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Old Sun, 17th-Feb-2013, 1:04 AM BnetId: Matt 875  Race: Clan: FS  Location: Melbourne, Australia  Total Posts Made: 641 # 11
Matt93
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Tourneys Joined: 3
Looking at the submitted replay from the accuser there is relatively no doubt of some wrong doing. I gave rusher the benefit of the doubt with the probe placement as well as passing off the two looks at his opponents base as assumptions of base location and creating camera hotkeys. However the parts that cannot be accounted for are the glances at the marine armies through the Fog of War nor the preemptive probe pull.



From the replays posted by Lord I picked number 4 + 6 because I wanted to and I'll discuss what I see from these replays : PvZ "EGHuK" vs Clairvoyance. - Replay 6

First odd thing is bringing his scouting probe back to build the nexus before seeing a pool or anything go down, but based on timings that was fine, just seems odd to not attempt to block.

Second thing. He makes no attempt to scout the third base of his opponent, in fact he hasnt even seen the pool or natural yet feels perfectly safe to begin his sentry immortal push, could be just confidence that he'd have units out in time to defend an attack however if it were to come.

Third thing and the most damning ive found so far in this game, which again I suppose one could put off as coincidence but still. 11:10ish Rusher peeks across the fog of war which just so happens to be where his opponent's army is. As his opponent's army moves forward, Rusher takes a step back and as his opponent retreats Rusher moves forward.

Nothing else of note in this game that I could see, definitely no Fog of War peeking like earlier.

"EGHuK" vs Whistpoo replay 4

I am unaware of spawning conventions on this map as I have had it vetoed since after the first time I've played it. however if it is not forced cross spawns we have a problem right off the gate as Rusher sends one of his first probes directly to his opponents base. He proceeds to proxy 2 gate and win the game. He walls his probe in to his gateways which was kind of weird without scouting his opponents base. I suppose that was to hide suspicion, but if condemned ridge is not forced cross spawns we may have a confirmation here. Because of how replay 4 turned out I'm also going to look at replay 3 since replay 5 wont allow me to download it.

"EGHuK" vs Tassadar replay 3

Nothing of note here. just yet another proxy gate on a map I know has forced cross positions, cannot tell if map hacking exists.on to replay 1!

OSRusher vs dcsThanatos Replay 1


1:46 - glance through fog of war directly to opponents base similar to original accusation replay.
6:24 - opponent's overlord moving to semi-vulnerable position next to Rusher's base. Rallies stalker to inside main and chrono, rerallies in close proximity to the overlord - could just be preemptive denial, but the re-rally is confusing to me.

This whole time he has not left his base, and has no knowledge that his opponent has spawned in the bottom right(edit : left.. my brain is broken) nor opened 3 hatch and early speed. proceeds to do a wonky 1/1 sentry immo attack which wins the game as his opponent drops banelings onto immortals instead of zealots.This might be a massive wall of text :\ going into replay 2.

OSRusher vs Twinkletoes Replay 2

Once again a proxy gate which is no real indication of whether map hacking exists however @ 1:20 Rusher slides over to his opponent's nexus, which again, is no indication as it could just be boredom waiting for the gates to finish.again wins the game.

I guess replay 7 now... Wish there were a few more non-cheese games in this pack youve sent us Lord, under the assumption you have given us that he assumes all 4 player maps are cross spawn it is a bit hard to prove anything.

"EGHuK" vs Winter replay 7


He sends his probe out to scout after pylon, but then pulls it back halfway.
2:09 - pans directly to his opponent's freshly put down spawning pool through fog of war, relatively damning.
4 lings moving across the map and rusher fills the gap near his forge and is in position to put down a gateway the second the lings come onto screen, which while being something some people do, considering the fog of war peek earlier in the game I consider this yet another piece of evidence in the map hacking case.
10:10 peeks through fog of war at overlords and lings inbetween 3rd and natural of his opponent.
10:19 directs his units towards the lings attacking the rocks at his 3rd without seeing them.
11:04 again peeks through fog of war and looks at opponent's main army.

Delayed sentry immo all in shows its power and wins the game.

That is all the replays I want to watch right now, I think I only missed replay 1 and the one that wouldn't download.

In summary : The replays given were not the best indicator in all circumstances. From the games I saw he either sentry immo all inned (in all the games never scouting for a third and only scouting in one) or proxy gated. There was base peeking in a few games, but not all. which leads me to come to this conclusion.

Rusher does use map hacks, but he does not always use them. It'd be really nice Lord if you could acquire some PvT and some PvZ replays where he does not use the sentry immortal all in from preferably last weekish.

3am wall of text OUT.

I'm working off the presumption of innocence and high coincidences but I just don't see him being innocent. he uses them that is that. Maybe not all the time, but he does.

Quick Comments
 SFTAChallyak:  
GG Nice Analysis
 mGGNemesis:  
Condemned Ridge is all spawns.
 ToRFracTaL:  
Someone should give you an achievement for this.

Last edited by Matt93; Sun, 17th-Feb-2013 at 1:23 AM. Reason: Fixing some of my late night brain farts to attempt and make this coherent. Sorry!
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