maps as most teams at this level arnt that serious (i could be wrong)

my thoughts anyway
peace
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Unread Tue, 20th-Sep-2011, 10:32 AM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 73
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Quote:
Originally Posted by ToRSynizta View Post
Abyssal Shipyards? what?
abyssal shipyards is just not a good map plain and simple has some major positional imbalances.
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Unread Tue, 20th-Sep-2011, 10:36 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 74
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Quote:
Originally Posted by Malik View Post
abyssal shipyards is just not a good map plain and simple has some major positional imbalances.
Abyssal Shipyards doesn't exist was his point... but I think we are talking about abyssal caverns. And if you mean vertical spawns, the ESL version doesn't allow them. I don't believe close air is considered particularly imba on that map?
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Unread Tue, 20th-Sep-2011, 11:13 AM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 75
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Quote:
Originally Posted by |Erasmus| View Post
Abyssal Shipyards doesn't exist was his point... but I think we are talking about abyssal caverns. And if you mean vertical spawns, the ESL version doesn't allow them. I don't believe close air is considered particularly imba on that map?
i saw shipyard and my brain filled in the rest any wat i meant was the antiga shipyards is a bad map with some positional imbalnces.
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Unread Tue, 20th-Sep-2011, 11:44 AM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 76
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Quote:
Originally Posted by Malik View Post
i saw shipyard and my brain filled in the rest any wat i meant was the antiga shipyards is a bad map with some positional imbalnces.
There are some positional imbalances but i dont see anyone abusing it literally. It is a totally balanced map that is even used in GSL
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Unread Tue, 20th-Sep-2011, 12:03 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 77
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Is there any real positional imbalance other than just the usual rotational symmetry making drop play (and say, muta or banshee harass) a little bit more abusable?
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Unread Tue, 20th-Sep-2011, 12:19 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 78
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Siege tank at my main, hitting drones at your third for antiga shipyard in the even that it is close spawn, or siege tank at third hitting main... Makes it a very terran favour-ed map
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Unread Tue, 20th-Sep-2011, 12:50 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 79
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At most you can only hit the gas, not workers... -_-

You can also throw infested terrans across that gap.
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Unread Tue, 20th-Sep-2011, 1:36 PM BnetId: Malik 255  Race: Location: Syd  Total Posts Made: 80 # 80
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there is an iccup version that is much more balanced
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