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Unread Mon, 20th-May-2013, 4:15 PM BnetId: NotKorean 968 (NA)  Race: Clan: T7.  Location: Sydney AU  Total Posts Made: 13 # 1
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Smiley: Cool [TvP] DeMuslim's Engi Bay Expand *B/O included*

DeMuslim's Fast Engineering Bay Expand Build

Our favorite British Terran has a great build order to counter DT drop while still early expanding and grabbing a super quick +1 Wep for a 9-10 min push with MMM and +1 +1.

This build was featured by Day[9] himself in daily number 583 found here:
  1. P1: http://www.youtube.com/watch?v=Pofi3...etailpage#t=0s
  2. P2: http://www.youtube.com/watch?feature...oSrn2nK2s#t=0s
  3. P3:http://www.youtube.com/watch?v=vO2jO...etailpage#t=0s
After analyzing a few replays of his I have fleshed out a (fairly) accurate build order for those who like to go by food count:

10 depot

12 Raxx - builder scouts after
12 Gas

15 Orbital
15 REAPER

17 Reactor

18 CC - highground
18 Depot - walloff, rally to make bunker

20 2 x MARINE - constant

23 EBAY

24 BUNKER (nat ramp)

26 Raxx - Builder makes Fact

28 +1 WEP - 5:30 benchmark start time
28 Orbital

33 Tech lab - 2nd raxx

34 Depot x 2
34 FACTORY
34 GAS

38 STIM


TURRET IF YOU THINK ITS DT DROP!

REACTOR FACTORY - Used by Starport
STARPORT
GASES - natural

Depot x 2

+1 Armour - 8:30 benchmark time

2 x Medivac

3 x Raxx - 1 Reactor 2 Techlabs

CC

Push out ~30 seconds before +1 Armour is done so you can attack as soon as it completes
Even as a Terran player this build is rather easy to execute and as you get more familiar with it you can begin to spend your spare APM on micro'ing the hell out of that one reaper for scouting information as well as a probe kill or two.

Hopefully this helps one or two of you out on ladder against my most hated P build, the DT drop! (DT drop hits at 7:22 earliest with around 7:40 - 8:00 for lower leagues)

This is my first Thread so if there is incorrect formatting or anything i can do better please leave of comment or a PM!

Thanks for reading,
[t7] NK.


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Unread Mon, 20th-May-2013, 4:26 PM BnetId: Malice 845  Race: Clan: XL  Location: Wangaratta, Victoria, Australia  Total Posts Made: 347 # 2
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You say this is an engineering bay expand, but you get a rax before you get your engineering bay???

I thought it would be a 12 engineering bay, since it is an engineering bay expand.
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Unread Mon, 20th-May-2013, 4:32 PM BnetId: NotKorean 968 (NA)  Race: Clan: T7.  Location: Sydney AU  Total Posts Made: 13 # 3
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Quote:
Originally Posted by qmX.Malice View Post
You say this is an engineering bay expand, but you get a rax before you get your engineering bay???

I thought it would be a 12 engineering bay, since it is an engineering bay expand.
Actually the title of the article is FAST engineering bay expand, the title of the thread was shortened to be quick and eye catching. Sorry for the confusion.
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Unread Mon, 20th-May-2013, 4:37 PM Who's Who:   BnetId: FlashDrake.254  Race: Clan: iRL  Location: Singapore  Total Posts Made: 174 # 4
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I know demuslim doesn't do it, but imo it's better to take off gas after mining 100 and put back on after the cc/2nd depot (and earlier 2nd gas, not sure of exact timing), it balances the build out a lot better and allows you to get an earlier bunker against early pokes
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Unread Mon, 20th-May-2013, 4:41 PM BnetId: NotKorean 968 (NA)  Race: Clan: T7.  Location: Sydney AU  Total Posts Made: 13 # 5
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Quote:
Originally Posted by FlashDrakE View Post
I know demuslim doesn't do it, but imo it's better to take off gas after mining 100 and put back on after the cc/2nd depot (and earlier 2nd gas, not sure of exact timing), it balances the build out a lot better and allows you to get an earlier bunker against early pokes
Yes Day[9] mentions he would like to see only 2 on gas after the factory starts but i find when it comes time to start the 2 medivacs your gas will be less than 200 and it'll be a few seconds wait to start the 2nd vac, also for lower players like me if u take out of gas and your 2nd geyser is forgotten/delayed it is a much bigger problem than having too much gas and slower mineral income.

tl;dr higher lvl players take out of gas after factory drops take a 2nd geyser earlier, lower leagues leave 3 in gass for simplicity.

