Our favorite British Terran has a great build order to counter DT drop while still early expanding and grabbing a super quick +1 Wep for a 9-10 min push with MMM and +1 +1.
This build was featured by Day[9] himself in daily number 583 found here:
After analyzing a few replays of his I have fleshed out a (fairly) accurate build order for those who like to go by food count:
10 depot
12 Raxx - builder scouts after
12 Gas
15 Orbital
15 REAPER
17 Reactor
18 CC - highground
18 Depot - walloff, rally to make bunker
20 2 x MARINE - constant
23 EBAY
24 BUNKER (nat ramp)
26 Raxx - Builder makes Fact
28 +1 WEP - 5:30 benchmark start time
28 Orbital
33 Tech lab - 2nd raxx
34 Depot x 2
34 FACTORY
34 GAS
38 STIM
TURRET IF YOU THINK ITS DT DROP!
REACTOR FACTORY - Used by Starport
STARPORT
GASES - natural
Depot x 2
+1 Armour - 8:30 benchmark time
2 x Medivac
3 x Raxx - 1 Reactor 2 Techlabs
CC
Push out ~30 seconds before +1 Armour is done so you can attack as soon as it completes
Even as a Terran player this build is rather easy to execute and as you get more familiar with it you can begin to spend your spare APM on micro'ing the hell out of that one reaper for scouting information as well as a probe kill or two.
Hopefully this helps one or two of you out on ladder against my most hated P build, the DT drop! (DT drop hits at 7:22 earliest with around 7:40 - 8:00 for lower leagues)
This is my first Thread so if there is incorrect formatting or anything i can do better please leave of comment or a PM!
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.