Last edited by NotKorean; Mon, 20th-May-2013 at 4:42 PM. Reason: forgot how to words
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Unread Mon, 20th-May-2013, 6:18 PM BnetId: mGGJuggerGOOSE 848  Race: Clan: mGG  Location: Gold Coast, Australia  Total Posts Made: 126 # 6
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NOT ANOTHER TOSS-CRUNCHING BUILD! *quivers in fear in shiny zealot boots*
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Unread Mon, 20th-May-2013, 6:24 PM BnetId: Darth_Bruton.516  Race: Clan: DGTV  Location: Cairns, Australia  Total Posts Made: 139 # 7
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I want to see this work against zerg I dare you
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Unread Mon, 20th-May-2013, 6:26 PM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 8
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He's not my fravourite brit terran
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Unread Mon, 20th-May-2013, 6:27 PM BnetId: NotKorean 968 (NA)  Race: Clan: T7.  Location: Sydney AU  Total Posts Made: 13 # 9
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Well i imagine if u do this vs zerg it will play out something like this:

Click the image to open in full size.

Quick Comments
 DarthBruton:  
exactly. point proven ;)

Last edited by NotKorean; Mon, 20th-May-2013 at 6:27 PM. Reason: i spell like im 3...and a half
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Unread Mon, 20th-May-2013, 6:28 PM BnetId: NotKorean 968 (NA)  Race: Clan: T7.  Location: Sydney AU  Total Posts Made: 13 # 10
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Quote:
Originally Posted by Av.ToRSpook View Post
He's not my fravourite brit terran
OH RLY, who's your favorite Brit T?
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Unread Mon, 20th-May-2013, 7:03 PM BnetId: Stokes.631  Race: Location: newcastle  Total Posts Made: 22 # 11
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Thanks for taking the time to write the B/O down nicely done
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Unread Mon, 20th-May-2013, 8:01 PM BnetId: NotKorean 968 (NA)  Race: Clan: T7.  Location: Sydney AU  Total Posts Made: 13 # 12
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Quote:
Originally Posted by Stokes View Post
Thanks for taking the time to write the B/O down nicely done
My pleasure Stokes
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Unread Mon, 20th-May-2013, 9:37 PM BnetId: DeekZ 111  Race: Clan: mGG  Location: Perth, Australia  Total Posts Made: 56 # 13
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This is a great build, I've been doing it every TvP for the last few weeks, I highly recommend it to every Terran who was feeling as lost in TvP as I was.

Here's the build written out on a page that's a bit easier to read (no offense NotKorean), and has some options for transitioning past the opening:
https://docs.google.com/document/d/1..._O8/edit?pli=1

I don't take credit for it, a lovely person on r/AllThingsTerran wrote it up along with some other builds, if you're interested you can check that out here: http://www.reddit.com/r/AllThingsTer..._quick_guides/
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Unread Wed, 22nd-May-2013, 7:40 AM Race: Location: Australia  Total Posts Made: 328 # 14
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Quote:
Originally Posted by mGGAbyssal View Post
NOT ANOTHER TOSS-CRUNCHING BUILD! *quivers in fear in shiny zealot boots*
I know right....us Terran need more as you have put it "toss-crunching build!" to have more ways to defeat protoss! haha :P
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Last edited by VorteX; Wed, 22nd-May-2013 at 7:43 AM.
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Unread Wed, 22nd-May-2013, 7:42 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 15
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Welcome to the site NotKorean, what a brilliant first thread!

What is the rough timing of the first attack?
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Unread Wed, 22nd-May-2013, 12:52 PM BnetId: DeekZ 111  Race: Clan: mGG  Location: Perth, Australia  Total Posts Made: 56 # 16
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Quote:
Originally Posted by nirvAnA View Post
Welcome to the site NotKorean, what a brilliant first thread!

What is the rough timing of the first attack?
It's roughly 9:30-10min, you have 2 medevacs, decent amount of bio, stim, and 1/1.

You can choose to poke the front, or drop in the main, the transitions are to get a third or get 3 more barracks for more pressure.
You can also pull some SCVs which can just flat out win you the game depending on what you scout.
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Unread Wed, 22nd-May-2013, 1:11 PM BnetId: NotKorean 968 (NA)  Race: Clan: T7.  Location: Sydney AU  Total Posts Made: 13 # 17
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Quote:
Originally Posted by nirvAnA View Post
Welcome to the site NotKorean, what a brilliant first thread!

What is the rough timing of the first attack?
Awwww shucks you made me get the warm and fuzzy's there nirvAnA, the rough timing is as Deeks said about 9-10 min (its basically as soon as +1 armour* is done which should b started @8:30 depending on the amount of harass you've sustained/macro skilllz)

I've only been able to do this build twice myself (not playing much got finals in 3 weeks and keep getting Zerg opponents) but every time I've attacked at about 9:20 and hes had one Colossus and a mostly stalkers army which is no match for a marauder heavy force with vacs, that being said i usually start 2 vikings after my first 2 medivacs as they arrive just in time for the fight and i use them to quickly fly in for vision just to see if I'm walking into some crazy two base all-in army in the making and to get a few free shots on his Colossus.

*armour is how i spell it, the game may use American spelling but i am Australian and this is how we spell it.
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Unread Wed, 22nd-May-2013, 3:03 PM BnetId: bLake.xxx  Race: Clan: VB/MirG  Location: Sydney  Total Posts Made: 752 # 18
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Quote:
Originally Posted by FlashDrakE View Post
I know demuslim doesn't do it, but imo it's better to take off gas after mining 100 and put back on after the cc/2nd depot (and earlier 2nd gas, not sure of exact timing), it balances the build out a lot better and allows you to get an earlier bunker against early pokes
It probably does balance the resources, but ive found using this build you can usually skip the bunker (unless you scout like 3 gate/4gate pressure) but by the time you take your natural (after building it on high ground) you have enough marines to fend off those early stalker/zealot/msc pokes.

So whilst I think taking off gas is a good thing, do you reckon that you could also skip the bunker to get that little bit of extra greediness?

Quote:
Originally Posted by DeekZ View Post
It's roughly 9:30-10min, you have 2 medevacs, decent amount of bio, stim, and 1/1.

You can choose to poke the front, or drop in the main, the transitions are to get a third or get 3 more barracks for more pressure.
You can also pull some SCVs which can just flat out win you the game depending on what you scout.
I think the first attack hits at around 9 minutes with 2 medivacs, +1 attack and stim, but than you can fall back after pressuring and hit again at 11 minutes with 4-6 medivacs, +1/+1 and stim + cs.
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Unread Wed, 22nd-May-2013, 3:30 PM BnetId: NotKorean 968 (NA)  Race: Clan: T7.  Location: Sydney AU  Total Posts Made: 13 # 19
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@Bandit you could probably skip the bunker but is 100 minerals (25 in the long run) really worth a potential loss if your scouting isn't accurate or perhaps you just don't scout the pressure early enough.
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Unread Wed, 22nd-May-2013, 3:46 PM BnetId: bLake.xxx  Race: Clan: VB/MirG  Location: Sydney  Total Posts Made: 752 # 20
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I just meant even if you dont scout the early pokes from the toss it doesn't matter. But yes if you dont scout aggressive builds than i guess the bunker would help. Although in most cases one bunker wont hold gateway agression.

Also i'm not sure what the benefit is of saving 100 mins except that it doesnt mess up your macro cycle
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